Mercurial > mplayer.hg
view libao2/ao_macosx.c @ 10626:fd97f3727f15
Finnaly commit Nico's dvb menu. Sorry for committing this
months later :(
author | albeu |
---|---|
date | Sat, 16 Aug 2003 09:51:05 +0000 |
parents | b252d1b6829e |
children | 99798c3cdb93 |
line wrap: on
line source
/* * * ao_macosx.c * * Original Copyright (C) Timothy J. Wood - Aug 2000 * * This file is part of libao, a cross-platform library. See * README for a history of this source code. * * libao is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * libao is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */ /* * The MacOS X CoreAudio framework doesn't mesh as simply as some * simpler frameworks do. This is due to the fact that CoreAudio pulls * audio samples rather than having them pushed at it (which is nice * when you are wanting to do good buffering of audio). */ /* Change log: * * 14/5-2003: Ported to MPlayer libao2 by Dan Christiansen * * AC-3 and MPEG audio passthrough is possible, but I don't have * access to a sound card that supports it. */ #include <CoreAudio/AudioHardware.h> #include <stdio.h> #include <string.h> #include <inttypes.h> #include <pthread.h> #include "../mp_msg.h" #include "audio_out.h" #include "audio_out_internal.h" #include "afmt.h" static ao_info_t info = { "Darwin/Mac OS X native audio output", "macosx", "Timothy J. Wood & Dan Christiansen", "" }; LIBAO_EXTERN(macosx) /* Prefix for all mp_msg() calls */ #define ao_msg(a, b, c...) mp_msg(a, b, "AO: [macosx] " c) /* This is large, but best (maybe it should be even larger). * CoreAudio supposedly has an internal latency in the order of 2ms */ #define NUM_BUFS 128 typedef struct ao_macosx_s { /* CoreAudio */ AudioDeviceID outputDeviceID; AudioStreamBasicDescription outputStreamBasicDescription; /* Ring-buffer */ pthread_mutex_t buffer_mutex; /* mutex covering buffer variables */ unsigned char *buffer[NUM_BUFS]; unsigned int buffer_len; unsigned int buf_read; unsigned int buf_write; unsigned int buf_read_pos; unsigned int buf_write_pos; int full_buffers; int buffered_bytes; } ao_macosx_t; static ao_macosx_t *ao; /* General purpose Ring-buffering routines */ static int write_buffer(unsigned char* data,int len){ int len2=0; int x; while(len>0){ if(ao->full_buffers==NUM_BUFS) { ao_msg(MSGT_AO,MSGL_V, "Buffer overrun\n"); break; } x=ao->buffer_len-ao->buf_write_pos; if(x>len) x=len; memcpy(ao->buffer[ao->buf_write]+ao->buf_write_pos,data+len2,x); /* accessing common variables, locking mutex */ pthread_mutex_lock(&ao->buffer_mutex); len2+=x; len-=x; ao->buffered_bytes+=x; ao->buf_write_pos+=x; if(ao->buf_write_pos>=ao->buffer_len) { /* block is full, find next! */ ao->buf_write=(ao->buf_write+1)%NUM_BUFS; ++ao->full_buffers; ao->buf_write_pos=0; } pthread_mutex_unlock(&ao->buffer_mutex); } return len2; } static int read_buffer(unsigned char* data,int len){ int len2=0; int x; while(len>0){ if(ao->full_buffers==0) { ao_msg(MSGT_AO,MSGL_V, "Buffer underrun\n"); break; } x=ao->buffer_len-ao->buf_read_pos; if(x>len) x=len; memcpy(data+len2,ao->buffer[ao->buf_read]+ao->buf_read_pos,x); len2+=x; len-=x; /* accessing common variables, locking mutex */ pthread_mutex_lock(&ao->buffer_mutex); ao->buffered_bytes-=x; ao->buf_read_pos+=x; if(ao->buf_read_pos>=ao->buffer_len){ /* block is empty, find next! */ ao->buf_read=(ao->buf_read+1)%NUM_BUFS; --ao->full_buffers; ao->buf_read_pos=0; } pthread_mutex_unlock(&ao->buffer_mutex); } return len2; } /* end ring buffer stuff */ /* The function that the CoreAudio thread calls when it wants more data */ static OSStatus audioDeviceIOProc(AudioDeviceID inDevice, const AudioTimeStamp *inNow, const AudioBufferList *inInputData, const AudioTimeStamp *inInputTime, AudioBufferList *outOutputData, const AudioTimeStamp *inOutputTime, void *inClientData) { outOutputData->mBuffers[0].mDataByteSize = read_buffer((char *)outOutputData->mBuffers[0].mData, ao->buffer_len); return 0; } static int control(int cmd,void *arg){ switch (cmd) { case AOCONTROL_SET_DEVICE: case AOCONTROL_GET_DEVICE: case AOCONTROL_GET_VOLUME: case AOCONTROL_SET_VOLUME: /* unimplemented/meaningless */ return CONTROL_FALSE; case AOCONTROL_QUERY_FORMAT: /* stick with what CoreAudio requests */ return CONTROL_FALSE; default: return CONTROL_FALSE; } } static int init(int rate,int channels,int format,int flags) { OSStatus status; UInt32 propertySize; int rc; int i; ao = (ao_macosx_t *)malloc(sizeof(ao_macosx_t)); /* initialise mutex */ pthread_mutex_init(&ao->buffer_mutex, NULL); pthread_mutex_unlock(&ao->buffer_mutex); /* get default output device */ propertySize = sizeof(ao->outputDeviceID); status = AudioHardwareGetProperty(kAudioHardwarePropertyDefaultOutputDevice, &propertySize, &(ao->outputDeviceID)); if (status) { ao_msg(MSGT_AO,MSGL_WARN, "AudioHardwareGetProperty returned %d\n", (int)status); return CONTROL_FALSE; } if (ao->outputDeviceID == kAudioDeviceUnknown) { ao_msg(MSGT_AO,MSGL_WARN, "AudioHardwareGetProperty: ao->outputDeviceID is kAudioDeviceUnknown\n"); return CONTROL_FALSE; } /* get default output format * TODO: get all support formats and iterate through them */ propertySize = sizeof(ao->outputStreamBasicDescription); status = AudioDeviceGetProperty(ao->outputDeviceID, 0, false, kAudioDevicePropertyStreamFormat, &propertySize, &ao->outputStreamBasicDescription); if (status) { ao_msg(MSGT_AO,MSGL_WARN, "AudioDeviceGetProperty returned %d when getting kAudioDevicePropertyStreamFormat\n", (int)status); return CONTROL_FALSE; } ao_msg(MSGT_AO,MSGL_V, "hardware format...\n"); ao_msg(MSGT_AO,MSGL_V, "%f mSampleRate\n", ao->outputStreamBasicDescription.mSampleRate); ao_msg(MSGT_AO,MSGL_V, " %c%c%c%c mFormatID\n", (int)(ao->outputStreamBasicDescription.mFormatID & 0xff000000) >> 24, (int)(ao->outputStreamBasicDescription.mFormatID & 0x00ff0000) >> 16, (int)(ao->outputStreamBasicDescription.mFormatID & 0x0000ff00) >> 8, (int)(ao->outputStreamBasicDescription.mFormatID & 0x000000ff) >> 0); ao_msg(MSGT_AO,MSGL_V, "%5d mBytesPerPacket\n", (int)ao->outputStreamBasicDescription.mBytesPerPacket); ao_msg(MSGT_AO,MSGL_V, "%5d mFramesPerPacket\n", (int)ao->outputStreamBasicDescription.mFramesPerPacket); ao_msg(MSGT_AO,MSGL_V, "%5d mBytesPerFrame\n", (int)ao->outputStreamBasicDescription.mBytesPerFrame); ao_msg(MSGT_AO,MSGL_V, "%5d mChannelsPerFrame\n", (int)ao->outputStreamBasicDescription.mChannelsPerFrame); /* get requested buffer length */ propertySize = sizeof(ao->buffer_len); status = AudioDeviceGetProperty(ao->outputDeviceID, 0, false, kAudioDevicePropertyBufferSize, &propertySize, &ao->buffer_len); if (status) { ao_msg(MSGT_AO,MSGL_WARN, "AudioDeviceGetProperty returned %d when getting kAudioDevicePropertyBufferSize\n", (int)status); return CONTROL_FALSE; } ao_msg(MSGT_AO,MSGL_V, "%5d ao->buffer_len\n", (int)ao->buffer_len); /* FIXME: * * Resampling of 32-bit float audio is broken in MPlayer. Refuse to * handle anything other than the native format until this is fixed * or this module is rewritten, whichever comes first. */ if (ao_data.samplerate == ao->outputStreamBasicDescription.mSampleRate) { ao_data.samplerate = (int)ao->outputStreamBasicDescription.mSampleRate; } else { ao_msg(MSGT_AO,MSGL_WARN, "Resampling not supported yet.\n"); return 0; } ao_data.channels = ao->outputStreamBasicDescription.mChannelsPerFrame; ao_data.outburst = ao_data.buffersize = ao->buffer_len; ao_data.bps = ao_data.samplerate * ao->outputStreamBasicDescription.mBytesPerFrame; if (ao->outputStreamBasicDescription.mFormatID == kAudioFormatLinearPCM) { uint32_t flags = ao->outputStreamBasicDescription.mFormatFlags; if (flags & kAudioFormatFlagIsFloat) { ao_data.format = AFMT_FLOAT; } else { ao_msg(MSGT_AO,MSGL_WARN, "Unsupported audio output " "format %d. Please report this to the developer\n", (int)status); return CONTROL_FALSE; } } else { /* TODO: handle AFMT_AC3, AFMT_MPEG & friends */ ao_msg(MSGT_AO,MSGL_WARN, "Default Audio Device doesn't " "support Linear PCM!\n"); return CONTROL_FALSE; } /* Allocate ring-buffer memory */ for(i=0;i<NUM_BUFS;i++) ao->buffer[i]=(unsigned char *) malloc(ao->buffer_len); /* Prepare for playback */ reset(); /* Set the IO proc that CoreAudio will call when it needs data */ status = AudioDeviceAddIOProc(ao->outputDeviceID, audioDeviceIOProc, NULL); if (status) { ao_msg(MSGT_AO,MSGL_WARN, "AudioDeviceAddIOProc returned %d\n", (int)status); return CONTROL_FALSE; } /* Start callback */ status = AudioDeviceStart(ao->outputDeviceID, audioDeviceIOProc); if (status) { ao_msg(MSGT_AO,MSGL_WARN, "AudioDeviceStart returned %d\n", (int)status); return CONTROL_FALSE; } return CONTROL_OK; } static int play(void* output_samples,int num_bytes,int flags) { return write_buffer(output_samples, num_bytes); } /* set variables and buffer to initial state */ static void reset() { int i; pthread_mutex_lock(&ao->buffer_mutex); /* reset ring-buffer state */ ao->buf_read=0; ao->buf_write=0; ao->buf_read_pos=0; ao->buf_write_pos=0; ao->full_buffers=0; ao->buffered_bytes=0; /* zero output buffer */ for (i = 0; i < NUM_BUFS; i++) bzero(ao->buffer[i], ao->buffer_len); pthread_mutex_unlock(&ao->buffer_mutex); return; } /* return available space */ static int get_space() { return (NUM_BUFS-ao->full_buffers)*ao_data.buffersize - ao->buf_write_pos; } /* return delay until audio is played */ static float get_delay() { return (float)(ao->buffered_bytes)/(float)ao_data.bps; } /* unload plugin and deregister from coreaudio */ static void uninit() { int i; OSErr status; reset(); status = AudioDeviceRemoveIOProc(ao->outputDeviceID, audioDeviceIOProc); if (status) ao_msg(MSGT_AO,MSGL_WARN, "AudioDeviceRemoveIOProc " "returned %d\n", (int)status); for(i=0;i<NUM_BUFS;i++) free(ao->buffer[i]); free(ao); } /* stop playing, keep buffers (for pause) */ static void audio_pause() { OSErr status; /* stop callback */ status = AudioDeviceStop(ao->outputDeviceID, audioDeviceIOProc); if (status) ao_msg(MSGT_AO,MSGL_WARN, "AudioDeviceStop returned %d\n", (int)status); } /* resume playing, after audio_pause() */ static void audio_resume() { OSErr status = AudioDeviceStart(ao->outputDeviceID, audioDeviceIOProc); if (status) ao_msg(MSGT_AO,MSGL_WARN, "AudioDeviceStart returned %d\n", (int)status); }