view libvo/vo_gl2.c @ 30251:fbb33d643fe6

Remove hackish and not actually working code to make vidix compile with compilers without inline assembly. Almost no OS provides inb() etc. in its libraries, and removing the broken fallback code makes it compile on Solaris with Sun C compiler.
author reimar
date Tue, 12 Jan 2010 20:20:49 +0000
parents 1772a5171ac7
children aeab18b1923d
line wrap: on
line source

/*
 * X11/OpenGL interface
 * based on video_out_x11 by Aaron Holtzman,
 * and WS opengl window manager by Pontscho/Fresh!
 *
 * This file is part of MPlayer.
 *
 * MPlayer is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * MPlayer is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */

#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#include "config.h"
#include "mp_msg.h"
#include "subopt-helper.h"
#include "video_out.h"
#include "video_out_internal.h"
#include "sub.h"

#include "gl_common.h"
#include "aspect.h"
#ifdef CONFIG_GUI
#include "gui/interface.h"
#endif

#undef TEXTUREFORMAT_ALWAYS
#ifdef __APPLE__
#define TEXTUREFORMAT_ALWAYS GL_RGBA8
#endif

//! force texture height, useful for debugging
#define TEXTURE_HEIGHT 128
#undef TEXTURE_HEIGHT
//! force texture width, useful for debugging
#define TEXTURE_WIDTH 128
#undef TEXTURE_WIDTH

static const vo_info_t info =
{
  "X11 (OpenGL) - multiple textures version",
  "gl2",
  "Arpad Gereoffy & Sven Goethel",
  ""
};

const LIBVO_EXTERN(gl2)

/* local data */
static unsigned char *ImageData=NULL;

static MPGLContext glctx;

static uint32_t image_width;
static uint32_t image_height;
static uint32_t image_format;
static uint32_t image_bpp;
static uint32_t image_bytes;

static int int_pause;

static uint32_t texture_width;
static uint32_t texture_height;
static int texnumx, texnumy, raw_line_len;
static int texdirty;
static struct TexSquare * texgrid = NULL;
static GLuint   fragprog;
static GLuint   lookupTex;
static GLint    gl_internal_format;
static int      rgb_sz, r_sz, g_sz, b_sz, a_sz;
static GLenum   gl_bitmap_format;
static GLenum   gl_bitmap_type;
static int      isGL12 = GL_FALSE;

static int      gl_bilinear=1;
static int      gl_antialias=0;
static int      use_yuv;
static int      is_yuv;
static int      use_glFinish;

static void (*draw_alpha_fnc)
                 (int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride);


/* The squares that are tiled to make up the game screen polygon */

struct TexSquare
{
  GLubyte *texture;
  GLuint texobj;
  GLuint uvtexobjs[2];
  GLfloat fx, fy, fw, fh;
};

static GLint getInternalFormat(void)
{
  switch (glctx.type) {
#ifdef CONFIG_GL_WIN32
  case GLTYPE_W32:
  {
  PIXELFORMATDESCRIPTOR pfd;
  HDC vo_hdc = vo_w32_get_dc(vo_w32_window);
  int pf = GetPixelFormat(vo_hdc);
  if (!DescribePixelFormat(vo_hdc, pf, sizeof pfd, &pfd)) {
    r_sz = g_sz = b_sz = a_sz = 0;
  } else {
    r_sz = pfd.cRedBits;
    g_sz = pfd.cGreenBits;
    b_sz = pfd.cBlueBits;
    a_sz = pfd.cAlphaBits;
  }
  vo_w32_release_dc(vo_w32_window, vo_hdc);
  }
  break;
#endif
#ifdef CONFIG_GL_X11
  case GLTYPE_X11:
  if (glXGetConfig(mDisplay, glctx.vinfo.x11, GLX_RED_SIZE, &r_sz) != 0) r_sz = 0;
  if (glXGetConfig(mDisplay, glctx.vinfo.x11, GLX_GREEN_SIZE, &g_sz) != 0) g_sz = 0;
  if (glXGetConfig(mDisplay, glctx.vinfo.x11, GLX_BLUE_SIZE, &b_sz) != 0) b_sz = 0;
  if (glXGetConfig(mDisplay, glctx.vinfo.x11, GLX_ALPHA_SIZE, &a_sz) != 0) a_sz = 0;
  break;
#endif
  }

  rgb_sz=r_sz+g_sz+b_sz;
  if(rgb_sz<=0) rgb_sz=24;

#ifdef TEXTUREFORMAT_ALWAYS
  return TEXTUREFORMAT_ALWAYS;
#else
  if(r_sz==3 && g_sz==3 && b_sz==2 && a_sz==0)
    return GL_R3_G3_B2;
  if(r_sz==4 && g_sz==4 && b_sz==4 && a_sz==0)
    return GL_RGB4;
  if(r_sz==5 && g_sz==5 && b_sz==5 && a_sz==0)
    return GL_RGB5;
  if(r_sz==8 && g_sz==8 && b_sz==8 && a_sz==0)
    return GL_RGB8;
  if(r_sz==10 && g_sz==10 && b_sz==10 && a_sz==0)
    return GL_RGB10;
  if(r_sz==2 && g_sz==2 && b_sz==2 && a_sz==2)
    return GL_RGBA2;
  if(r_sz==4 && g_sz==4 && b_sz==4 && a_sz==4)
    return GL_RGBA4;
  if(r_sz==5 && g_sz==5 && b_sz==5 && a_sz==1)
    return GL_RGB5_A1;
  if(r_sz==8 && g_sz==8 && b_sz==8 && a_sz==8)
    return GL_RGBA8;
  if(r_sz==10 && g_sz==10 && b_sz==10 && a_sz==2)
    return GL_RGB10_A2;
#endif
  return GL_RGB;
}

static int initTextures(void)
{
  struct TexSquare *tsq=0;
  GLfloat texpercx, texpercy;
  int s;
  int x=0, y=0;
  GLint format=0;

  // textures smaller than 64x64 might not be supported
  s=64;
  while (s<image_width)
    s*=2;
  texture_width=s;

  s=64;
  while (s<image_height)
    s*=2;
  texture_height=s;

  if (!is_yuv)
  gl_internal_format = getInternalFormat();

  /* Test the max texture size */
  do {
    glTexImage2D (GL_PROXY_TEXTURE_2D, 0,
                  gl_internal_format,
                  texture_width, texture_height,
                  0, gl_bitmap_format, gl_bitmap_type, NULL);

    glGetTexLevelParameteriv
      (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &format);

    if (format != gl_internal_format)
    {
      mp_msg (MSGT_VO, MSGL_V, "[gl2] Needed texture [%dx%d] too big, trying ",
              texture_height, texture_width);

      if (texture_width > texture_height)
        texture_width /= 2;
      else
        texture_height /= 2;

      mp_msg (MSGT_VO, MSGL_V, "[%dx%d] !\n", texture_height, texture_width);

      if(texture_width < 64 || texture_height < 64) {
        mp_msg (MSGT_VO, MSGL_FATAL, "[gl2] Give up .. usable texture size not avaiable, or texture config error !\n");
        return -1;
      }
    }
  }
  while (format != gl_internal_format && texture_width > 1 && texture_height > 1);
#ifdef TEXTURE_WIDTH
  texture_width = TEXTURE_WIDTH;
#endif
#ifdef TEXTURE_HEIGHT
  texture_height = TEXTURE_HEIGHT;
#endif

  texnumx = image_width / texture_width;
  if ((image_width % texture_width) > 0)
    texnumx++;

  texnumy = image_height / texture_height;
  if ((image_height % texture_height) > 0)
    texnumy++;

  mp_msg(MSGT_VO, MSGL_V, "[gl2] Creating %dx%d textures of size %dx%d ...\n",
         texnumx, texnumy, texture_width,texture_height);

  /* Allocate the texture memory */

  texpercx = (GLfloat) texture_width / (GLfloat) image_width;
  texpercy = (GLfloat) texture_height / (GLfloat) image_height;

  if (texgrid)
    free(texgrid);
  texgrid = calloc (texnumx * texnumy, sizeof (struct TexSquare));

  raw_line_len = image_width * image_bytes;

  mp_msg (MSGT_VO, MSGL_DBG2, "[gl2] texture-usage %d*width=%d, %d*height=%d\n",
          (int) texnumx, (int) texture_width, (int) texnumy,
          (int) texture_height);

  tsq = texgrid;
  for (y = 0; y < texnumy; y++) {
    for (x = 0; x < texnumx; x++) {
      tsq->fx = x * texpercx;
      tsq->fy = y * texpercy;
      tsq->fw = texpercx;
      tsq->fh = texpercy;

      tsq->texobj=0;
      tsq->uvtexobjs[0] = tsq->uvtexobjs[1] = 0;

      glGenTextures (1, &(tsq->texobj));

      glBindTexture (GL_TEXTURE_2D, tsq->texobj);
      if (is_yuv) {
        glGenTextures(2, tsq->uvtexobjs);
        ActiveTexture(GL_TEXTURE1);
        glBindTexture (GL_TEXTURE_2D, tsq->uvtexobjs[0]);
        ActiveTexture(GL_TEXTURE2);
        glBindTexture (GL_TEXTURE_2D, tsq->uvtexobjs[1]);
        ActiveTexture(GL_TEXTURE0);
      }

      glCreateClearTex(GL_TEXTURE_2D, gl_internal_format, gl_bitmap_format,  gl_bitmap_type, GL_LINEAR,
                       texture_width, texture_height, 0);

      glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
      if (is_yuv) {
        int xs, ys;
        mp_get_chroma_shift(image_format, &xs, &ys);
        ActiveTexture(GL_TEXTURE1);
        glCreateClearTex(GL_TEXTURE_2D, gl_internal_format, gl_bitmap_format,  gl_bitmap_type, GL_LINEAR,
                         texture_width >> xs, texture_height >> ys, 128);
        ActiveTexture(GL_TEXTURE2);
        glCreateClearTex(GL_TEXTURE_2D, gl_internal_format, gl_bitmap_format,  gl_bitmap_type, GL_LINEAR,
                         texture_width >> xs, texture_height >> ys, 128);
        ActiveTexture(GL_TEXTURE0);
      }

      tsq++;
    }  /* for all texnumx */
  }  /* for all texnumy */

  return 0;
}

static void resetTexturePointers(unsigned char *imageSource)
{
  unsigned char *texdata_start, *line_start;
  struct TexSquare *tsq = texgrid;
  int x=0, y=0;

  line_start = (unsigned char *) imageSource;

  for (y = 0; y < texnumy; y++) {
    texdata_start = line_start;
    for (x = 0; x < texnumx; x++) {
      tsq->texture = texdata_start;
      texdata_start += texture_width * image_bytes;
      tsq++;
    }  /* for all texnumx */
    line_start += texture_height * raw_line_len;
  }  /* for all texnumy */
}

static void gl_set_bilinear (int val)
{
  int x, y;

  if(val>=0)
    gl_bilinear = val;
  else
    gl_bilinear++;

  gl_bilinear=gl_bilinear%2;
  /* no mipmap yet .. */

  for (y = 0; y < texnumy; y++) {
    for (x = 0; x < texnumx; x++) {
      glBindTexture (GL_TEXTURE_2D, texgrid[y * texnumx + x].texobj);

      switch (gl_bilinear) {
        case 0:
          glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
          glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
          mp_msg(MSGT_VO, MSGL_INFO, "[gl2] bilinear off\n");
          break;
        case 1:
          glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
          glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
          mp_msg(MSGT_VO, MSGL_INFO, "[gl2] bilinear linear\n");
          break;
        case 2:
          glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
          glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_NEAREST);
          mp_msg(MSGT_VO, MSGL_INFO, "[gl2] bilinear mipmap nearest\n");
          break;
        case 3:
          glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
          glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_LINEAR);
          mp_msg(MSGT_VO, MSGL_INFO, "[gl2] bilinear mipmap linear\n");
          break;
      }
    }
  }
}

static void gl_set_antialias (int val)
{
  gl_antialias=val;

  if (gl_antialias) {
    glShadeModel (GL_SMOOTH);
    glEnable (GL_POLYGON_SMOOTH);
    glEnable (GL_LINE_SMOOTH);
    glEnable (GL_POINT_SMOOTH);
    mp_msg(MSGT_VO, MSGL_INFO, "[gl2] antialiasing on\n");
  } else {
    glShadeModel (GL_FLAT);
    glDisable (GL_POLYGON_SMOOTH);
    glDisable (GL_LINE_SMOOTH);
    glDisable (GL_POINT_SMOOTH);
    mp_msg(MSGT_VO, MSGL_INFO, "[gl2] antialiasing off\n");
  }
}


static void drawTextureDisplay (void)
{
  struct TexSquare *square = texgrid;
  int x, y;

  glColor3f(1.0,1.0,1.0);

  if (is_yuv)
    glEnableYUVConversion(GL_TEXTURE_2D, use_yuv);
  for (y = 0; y < texnumy; y++) {
    int thish = texture_height;
    if (y == texnumy - 1 && image_height % texture_height)
      thish = image_height % texture_height;
    for (x = 0; x < texnumx; x++) {
      int thisw = texture_width;
      if (x == texnumx - 1 && image_width % texture_width)
        thisw = image_width % texture_width;
      glBindTexture (GL_TEXTURE_2D, square->texobj);
      if (is_yuv) {
        ActiveTexture(GL_TEXTURE1);
        glBindTexture (GL_TEXTURE_2D, square->uvtexobjs[0]);
        ActiveTexture(GL_TEXTURE2);
        glBindTexture (GL_TEXTURE_2D, square->uvtexobjs[1]);
        ActiveTexture(GL_TEXTURE0);
      }

      if (texdirty) {
        glUploadTex(GL_TEXTURE_2D, gl_bitmap_format,  gl_bitmap_type,
                    square->texture, image_width * image_bytes,
                    0, 0, thisw, thish, 0);
      }

      glDrawTex(square->fx, square->fy, square->fw, square->fh,
                0, 0, texture_width, texture_height,
                texture_width, texture_height,
                0, is_yuv, 0);
      square++;
    } /* for all texnumx */
  } /* for all texnumy */
  if (is_yuv)
    glDisableYUVConversion(GL_TEXTURE_2D, use_yuv);
  texdirty = 0;
}


static void resize(int x,int y){
  mp_msg(MSGT_VO,MSGL_V,"[gl2] Resize: %dx%d\n",x,y);
  if(aspect_scaling()) {
    glClear(GL_COLOR_BUFFER_BIT);
    aspect(&x, &y, A_WINZOOM);
    panscan_calc_windowed();
    x += vo_panscan_x;
    y += vo_panscan_y;
    glViewport( (vo_dwidth-x)/2, (vo_dheight-y)/2, x, y);
  } else {
    //aspect(x, y, A_NOZOOM);
    if (WinID >= 0) {
      int top = 0, left = 0, w = x, h = y;
      geometry(&top, &left, &w, &h, vo_screenwidth, vo_screenheight);
      glViewport(top, left, w, h);
    } else
      glViewport( 0, 0, x, y );
  }

  glMatrixMode(GL_PROJECTION);
  glLoadIdentity();
  glOrtho (0, 1, 1, 0, -1.0, 1.0);

  glMatrixMode(GL_MODELVIEW);
  glLoadIdentity();
}

static void draw_alpha_32(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){
   vo_draw_alpha_rgb32(w,h,src,srca,stride,ImageData+4*(y0*image_width+x0),4*image_width);
}

static void draw_alpha_24(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){
   vo_draw_alpha_rgb24(w,h,src,srca,stride,ImageData+3*(y0*image_width+x0),3*image_width);
}

static void draw_alpha_16(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){
   vo_draw_alpha_rgb16(w,h,src,srca,stride,ImageData+2*(y0*image_width+x0),2*image_width);
}

static void draw_alpha_15(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){
   vo_draw_alpha_rgb15(w,h,src,srca,stride,ImageData+2*(y0*image_width+x0),2*image_width);
}

static void draw_alpha_null(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){
}

#ifdef CONFIG_GL_WIN32

static int config_w32(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format) {
  if (!vo_w32_config(d_width, d_height, flags))
    return -1;

  return 0;
}

#else

static int choose_glx_visual(Display *dpy, int scr, XVisualInfo *res_vi)
{
  XVisualInfo template, *vi_list;
  int vi_num, i, best_i, best_weight;

  template.screen = scr;
  vi_list = XGetVisualInfo(dpy, VisualScreenMask, &template, &vi_num);
  if (!vi_list) return -1;
  best_weight = 1000000; best_i=0;
  for (i = 0; i < vi_num; i++) {
    int val, res, w = 0;
    /* of course, the visual must support OpenGL rendering... */
    res = glXGetConfig(dpy, vi_list + i, GLX_USE_GL, &val);
    if (res || val == False) continue;
    /* also it must be doublebuffered ... */
    res = glXGetConfig(dpy, vi_list + i, GLX_DOUBLEBUFFER, &val);
    if (res || val == False) continue;
    /* furthermore it must be RGBA (not color indexed) ... */
    res = glXGetConfig(dpy, vi_list + i, GLX_RGBA, &val);
    if (res || val == False) continue;
    /* prefer less depth buffer size, */
    res = glXGetConfig(dpy, vi_list + i, GLX_DEPTH_SIZE, &val);
    if (res) continue;
    w += val*2;
    /* stencil buffer size */
    res = glXGetConfig(dpy, vi_list + i, GLX_STENCIL_SIZE, &val);
    if (res) continue;
    w += val*2;
    /* and colorbuffer alpha size */
    res = glXGetConfig(dpy, vi_list + i, GLX_ALPHA_SIZE, &val);
    if (res) continue;
    w += val;
    /* and finally, prefer DirectColor-ed visuals to allow color corrections */
    if (vi_list[i].class != DirectColor) w += 100;

    // avoid bad-looking visual with less that 8bit per color
    res = glXGetConfig(dpy, vi_list + i, GLX_RED_SIZE, &val);
    if (res) continue;
    if (val < 8) w += 50;
    res = glXGetConfig(dpy, vi_list + i, GLX_GREEN_SIZE, &val);
    if (res) continue;
    if (val < 8) w += 70;
    res = glXGetConfig(dpy, vi_list + i, GLX_BLUE_SIZE, &val);
    if (res) continue;
    if (val < 8) w += 50;

    if (w < best_weight) {
      best_weight = w;
      best_i = i;
    }
  }
  if (best_weight < 1000000) *res_vi = vi_list[best_i];
  XFree(vi_list);
  return (best_weight < 1000000) ? 0 : -1;
}

static int config_glx(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format) {
  XVisualInfo *vinfo, vinfo_buf;
    vinfo = choose_glx_visual(mDisplay,mScreen,&vinfo_buf) < 0 ? NULL : &vinfo_buf;
    if (vinfo == NULL) {
      mp_msg(MSGT_VO, MSGL_FATAL, "[gl2] no GLX support present\n");
      return -1;
    }

  vo_x11_create_vo_window(vinfo, vo_dx, vo_dy, d_width, d_height,
          flags, vo_x11_create_colormap(vinfo), "gl2", title);

  return 0;
}
#endif

#ifdef CONFIG_GUI
static int config_glx_gui(uint32_t d_width, uint32_t d_height) {
  guiGetEvent( guiSetShVideo,0 ); // the GUI will set up / resize the window
  return 0;
}
#endif

static int initGl(uint32_t d_width, uint32_t d_height)
{
  fragprog = lookupTex = 0;
  if (initTextures() < 0)
    return -1;

  glDisable(GL_BLEND);
  glDisable(GL_DEPTH_TEST);
  glDepthMask(GL_FALSE);
  glDisable(GL_CULL_FACE);
  glEnable (GL_TEXTURE_2D);
  if (is_yuv) {
    int xs, ys;
    gl_conversion_params_t params = {GL_TEXTURE_2D, use_yuv,
          {MP_CSP_DEFAULT, 0.0, 1.0, 0.0, 1.0, 1.0, 1.0, 1.0},
          texture_width, texture_height, 0, 0, 0};
    switch (use_yuv) {
      case YUV_CONVERSION_FRAGMENT_LOOKUP:
        glGenTextures(1, &lookupTex);
        ActiveTexture(GL_TEXTURE3);
        glBindTexture(GL_TEXTURE_2D, lookupTex);
        ActiveTexture(GL_TEXTURE0);
        glBindTexture(GL_TEXTURE_2D, 0);
      case YUV_CONVERSION_FRAGMENT_POW:
      case YUV_CONVERSION_FRAGMENT:
        if (!GenPrograms || !BindProgram) {
          mp_msg(MSGT_VO, MSGL_ERR, "[gl] fragment program functions missing!\n");
          break;
        }
        GenPrograms(1, &fragprog);
        BindProgram(GL_FRAGMENT_PROGRAM, fragprog);
        break;
    }
    mp_get_chroma_shift(image_format, &xs, &ys);
    params.chrom_texw = params.texw >> xs;
    params.chrom_texh = params.texh >> ys;
    glSetupYUVConversion(&params);
  }

  gl_set_antialias(0);
  gl_set_bilinear(1);

  mp_msg(MSGT_VO, MSGL_V, "[gl2] Using image_bpp=%d, image_bytes=%d, \n\tgl_bitmap_format=%s, gl_bitmap_type=%s, \n\trgb_size=%d (%d,%d,%d), a_sz=%d, \n\tgl_internal_format=%s\n",
        image_bpp, image_bytes,
        glValName(gl_bitmap_format), glValName(gl_bitmap_type),
        rgb_sz, r_sz, g_sz, b_sz, a_sz, glValName(gl_internal_format));

  resize(d_width, d_height);

  glClearColor( 0.0f,0.0f,0.0f,0.0f );
  glClear( GL_COLOR_BUFFER_BIT );

  drawTextureDisplay ();

  return 0;
}

/* connect to server, create and map window,
 * allocate colors and (shared) memory
 */
static int
config(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format)
{
  int xs, ys;
  const unsigned char * glVersion;

  image_height = height;
  image_width = width;
  image_format = format;
  is_yuv = mp_get_chroma_shift(image_format, &xs, &ys) > 0;
  is_yuv |= (xs << 8) | (ys << 16);

  int_pause = 0;

#ifdef CONFIG_GUI
  if (use_gui) {
    if (config_glx_gui(d_width, d_height) == -1)
      return -1;
  }
#ifndef CONFIG_GL_WIN32
  else
#endif
#endif
#ifdef CONFIG_GL_WIN32
  if (config_w32(width, height, d_width, d_height, flags, title, format) == -1)
#else
  if (config_glx(width, height, d_width, d_height, flags, title, format) == -1)
#endif
    return -1;

  if (glctx.setGlWindow(&glctx) == SET_WINDOW_FAILED)
    return -1;

  glVersion = glGetString(GL_VERSION);

  mp_msg(MSGT_VO, MSGL_V, "[gl2] OpenGL Driver Information:\n");
  mp_msg(MSGT_VO, MSGL_V, "\tvendor: %s,\n\trenderer %s,\n\tversion %s\n",
         glGetString(GL_VENDOR), glGetString(GL_RENDERER), glVersion);

  if(glVersion[0]>'1' || (glVersion[0]=='1' && glVersion[2]>='2') )
    isGL12 = GL_TRUE;
  else
    isGL12 = GL_FALSE;

  if(isGL12) {
    mp_msg(MSGT_VO, MSGL_INFO, "[gl2] You have OpenGL >= 1.2 capable drivers, GOOD (16bpp and BGR is ok!)\n");
  } else {
    mp_msg(MSGT_VO, MSGL_INFO, "[gl2] You have OpenGL < 1.2 drivers, BAD (16bpp and BGR may be damaged!)\n");
  }

  glFindFormat(format, &image_bpp, &gl_internal_format, &gl_bitmap_format, &gl_bitmap_type);

  image_bytes=(image_bpp+7)/8;

  draw_alpha_fnc=draw_alpha_null;

  switch(image_bpp) {
    case 15:
      draw_alpha_fnc=draw_alpha_15; break;
    case 16:
      draw_alpha_fnc=draw_alpha_16; break;
    case 24:
      draw_alpha_fnc=draw_alpha_24; break;
    case 32:
      draw_alpha_fnc=draw_alpha_32; break;
  }

  if (initGl(vo_dwidth, vo_dheight) == -1)
    return -1;

  return 0;
}

#ifndef CONFIG_GL_WIN32
static int gl_handlekey(int key)
{
  if(key=='a'||key=='A') {
    gl_set_antialias(!gl_antialias);
    return 0;
  } else if(key=='b'||key=='B') {
    gl_set_bilinear(-1);
    return 0;
  }
  return 1;
}
#endif

static void check_events(void)
{
  int e;
#ifndef CONFIG_GL_WIN32
  XEvent         Event;
  char           buf[100];
  KeySym         keySym;
  int            key;
  static XComposeStatus stat;

  while ( XPending( mDisplay ) ) {
    XNextEvent( mDisplay,&Event );
    if( Event.type == KeyPress ) {
      XLookupString( &Event.xkey,buf,sizeof(buf),&keySym,&stat );
      key = (keySym&0xff00) != 0 ? (keySym&0x00ff) + 256 : keySym;
      if(gl_handlekey(key))
        XPutBackEvent(mDisplay, &Event);
      break;
    } else {
      XPutBackEvent(mDisplay, &Event);
      break;
    }
  }
#endif
  e=glctx.check_events();
  if(e&VO_EVENT_RESIZE) resize(vo_dwidth, vo_dheight);
  if(e&VO_EVENT_EXPOSE && int_pause) flip_page();
}

static void draw_osd(void)
{
  if (ImageData)
    vo_draw_text(image_width,image_height,draw_alpha_fnc);
}

static void
flip_page(void)
{
  drawTextureDisplay();

//  glFlush();
  if (use_glFinish)
  glFinish();
  glctx.swapGlBuffers(&glctx);

  if (aspect_scaling()) // Avoid flickering borders in fullscreen mode
    glClear (GL_COLOR_BUFFER_BIT);
}

static int draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y)
{
  uint8_t *yptr = src[0], *uptr = src[1], *vptr = src[2];
  int ystride = stride[0], ustride = stride[1], vstride = stride[2];
  int rem_h = h;
  struct TexSquare *texline = &texgrid[y / texture_height * texnumx];
  int subtex_y = y % texture_width;
  int xs, ys;
  mp_get_chroma_shift(image_format, &xs, &ys);
  while (rem_h > 0) {
    int rem_w = w;
    struct TexSquare *tsq = &texline[x / texture_width];
    int subtex_x = x % texture_height;
    int subtex_h = rem_h;
    if (subtex_y + subtex_h > texture_height)
      subtex_h = texture_height - subtex_y;
    while (rem_w > 0) {
      int subtex_w = rem_w;
      if (subtex_x + subtex_w > texture_width)
        subtex_w = texture_width - subtex_x;
      ActiveTexture(GL_TEXTURE0);
      glBindTexture(GL_TEXTURE_2D, tsq->texobj);
      glUploadTex(GL_TEXTURE_2D, gl_bitmap_format,  gl_bitmap_type,
                  yptr, ystride, subtex_x, subtex_y,
                  subtex_w, subtex_h, 0);
      ActiveTexture(GL_TEXTURE1);
      glBindTexture(GL_TEXTURE_2D, tsq->uvtexobjs[0]);
      glUploadTex(GL_TEXTURE_2D, gl_bitmap_format,  gl_bitmap_type,
                  uptr, ustride, subtex_x >> xs, subtex_y >> ys,
                  subtex_w >> xs, subtex_h >> ys, 0);
      ActiveTexture(GL_TEXTURE2);
      glBindTexture(GL_TEXTURE_2D, tsq->uvtexobjs[1]);
      glUploadTex(GL_TEXTURE_2D, gl_bitmap_format,  gl_bitmap_type,
                  vptr, vstride, subtex_x >> xs, subtex_y >> ys,
                  subtex_w >> xs, subtex_h >> ys, 0);
      subtex_x = 0;
      yptr += subtex_w;
      uptr += subtex_w >> xs;
      vptr += subtex_w >> xs;
      tsq++;
      rem_w -= subtex_w;
    }
    subtex_y = 0;
    yptr += subtex_h * ystride - w;
    uptr += (subtex_h >> ys) * ustride - (w >> xs);
    vptr += (subtex_h >> ys) * vstride - (w >> xs);
    texline += texnumx;
    rem_h -= subtex_h;
  }
  ActiveTexture(GL_TEXTURE0);
    return 0;
}

static int
draw_frame(uint8_t *src[])
{
  if (is_yuv) {
    mp_msg(MSGT_VO, MSGL_ERR, "[gl2] error: draw_frame called for YV12!\n");
    return 0;
  }
  ImageData=(unsigned char *)src[0];
  resetTexturePointers(ImageData);
  texdirty = 1;
  return 0;
}

static int
query_format(uint32_t format)
{
  if (use_yuv && mp_get_chroma_shift(format, NULL, NULL) &&
      (IMGFMT_IS_YUVP16_NE(format) || !IMGFMT_IS_YUVP16(format)))
    return VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW | VFCAP_OSD |
           VFCAP_HWSCALE_UP | VFCAP_HWSCALE_DOWN | VFCAP_ACCEPT_STRIDE;
  switch(format) {
#ifdef __APPLE__
    case IMGFMT_RGB32:
#else
    case IMGFMT_RGB24:
    case IMGFMT_BGR24:
//    case IMGFMT_RGB32:
//    case IMGFMT_BGR32:
#endif
        return VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW | VFCAP_OSD;
  }
  return 0;
}


static void
uninit(void)
{
  if ( !vo_config_count ) return;
  if (texgrid) {
    free(texgrid);
    texgrid = NULL;
  }
  uninit_mpglcontext(&glctx);
}

static const opt_t subopts[] = {
  {"yuv",          OPT_ARG_INT,  &use_yuv,      int_non_neg},
  {"glfinish",     OPT_ARG_BOOL, &use_glFinish, NULL},
  {NULL}
};

static int preinit(const char *arg)
{
  enum MPGLType gltype = GLTYPE_X11;
  // set defaults
#ifdef CONFIG_GL_WIN32
  gltype = GLTYPE_W32;
#endif
  use_yuv = 0;
  use_glFinish = 1;
  if (subopt_parse(arg, subopts) != 0) {
    mp_msg(MSGT_VO, MSGL_FATAL,
            "\n-vo gl2 command line help:\n"
            "Example: mplayer -vo gl2:noglfinish\n"
            "\nOptions:\n"
            "  noglfinish\n"
            "    Do not call glFinish() before swapping buffers\n"
            "  yuv=<n>\n"
            "    0: use software YUV to RGB conversion.\n"
            "    1: use register combiners (nVidia only, for older cards).\n"
            "    2: use fragment program.\n"
            "    3: use fragment program with gamma correction.\n"
            "    4: use fragment program with gamma correction via lookup.\n"
            "    5: use ATI-specific method (for older cards).\n"
            "\n" );
    return -1;
  }
    if(!init_mpglcontext(&glctx, gltype)) return -1;
    return 0;
}

static int control(uint32_t request, void *data, ...)
{
  switch (request) {
    case VOCTRL_PAUSE:
    case VOCTRL_RESUME:
      int_pause = (request == VOCTRL_PAUSE);
      return VO_TRUE;
    case VOCTRL_QUERY_FORMAT:
      return query_format(*((uint32_t*)data));
    case VOCTRL_GUISUPPORT:
      return VO_TRUE;
    case VOCTRL_ONTOP:
      glctx.ontop();
      return VO_TRUE;
    case VOCTRL_FULLSCREEN:
      glctx.fullscreen();
      if (glctx.setGlWindow(&glctx) == SET_WINDOW_REINIT)
        initGl(vo_dwidth, vo_dheight);
      resize(vo_dwidth, vo_dheight);
      return VO_TRUE;
    case VOCTRL_BORDER:
      glctx.border();
      return VO_TRUE;
    case VOCTRL_GET_PANSCAN:
      return VO_TRUE;
    case VOCTRL_SET_PANSCAN:
      resize(vo_dwidth, vo_dheight);
      return VO_TRUE;
#ifndef CONFIG_GL_WIN32
    case VOCTRL_SET_EQUALIZER:
    {
      va_list ap;
      int value;

      va_start(ap, data);
      value = va_arg(ap, int);
      va_end(ap);
      return vo_x11_set_equalizer(data, value);
    }
    case VOCTRL_GET_EQUALIZER:
    {
      va_list ap;
      int *value;

      va_start(ap, data);
      value = va_arg(ap, int *);
      va_end(ap);
      return vo_x11_get_equalizer(data, value);
    }
#endif
    case VOCTRL_UPDATE_SCREENINFO:
      glctx.update_xinerama_info();
      return VO_TRUE;
  }
  return VO_NOTIMPL;
}