view loader/dshow/cmediasample.h @ 29507:fc8416cffdcd

Use a buffer of about half a second, instead of sizing it to have a constant number of frames. This improves the behaviour at very small or large sample rates, and gets rid of lots of obsolete code.
author cladisch
date Mon, 24 Aug 2009 07:32:25 +0000
parents a8ea87c71d18
children
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#ifndef MPLAYER_CMEDIASAMPLE_H
#define MPLAYER_CMEDIASAMPLE_H

#include "interfaces.h"
#include "guids.h"

typedef struct CMediaSample CMediaSample;
struct CMediaSample
{
    IMediaSample_vt* vt;
    DECLARE_IUNKNOWN();
    IMemAllocator* all;
    int size;
    int actual_size;
    char* block;
    char* own_block;
    int isPreroll;
    int isSyncPoint;
    int isDiscontinuity;
    LONGLONG time_start;
    LONGLONG time_end;
    AM_MEDIA_TYPE media_type;
    int type_valid;
    void ( *SetPointer) (CMediaSample* This, char* pointer);
    void ( *ResetPointer) (CMediaSample* This); // FIXME replace with Set & 0
};

CMediaSample* CMediaSampleCreate(IMemAllocator* allocator, int size);
// called from allocator
void CMediaSample_Destroy(CMediaSample* This);

#endif /* MPLAYER_CMEDIASAMPLE_H */