Mercurial > mplayer.hg
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The large -help help_text should be const so it goes into .rodataFri, 06 Mar 2009 20:11:23 +0000, by reimar
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Make audio_out_* structs const so they end up in .rodataFri, 06 Mar 2009 19:58:16 +0000, by reimar
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Make ao_info_t structs const.Fri, 06 Mar 2009 19:43:12 +0000, by reimar
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Use code that is actually thread-safe to calculate delay, free space etc. in ao_win32Fri, 06 Mar 2009 19:23:24 +0000, by reimar
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Cosmetics: get rid of trailing whitespace.Fri, 06 Mar 2009 19:10:54 +0000, by reimar
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get rid of full_buffers variable, if the check it is used for is triggeredFri, 06 Mar 2009 19:07:50 +0000, by reimar
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Remove now unused buf_write_pos variable from ao_win32Fri, 06 Mar 2009 18:53:29 +0000, by reimar
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Always write full buffers in ao_win32, except for the last block.Fri, 06 Mar 2009 18:50:50 +0000, by reimar
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Use calloc instead of malloc+memsetFri, 06 Mar 2009 16:27:31 +0000, by reimar
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sync w/r28807Fri, 06 Mar 2009 15:52:48 +0000, by gpoirier
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The 8 bit per sample formats are unsigned on Windows, fixes playback withFri, 06 Mar 2009 13:22:48 +0000, by reimar
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Refactor smalltex/tinytex EOSD optimization in vo_glFri, 06 Mar 2009 12:56:13 +0000, by reimar
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Remove several useless casts from af_resampleFri, 06 Mar 2009 11:47:51 +0000, by reimar
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Free af->setup and contents in af_resample uninit function.Fri, 06 Mar 2009 11:46:06 +0000, by reimar
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Use calloc to allocate the af_resample ring buffers, reportedly usingFri, 06 Mar 2009 11:42:45 +0000, by reimar
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Use a single malloc to allocate space for the circular buffers.Fri, 06 Mar 2009 11:39:13 +0000, by reimar
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Comment typo fixes for af_resampleFri, 06 Mar 2009 11:31:18 +0000, by reimar
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Simplify EOSD code by rendering it in VOCTRL_DRAW_EOSD instead of genEOSD,Fri, 06 Mar 2009 10:53:30 +0000, by reimar
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Remove duplicate OSD drawing introduced due to a conflict between r28840 and r28839.Fri, 06 Mar 2009 10:50:43 +0000, by reimar
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Swap order of VFCTRL_DRAW_EOSD and VFCTRL_DRAW_OSD so that the EOSD is drawnFri, 06 Mar 2009 10:45:49 +0000, by reimar
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As for vo_gl, do not rely on draw_osd to render EOSD.Fri, 06 Mar 2009 10:39:58 +0000, by reimar
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Draw EOSD with VOCTRL_DRAW_EOSD instead of along with OSD.Fri, 06 Mar 2009 10:38:27 +0000, by greg
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Do not rely on draw_osd to render the EOSD, instead draw it already at theFri, 06 Mar 2009 10:33:35 +0000, by reimar
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Fix \be blur start position.Fri, 06 Mar 2009 09:20:14 +0000, by greg