view libmpdemux/aac_hdr.c @ 29507:fc8416cffdcd

Use a buffer of about half a second, instead of sizing it to have a constant number of frames. This improves the behaviour at very small or large sample rates, and gets rid of lots of obsolete code.
author cladisch
date Mon, 24 Aug 2009 07:32:25 +0000
parents 0f1b5b68af32
children cbbbe3d58f4c
line wrap: on
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/*
 * Copyright (C) 2005 Nico Sabbi
 *
 * This file is part of MPlayer.
 *
 * MPlayer is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * MPlayer is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */

#include <stdlib.h>
#include <inttypes.h>

#include "config.h"

/// \param srate (out) sample rate
/// \param num (out) number of audio frames in this ADTS frame
/// \return size of the ADTS frame in bytes
/// aac_parse_frames needs a buffer at least 8 bytes long
int aac_parse_frame(uint8_t *buf, int *srate, int *num)
{
	int i = 0, sr, fl = 0, id;
	static int srates[] = {96000, 88200, 64000, 48000, 44100, 32000, 24000, 22050, 16000, 12000, 11025, 8000, 0, 0, 0};

	if((buf[i] != 0xFF) || ((buf[i+1] & 0xF6) != 0xF0))
		return 0;

	id = (buf[i+1] >> 3) & 0x01;	//id=1 mpeg2, 0: mpeg4
	sr = (buf[i+2] >> 2)  & 0x0F;
	if(sr > 11)
		return 0;
	*srate = srates[sr];

	fl = ((buf[i+3] & 0x03) << 11) | (buf[i+4] << 3) | ((buf[i+5] >> 5) & 0x07);
	*num = (buf[i+6] & 0x02) + 1;

	return fl;
}