Mon, 31 Dec 2007 16:15:50 +0000 |
diego |
Add explanatory comments to the #endif part of multiple inclusion guards.
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Tue, 04 Sep 2007 10:46:31 +0000 |
reimar |
Add a bicubic scaler that needs a lot more instruction but no
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Mon, 02 Jul 2007 22:34:45 +0000 |
diego |
Do not use leading underscores in multiple inclusion guards, they are reserved.
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Sun, 11 Mar 2007 15:32:48 +0000 |
reimar |
forgotten lscale=2 part for gl_common.h
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Sat, 25 Nov 2006 13:34:55 +0000 |
reimar |
Avoid void * arithmetic
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Sat, 08 Jul 2006 19:23:26 +0000 |
reimar |
Support for 16 bit ppms
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Thu, 08 Jun 2006 19:02:56 +0000 |
reimar |
Add yuv to rgb conversion using a 3D lookup texture
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Thu, 08 Jun 2006 18:50:11 +0000 |
reimar |
loadGPUProgram function to load fragment program with error checking and statistics
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Wed, 07 Jun 2006 14:07:32 +0000 |
reimar |
Add bicubic texture scaling
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Wed, 07 Jun 2006 13:24:54 +0000 |
reimar |
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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Mon, 05 Jun 2006 11:26:33 +0000 |
reimar |
add (currently unused) lookup for glTexImage3D
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Fri, 21 Apr 2006 18:46:17 +0000 |
reimar |
minor fixes: get rid of pointless inline attributes and some additional checks
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Sun, 26 Feb 2006 09:47:17 +0000 |
reimar |
Better fallback for APIENTRY when compiling for Windows
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Thu, 23 Feb 2006 10:18:10 +0000 |
reimar |
workaround for gl.h variants that do not define APIENTRY
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Thu, 09 Feb 2006 14:08:03 +0000 |
rathann |
Patch by Stefan Huehner / stefan % huehner ! org \
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Sun, 18 Dec 2005 12:04:08 +0000 |
reimar |
support negative stride (flipping) in vo_gl.
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Tue, 06 Dec 2005 22:23:06 +0000 |
reimar |
Get rid of most #ifdefs
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Mon, 31 Oct 2005 13:56:16 +0000 |
reimar |
More consistent and sane types. Also avoids some gcc 4 warnings.
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Sat, 01 Oct 2005 12:49:28 +0000 |
reimar |
Support for ATI specific YUV->RGB conversion.
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Tue, 27 Sep 2005 08:33:33 +0000 |
reimar |
Add missing GL_REGISTER_COMBINERS_NV define
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Sun, 25 Sep 2005 16:41:28 +0000 |
reimar |
fix/improve code doxumentation. Also group gl_common functions in several
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Sun, 25 Sep 2005 16:30:00 +0000 |
reimar |
support loading a texture from a PPM file
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Sun, 25 Sep 2005 16:07:54 +0000 |
reimar |
Support rectangular texture in fragment programs
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Wed, 14 Sep 2005 22:08:04 +0000 |
reimar |
hardware color-space conversion for vo_gl and vo_gl2
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Mon, 12 Sep 2005 14:51:30 +0000 |
reimar |
Fix border color (forgot to divide by 255.0).
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Thu, 25 Aug 2005 12:45:57 +0000 |
reimar |
Fix texture format variable types. Internal format is GLint, others are GLenum
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Fri, 19 Aug 2005 12:09:44 +0000 |
reimar |
Fix crash in windows
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Fri, 19 Aug 2005 09:31:02 +0000 |
reimar |
automatic vsync enabling for vo_gl.
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Tue, 16 Aug 2005 19:07:07 +0000 |
reimar |
Our buffer usage actually fits better to GL_DYNAMIC_DRAW than GL_STREAM_DRAW.
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Tue, 16 Aug 2005 17:57:53 +0000 |
reimar |
use GenBuffers to get a buffer number instead of hardcoding 1.
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