Mercurial > mplayer.hg
view gui/util/bitmap.c @ 34636:fde1a35cf043
Simplify codec id <-> tag mapping using avformat_get_riff_*_tags.
This also ensures that again only audio mappings will be used for
audio and video mappings for video.
This fixes bug #2038.
Based on patch by Andrew Wason [rectalogic rectalogic com].
author | reimar |
---|---|
date | Tue, 14 Feb 2012 19:22:22 +0000 |
parents | 03a6ae3bee1e |
children | b03481253518 |
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/* * This file is part of MPlayer. * * MPlayer is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * MPlayer is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with MPlayer; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ /** * @file * @brief Image loader and bitmap mask rendering */ #include <stdio.h> #include <stdlib.h> #include <string.h> #include <unistd.h> #include "bitmap.h" #include "help_mp.h" #include "libavcodec/avcodec.h" #include "libavutil/common.h" #include "libavutil/intreadwrite.h" #include "libvo/fastmemcpy.h" #include "mp_msg.h" /** * @brief Read and decode a PNG file into bitmap data. * * @param fname filename (with path) * @param img pointer suitable to store the image data * * @return 0 (ok), 1 (decoding error), 2 (open error), 3 (file too big), * 4 (out of memory), 5 (avcodec alloc error) */ static int pngRead(const char *fname, guiImage *img) { FILE *file; long len; void *data; int decode_ok, bpl; AVCodecContext *avctx; AVFrame *frame; AVPacket pkt; file = fopen(fname, "rb"); if (!file) return 2; fseek(file, 0, SEEK_END); len = ftell(file); if (len > 50 * 1024 * 1024) { fclose(file); return 3; } data = av_malloc(len + FF_INPUT_BUFFER_PADDING_SIZE); if (!data) { fclose(file); return 4; } fseek(file, 0, SEEK_SET); fread(data, len, 1, file); fclose(file); avctx = avcodec_alloc_context3(NULL); frame = avcodec_alloc_frame(); if (!(avctx && frame)) { av_free(frame); av_free(avctx); av_free(data); return 5; } avcodec_register_all(); avcodec_open2(avctx, avcodec_find_decoder(CODEC_ID_PNG), NULL); av_init_packet(&pkt); pkt.data = data; pkt.size = len; // HACK: make PNGs decode normally instead of as CorePNG delta frames pkt.flags = AV_PKT_FLAG_KEY; avcodec_decode_video2(avctx, frame, &decode_ok, &pkt); memset(img, 0, sizeof(*img)); switch (avctx->pix_fmt) { case PIX_FMT_GRAY8: img->Bpp = 8; break; case PIX_FMT_GRAY16BE: img->Bpp = 16; break; case PIX_FMT_RGB24: img->Bpp = 24; break; case PIX_FMT_RGBA: img->Bpp = 32; break; default: img->Bpp = 0; break; } if (decode_ok && img->Bpp) { img->Width = avctx->width; img->Height = avctx->height; bpl = img->Width * (img->Bpp / 8); img->ImageSize = bpl * img->Height; mp_msg(MSGT_GPLAYER, MSGL_DBG2, "[bitmap] file: %s\n", fname); mp_msg(MSGT_GPLAYER, MSGL_DBG2, "[bitmap] size: %lux%lu, color depth: %u\n", img->Width, img->Height, img->Bpp); mp_msg(MSGT_GPLAYER, MSGL_DBG2, "[bitmap] image size: %lu\n", img->ImageSize); img->Image = malloc(img->ImageSize); if (img->Image) memcpy_pic(img->Image, frame->data[0], bpl, img->Height, bpl, frame->linesize[0]); else decode_ok = 0; } avcodec_close(avctx); av_free(frame); av_free(avctx); av_free(data); return !(decode_ok && img->Bpp); } /** * @brief Convert a 24-bit RGB or 32-bit RGBA image into a 32-bit ARGB image. * * @param img image to be converted * * @return 1 (ok) or 0 (error) * * @note This is an in-place conversion, * new memory will be allocated for @a img if necessary. */ static int convert_ARGB(guiImage *img) { char *orgImage; unsigned long i, c; if (img->Bpp == 24) { orgImage = img->Image; img->Bpp = 32; img->ImageSize = img->Width * img->Height * 4; img->Image = calloc(1, img->ImageSize); if (!img->Image) { free(orgImage); mp_msg(MSGT_GPLAYER, MSGL_DBG2, "[bitmap] not enough memory: %lu\n", img->ImageSize); return 0; } mp_msg(MSGT_GPLAYER, MSGL_DBG2, "[bitmap] 32 bpp conversion size: %lu\n", img->ImageSize); for (i = 0, c = 0; i < img->ImageSize; i += 4, c += 3) *(uint32_t *)&img->Image[i] = ALPHA_OPAQUE | AV_RB24(&orgImage[c]); free(orgImage); } else if (img->Bpp == 32) { mp_msg(MSGT_GPLAYER, MSGL_DBG2, "[bitmap] 32 bpp ARGB conversion\n"); for (i = 0; i < img->ImageSize; i += 4) *(uint32_t *)&img->Image[i] = (img->Image[i + 3] << 24) | AV_RB24(&img->Image[i]); } else return 0; return 1; } /** * @brief Check whether a (PNG) file exists. * * @param fname filename (with path, but may lack extension) * * @return path including extension (ok) or NULL (not accessible) */ static const char *fExist(const char *fname) { static const char ext[][4] = { "png", "PNG" }; static char buf[512]; unsigned int i; if (access(fname, R_OK) == 0) return fname; for (i = 0; i < FF_ARRAY_ELEMS(ext); i++) { snprintf(buf, sizeof(buf), "%s.%s", fname, ext[i]); if (access(buf, R_OK) == 0) return buf; } return NULL; } /** * @brief Read a PNG file. * * @param fname filename (with path, but may lack extension) * @param img pointer suitable to store the image data * * @return 0 (ok), -1 (color depth too low), -2 (not accessible), * -5 (#pngRead() error) or -8 (#convert_ARGB() error) */ int bpRead(const char *fname, guiImage *img) { int r; fname = fExist(fname); if (!fname) return -2; r = pngRead(fname, img); if (r != 0) { mp_msg(MSGT_GPLAYER, MSGL_DBG2, "[bitmap] read error #%d: %s\n", r, fname); return -5; } if (img->Bpp < 24) { mp_msg(MSGT_GPLAYER, MSGL_DBG2, "[bitmap] bpp too low: %u\n", img->Bpp); return -1; } if (!convert_ARGB(img)) return -8; return 0; } /** * @brief Free all memory allocated to an image and set all its pointers to NULL. * * @param img image to be freed */ void bpFree(guiImage *img) { free(img->Image); memset(img, 0, sizeof(*img)); } /** * @brief Render a bitmap mask for an image. * * @param in image to render a bitmap mask from * @param out bitmap mask * * @return 1 (ok) or 0 (error) * * @note As a side effect, transparent pixels of @a in will be rendered black. */ int bpRenderMask(const guiImage *in, guiImage *out) { uint32_t *buf; unsigned long x, y; unsigned long i = 0, c = 0; unsigned char tmp = 0, b = 1; int shaped = 0; out->Width = in->Width; out->Height = in->Height; out->Bpp = 1; out->ImageSize = ((out->Width + 7) / 8) * out->Height; out->Image = calloc(1, out->ImageSize); if (!out->Image) { mp_msg(MSGT_GPLAYER, MSGL_DBG2, "[bitmap] not enough memory: %lu\n", out->ImageSize); return 0; } buf = (uint32_t *)in->Image; for (y = 0; y < in->Height; y++) { for (x = 0; x < in->Width; x++) { if (!IS_TRANSPARENT(buf[i])) tmp |= b; else { buf[i] = 0; // pixel should be black (if transparency isn't supported) shaped = 1; } i++; b <<= 1; if (b == 0) { out->Image[c++] = tmp; tmp = 0; b = 1; } } if (b != 1) { out->Image[c++] = tmp; tmp = 0; b = 1; } } if (!shaped) bpFree(out); mp_msg(MSGT_GPLAYER, MSGL_DBG2, "[bitmap] 1 bpp conversion size: %lu\n", out->ImageSize); return 1; }