Mercurial > mplayer.hg
graph
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Use SDL_GL_ProcAddress to work around conflicts between -lGLSun, 25 Apr 2010 07:32:42 +0000, by reimar
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Update copyright and email address.Sun, 25 Apr 2010 06:52:13 +0000, by reimar
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Clarify that the GL_TEXT_FRAGMENT_SHADER_ATI bug workaround is for OSX,Sun, 25 Apr 2010 06:14:25 +0000, by reimar