Mercurial > mplayer.hg
graph
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Add missing ecx clobber in diff_MMX code (yes, that function is duplicated).Fri, 13 Mar 2009 17:02:15 +0000, by reimar
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Fix compilation with --charset=noconvFri, 13 Mar 2009 16:42:42 +0000, by reimar
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Replace duplicated code by a macro.Thu, 12 Mar 2009 11:55:26 +0000, by diego
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add some info for acm and tips for searchingThu, 12 Mar 2009 11:16:51 +0000, by compn
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SSE3 support patch by Zhou Zongyi, zhouzongyi pset.suntec netThu, 12 Mar 2009 10:50:21 +0000, by diego
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Use ScaledBorderAndShadow: yes by default.Wed, 11 Mar 2009 22:55:23 +0000, by greg
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Make MMX registers parametrized in the YSCALEYUV2PACKEDX_YA macroWed, 11 Mar 2009 14:44:22 +0000, by sdrik
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In initMMX2HScaler, when chrDstW is not divisible by 4, the last filterPosWed, 11 Mar 2009 14:22:53 +0000, by sdrik
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Update email address for Vajna, Mikls.Wed, 11 Mar 2009 00:25:23 +0000, by diego
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add sn40 binary codecTue, 10 Mar 2009 23:23:01 +0000, by compn
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sn40 decodes with ffodivxTue, 10 Mar 2009 20:16:16 +0000, by compn
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Fix and restructure fastmemcpybench. It is now one binary that runs allTue, 10 Mar 2009 10:05:09 +0000, by diego
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typo nuppelvideo spotted by kostyaTue, 10 Mar 2009 02:21:49 +0000, by compn
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Output number of reference frames before creating H264 vdpau decoder.Mon, 09 Mar 2009 23:46:28 +0000, by cehoyos
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Update entry for libdvdread; add entry for libdvdnav.Mon, 09 Mar 2009 23:19:16 +0000, by diego
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cosmetics: Add newlines for better readability, rename Homepage entry to URL.Mon, 09 Mar 2009 23:15:26 +0000, by diego
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GraphEdit is also available in the Microsoft SDK nowadays.Mon, 09 Mar 2009 21:40:20 +0000, by diego
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typoMon, 09 Mar 2009 21:31:36 +0000, by kraymer
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libmpdemux/nuppelvideo.h was removed.Mon, 09 Mar 2009 20:56:19 +0000, by diego
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partial further sync by patch by sevenfourk, sevenfourk gmail comMon, 09 Mar 2009 20:48:20 +0000, by diego
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Ensure the string we're trying to compare is actually not NULL.Mon, 09 Mar 2009 20:31:03 +0000, by ben
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The first valid index is total count - 1 (usually 0)Mon, 09 Mar 2009 20:30:24 +0000, by ben
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Do not call waveOutReset in uninit if you should wait till playing finishes,Mon, 09 Mar 2009 19:15:20 +0000, by reimar
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Reuse libavutil fifo code instead of reimplementing it over and over.Mon, 09 Mar 2009 18:21:47 +0000, by reimar