view libmpcodecs/ad_mp3lib.c @ 29507:fc8416cffdcd

Use a buffer of about half a second, instead of sizing it to have a constant number of frames. This improves the behaviour at very small or large sample rates, and gets rid of lots of obsolete code.
author cladisch
date Mon, 24 Aug 2009 07:32:25 +0000
parents 0f1b5b68af32
children bbb6ebec87a0
line wrap: on
line source

#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>

#include "config.h"

#include "ad_internal.h"

static ad_info_t info =
{
	"MPEG layer-2, layer-3",
	"mp3lib",
	"Nick Kurshev",
	"mpg123",
	"Optimized to MMX/SSE/3Dnow!"
};

LIBAD_EXTERN(mp3lib)

#include "mp3lib/mp3.h"

extern int fakemono;

static sh_audio_t* dec_audio_sh=NULL;

// MP3 decoder buffer callback:
int mplayer_audio_read(char *buf,int size){
  return demux_read_data(dec_audio_sh->ds,buf,size);
}

static int preinit(sh_audio_t *sh)
{
  sh->audio_out_minsize=32*36*2*2; //4608;
  return 1;
}

static int init(sh_audio_t *sh)
{
  // MPEG Audio:
  dec_audio_sh=sh; // save sh_audio for the callback:
//  MP3_Init(fakemono,mplayer_accel,&mplayer_audio_read); // TODO!!!
#ifdef CONFIG_FAKE_MONO
  MP3_Init(fakemono);
#else
  MP3_Init();
#endif
  MP3_samplerate=MP3_channels=0;
  sh->a_buffer_len=MP3_DecodeFrame(sh->a_buffer,-1);
  if(!sh->a_buffer_len) return 0; // unsupported layer/format
  sh->channels=2; // hack
  sh->samplesize=2;
  sh->samplerate=MP3_samplerate;
  sh->i_bps=MP3_bitrate*(1000/8);
  MP3_PrintHeader();
  return 1;
}

static void uninit(sh_audio_t *sh)
{
}

static int control(sh_audio_t *sh,int cmd,void* arg, ...)
{
    switch(cmd)
    {
      case ADCTRL_RESYNC_STREAM:
          MP3_DecodeFrame(NULL,-2); // resync
          MP3_DecodeFrame(NULL,-2); // resync
          MP3_DecodeFrame(NULL,-2); // resync
	  return CONTROL_TRUE;
      case ADCTRL_SKIP_FRAME:
	  MP3_DecodeFrame(NULL,-2); // skip MPEG frame
	  return CONTROL_TRUE;
    }
  return CONTROL_UNKNOWN;
}

static int decode_audio(sh_audio_t *sh_audio,unsigned char *buf,int minlen,int maxlen)
{
   return MP3_DecodeFrame(buf,-1);
}