view loader/dmo/DMO_Filter.h @ 36214:fc128e175f72

Fully uninitialize EGL. Unfortunately that doesn't seem to help against the insane number of memory leaks reported inside MESA EGL by valgrind.
author reimar
date Sun, 09 Jun 2013 10:13:08 +0000
parents 26f673ba0675
children
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#ifndef MPLAYER_DMO_FILTER_H
#define MPLAYER_DMO_FILTER_H

#include "dmo_guids.h"
#include "dmo_interfaces.h"

typedef struct DMO_Filter
{
    int m_iHandle;
    IDMOVideoOutputOptimizations* m_pOptim;
    IMediaObject* m_pMedia;
    IMediaObjectInPlace* m_pInPlace;
    AM_MEDIA_TYPE *m_pOurType, *m_pDestType;
} DMO_Filter;

typedef struct CMediaBuffer CMediaBuffer;

/**
 * Create DMO_Filter object - similar syntax as for DS_Filter
 */
DMO_Filter* DMO_FilterCreate(const char* dllname, const GUID* id,
			     AM_MEDIA_TYPE* in_fmt, AM_MEDIA_TYPE* out_fmt);
/**
 * Destroy DMO_Filter object - release all allocated resources
 */
void DMO_Filter_Destroy(DMO_Filter* This);


/**
 * Create IMediaBuffer object - to pass/receive data from DMO_Filter
 *
 * maxlen - maximum size for this buffer
 * mem - initial memory  0 - creates memory
 * len - initial size of used portion of the buffer
 * copy - make a local copy of data
 */
CMediaBuffer* CMediaBufferCreate(unsigned long maxlen, void* mem, unsigned long len, int copy);

#endif /* MPLAYER_DMO_FILTER_H */