Mercurial > mplayer.hg
graph
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Our buffer usage actually fits better to GL_DYNAMIC_DRAW than GL_STREAM_DRAW.Tue, 16 Aug 2005 19:07:07 +0000, by reimar
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OSD textures can be deleted with one function call...Tue, 16 Aug 2005 18:52:38 +0000, by reimar
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Make glFinish optionalTue, 16 Aug 2005 18:27:12 +0000, by reimar