Fri, 23 Dec 2011 22:34:42 +0000 |
reimar |
vo_gl stereo: allow swapping left and right view.
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Sun, 11 Dec 2011 17:52:20 +0000 |
reimar |
Add a suboption to allow forcing use of e.g. OpenGL ES to -vo gl.
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Sat, 10 Dec 2011 20:55:31 +0000 |
reimar |
Add highly experimental support for OpenGL ES.
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Sat, 10 Dec 2011 20:21:50 +0000 |
reimar |
Use glLoadMatrixf. This makes it easier to support OpenGL ES.
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Wed, 26 Oct 2011 15:12:35 +0000 |
diego |
Add missing mp_msg.h #includes, remove some unnecessary ones.
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Wed, 28 Sep 2011 18:52:11 +0000 |
reimar |
Remove usage of glColor3f, there is not really a point in it.
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Fri, 26 Aug 2011 19:24:12 +0000 |
reimar |
Hook up -vo gl noise support.
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Tue, 24 May 2011 20:52:27 +0000 |
reimar |
Support 9- and 10-bit YUV input for OpenGL vos.
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Wed, 11 May 2011 06:59:51 +0000 |
reimar |
Request GL_LUMINANCE16 as internal format for > 8 bit YUV formats.
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Thu, 15 Jul 2010 18:50:57 +0000 |
reimar |
Helper macros to build the yuv conversion type number.
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Thu, 15 Jul 2010 18:46:49 +0000 |
reimar |
Add () around macro arguments.
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Mon, 05 Jul 2010 19:19:56 +0000 |
reimar |
Add initial stereo support to -vo gl.
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Sun, 13 Jun 2010 10:42:32 +0000 |
reimar |
Dual-license gl_common and vo_gl under the LGPL v2.1 or later as
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Fri, 30 Apr 2010 19:03:13 +0000 |
reimar |
Avoid duplicating the GL/gl.h include.
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Sun, 25 Apr 2010 10:53:01 +0000 |
reimar |
Support for auto-selecting the OpenGL backend.
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Sat, 24 Apr 2010 22:35:39 +0000 |
reimar |
Missing gl.h include for SDL backend.
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Sat, 24 Apr 2010 16:46:47 +0000 |
reimar |
First steps to support -vo gl with SDL-based Window handling.
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Wed, 07 Apr 2010 19:36:23 +0000 |
reimar |
Add some fallback OpenGL defines to fix compilation on Windows.
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Sun, 04 Apr 2010 16:56:30 +0000 |
reimar |
Factor out the YUV->RGB conversion auto-selection and also
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Sat, 03 Apr 2010 19:58:06 +0000 |
reimar |
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
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Sat, 03 Apr 2010 07:08:07 +0000 |
reimar |
Add mpgl prefix to all OpenGL-related function pointers.
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Sun, 03 Jan 2010 12:55:09 +0000 |
reimar |
Add pointers to a few more standard OpenGL functions to ease future extensions.
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Thu, 31 Dec 2009 18:25:35 +0000 |
reimar |
Extract functions to generate yuv->rgb matrices and lookup tables into a
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Thu, 31 Dec 2009 18:07:37 +0000 |
reimar |
Put the colourspace-related variables into a separate struct to ease
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Wed, 30 Dec 2009 11:32:24 +0000 |
reimar |
Support all planar YUV formats in OpenGL vos.
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Sat, 19 Dec 2009 21:07:42 +0000 |
reimar |
Define GL_GENERATE_MIPMAP ourselves if necessary.
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Sat, 19 Dec 2009 13:49:44 +0000 |
reimar |
Rename GL_* defines to CONFIG_GL_*
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Sat, 19 Dec 2009 10:52:32 +0000 |
reimar |
Make the check for X11 and WIN32 backends for OpenGL separate.
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Wed, 09 Dec 2009 17:36:55 +0000 |
reimar |
Prefer GLAPIENTRY over APIENTRY, it is the better name and used more by OpenGL headers.
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Tue, 08 Dec 2009 23:32:51 +0000 |
reimar |
Pass all OpenGL functions through a function pointer indirection.
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Tue, 08 Dec 2009 06:42:46 +0000 |
reimar |
Very preliminary code to allow selecting the OpenGL backend at runtime.
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Wed, 13 May 2009 02:58:57 +0000 |
diego |
whitespace cosmetics: Remove all trailing whitespace.
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Sun, 08 Feb 2009 03:27:30 +0000 |
diego |
Add standard license headers, unify header formatting.
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Sat, 06 Dec 2008 06:18:57 +0000 |
reimar |
100l, forgot setting GL_UNPACK_CLIENT_STORAGE_APPLE for mesa-buffer mode.
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Fri, 05 Dec 2008 22:16:45 +0000 |
reimar |
Add experimental support for glXAllocateMemoryMESA
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Fri, 05 Dec 2008 15:36:54 +0000 |
reimar |
Add support for YCBCR MESA texture format to vo_gl.
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Thu, 06 Nov 2008 18:39:37 +0000 |
reimar |
For fragment programs, check GL_MAX_TEXTURE_IMAGE_UNITS instead of GL_MAX_TEXTURE_UNITS.
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Sun, 02 Nov 2008 16:37:45 +0000 |
reimar |
Change OpenGL support to work on unmodified MinGW64
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Sat, 20 Sep 2008 17:48:01 +0000 |
reimar |
Change glCreateClearTex to use the same host data format as later uploads.
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Tue, 22 Jul 2008 18:46:07 +0000 |
reimar |
Enable runtime border/window decorations-toggling for Linux gl and gl2 vos.
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Sat, 24 May 2008 11:19:38 +0000 |
reimar |
Add a filter strength parameter for blurring/sharpening scalers.
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Sat, 24 May 2008 11:04:18 +0000 |
reimar |
Forgotten changes to gl_common.h
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Fri, 14 Mar 2008 16:46:13 +0000 |
diego |
#include config.h before all other headers.
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Fri, 07 Mar 2008 20:25:26 +0000 |
diego |
This header uses parts of stdint.h, so #include it.
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Fri, 07 Mar 2008 20:07:15 +0000 |
diego |
Add missing header #includes to fix 'make checkheaders'.
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Fri, 22 Feb 2008 09:09:46 +0000 |
diego |
Add MPLAYER_ prefix to multiple inclusion guards.
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Fri, 18 Jan 2008 19:05:29 +0000 |
reimar |
Add a fragment program for 5x5 unsharp masking
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Tue, 15 Jan 2008 17:59:20 +0000 |
reimar |
Add experimental unsharp-mask OpenGL scaler. Certainly not yet perfect.
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Mon, 31 Dec 2007 16:15:50 +0000 |
diego |
Add explanatory comments to the #endif part of multiple inclusion guards.
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Tue, 04 Sep 2007 10:46:31 +0000 |
reimar |
Add a bicubic scaler that needs a lot more instruction but no
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Mon, 02 Jul 2007 22:34:45 +0000 |
diego |
Do not use leading underscores in multiple inclusion guards, they are reserved.
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Sun, 11 Mar 2007 15:32:48 +0000 |
reimar |
forgotten lscale=2 part for gl_common.h
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Sat, 25 Nov 2006 13:34:55 +0000 |
reimar |
Avoid void * arithmetic
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Sat, 08 Jul 2006 19:23:26 +0000 |
reimar |
Support for 16 bit ppms
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Thu, 08 Jun 2006 19:02:56 +0000 |
reimar |
Add yuv to rgb conversion using a 3D lookup texture
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Thu, 08 Jun 2006 18:50:11 +0000 |
reimar |
loadGPUProgram function to load fragment program with error checking and statistics
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Wed, 07 Jun 2006 14:07:32 +0000 |
reimar |
Add bicubic texture scaling
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Wed, 07 Jun 2006 13:24:54 +0000 |
reimar |
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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Mon, 05 Jun 2006 11:26:33 +0000 |
reimar |
add (currently unused) lookup for glTexImage3D
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Fri, 21 Apr 2006 18:46:17 +0000 |
reimar |
minor fixes: get rid of pointless inline attributes and some additional checks
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