Mercurial > mplayer.hg
view libdvdcss/libdvdcss.h @ 36126:fd34a83228ca
Switch OpenGL ES renderer to 2.0.
1.0 is too limited to be really useful for video,
and 2.0 is almost universally available anyway.
This also adds support for YUV conversion in hardware,
however this code is still very rough and limited in
features.
A lot of work, like being able to change the coefficients,
supporting gamma, supporting EOSD (ASS rendering) still
needs to be done for this to be really usable.
Unfortunately development is difficult since almost
no working implementations are available:
MESA seems currently completely broken unless you use
and Intel card _and_ force software rendering,
Galaxy S2 still crashes regularly (certainly in part
my fault for doing something weird, but still).
author | reimar |
---|---|
date | Sat, 04 May 2013 13:28:14 +0000 |
parents | 691431d2289e |
children |
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/***************************************************************************** * libdvdcss.h: private DVD reading library data ***************************************************************************** * Copyright (C) 1998-2001 VideoLAN * * Authors: Stéphane Borel <stef@via.ecp.fr> * Sam Hocevar <sam@zoy.org> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with libdvdcss; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *****************************************************************************/ #ifndef DVDCSS_LIBDVDCSS_H #define DVDCSS_LIBDVDCSS_H #include "dvdcss/dvdcss.h" #include "css.h" #include "device.h" /***************************************************************************** * The libdvdcss structure *****************************************************************************/ struct dvdcss_s { /* File descriptor */ char * psz_device; int i_fd; int i_read_fd; int i_pos; /* File handling */ int ( * pf_seek ) ( dvdcss_t, int ); int ( * pf_read ) ( dvdcss_t, void *, int ); int ( * pf_readv ) ( dvdcss_t, struct iovec *, int ); /* Decryption stuff */ int i_method; css_t css; int b_ioctls; int b_scrambled; dvd_title_t *p_titles; /* Key cache directory and pointer to the filename */ char psz_cachefile[PATH_MAX]; char * psz_block; /* Error management */ char * psz_error; int b_errors; int b_debug; #ifdef WIN32 int b_file; char * p_readv_buffer; int i_readv_buf_size; #endif #ifdef DVDCSS_RAW_OPEN int i_raw_fd; #endif }; /***************************************************************************** * libdvdcss method: used like init flags *****************************************************************************/ #define DVDCSS_METHOD_KEY 0 #define DVDCSS_METHOD_DISC 1 #define DVDCSS_METHOD_TITLE 2 /***************************************************************************** * Functions used across the library *****************************************************************************/ #define print_error(dvdcss,msg) _print_error(dvdcss,msg) #if defined( _MSC_VER ) #include <stdarg.h> __forceinline void print_debug(dvdcss_t dvdcss, const char *msg,...) { va_list args; fprintf( stderr, "libdvdcss debug: " ); va_start( args, msg ); vfprintf( stderr, msg, args ); va_end( args ); fprintf( stderr, "\n" ); } #else #define print_debug(dvdcss,msg,args...) \ if( dvdcss->b_debug ) \ { \ fprintf( stderr, "libdvdcss debug: " ); \ fprintf( stderr, msg, ##args ); \ fprintf( stderr, "\n" ); \ } #endif void _print_error ( dvdcss_t, char * ); #endif /* DVDCSS_LIBDVDCSS_H */