log libvo/gl_common.c @ 36000:9bdcd4ec73ae

age author description
Sat, 16 Mar 2013 19:19:40 +0000 reimar Switch back to glClearDepth.
Sat, 16 Mar 2013 19:15:42 +0000 reimar Add (hackish) support for OpenGL on Android.
Sat, 16 Mar 2013 15:18:15 +0000 reimar Better compatibility with more restricted GL headers.
Fri, 14 Sep 2012 14:18:14 +0000 cehoyos gl_common: fix wrong gl_type for uyvy and yuy2 in little endian
Thu, 13 Sep 2012 21:58:38 +0000 reimar gl: Prefer OSX backend over SDL.
Thu, 13 Sep 2012 21:46:59 +0000 reimar Provide a swap buffer function for OS X.
Thu, 13 Sep 2012 19:57:24 +0000 reimar Allow compiling -vo gl with OSX backend even if X11 and SDL are not available.
Thu, 13 Sep 2012 19:22:31 +0000 reimar Use OSX common layer in -vo gl.
Sat, 18 Aug 2012 18:44:13 +0000 reimar Hack to make BGRA work both in GL and GLES.
Sat, 18 Aug 2012 18:19:57 +0000 reimar Internal format for BGRA must be BGRA, not RGBA.
Sat, 18 Aug 2012 15:54:34 +0000 reimar Replace MESA YCBCR support by the Apple variant.
Sun, 12 Aug 2012 17:15:35 +0000 reimar Support interleaving the two frame halves from a 3D video
Fri, 10 Aug 2012 21:12:02 +0000 reimar Use depth textures only if available (MESA + r200 crash otherwise)
Thu, 09 Aug 2012 18:49:45 +0000 reimar Query correct component to get luminance texture bit depth
Wed, 08 Aug 2012 19:18:02 +0000 reimar When the LUMINANCE16 format is less than 14 bit try to use
Tue, 07 Aug 2012 21:39:47 +0000 reimar Add support for depth textures to simplify some experiments.
Tue, 07 Aug 2012 17:46:36 +0000 reimar Work around IMG drivers not being able to parse our shaders.
Sun, 20 May 2012 16:09:56 +0000 reimar Change some texture formats to synonyms that Mesa GLES accepts.
Sun, 20 May 2012 15:41:41 +0000 reimar Make a glGetError function pointer available.
Sat, 31 Mar 2012 21:03:45 +0000 reimar Small fixes to make it easier to compiler for OpenGL ES
Sun, 12 Feb 2012 18:49:07 +0000 reimar vo_sdl: reuse some more sdl_common code.
Tue, 07 Feb 2012 23:04:30 +0000 cehoyos Support displaying 64bit RGB via OpenGL.
Sat, 14 Jan 2012 15:49:54 +0000 reimar Fix vo_gl unsharp filter for chroma.
Fri, 23 Dec 2011 22:34:42 +0000 reimar vo_gl stereo: allow swapping left and right view.
Sat, 10 Dec 2011 20:55:31 +0000 reimar Add highly experimental support for OpenGL ES.
Sat, 10 Dec 2011 20:21:50 +0000 reimar Use glLoadMatrixf. This makes it easier to support OpenGL ES.
Wed, 26 Oct 2011 15:12:35 +0000 diego Add missing mp_msg.h #includes, remove some unnecessary ones.
Wed, 28 Sep 2011 18:52:11 +0000 reimar Remove usage of glColor3f, there is not really a point in it.
Fri, 26 Aug 2011 19:35:46 +0000 reimar Remove pointless pointer indirection for shader program strings.
Fri, 26 Aug 2011 19:24:12 +0000 reimar Hook up -vo gl noise support.
Fri, 26 Aug 2011 18:51:51 +0000 reimar Add disabled feature: noise filter for vo_gl.
Sat, 20 Aug 2011 11:36:30 +0000 reimar Fix disabled code.
Sat, 20 Aug 2011 11:29:23 +0000 reimar Fix spelling.
Thu, 11 Aug 2011 17:45:38 +0000 diego doxygen: drop filename from @file directive
Tue, 21 Jun 2011 19:44:24 +0000 reimar Second GL_YCBCR_MESA format is YVYU, not YUY2.
Wed, 11 May 2011 06:59:51 +0000 reimar Request GL_LUMINANCE16 as internal format for > 8 bit YUV formats.
Tue, 10 May 2011 17:51:39 +0000 reimar Make mp_get_chroma_shift simpler/more generic and add an argument
Sun, 14 Nov 2010 09:12:34 +0000 cboesch Remove most of the NULL pointer check before free all over the code
Mon, 18 Oct 2010 20:44:04 +0000 cigaes Move the read_pnm function into a separate file.
Sun, 10 Oct 2010 11:20:57 +0000 reimar Extract code to read a pnm file into a separate function.
Mon, 05 Jul 2010 19:19:56 +0000 reimar Add initial stereo support to -vo gl.
Sun, 13 Jun 2010 10:42:32 +0000 reimar Dual-license gl_common and vo_gl under the LGPL v2.1 or later as
Sun, 09 May 2010 00:16:46 +0000 reimar Handle chroma texture size becoming 0, e.g. due to bad rounding.
Sun, 25 Apr 2010 10:53:01 +0000 reimar Support for auto-selecting the OpenGL backend.
Sun, 25 Apr 2010 10:44:53 +0000 reimar Add reinitialization support. Necessary for fullscreen on OSX.
Sun, 25 Apr 2010 10:12:39 +0000 reimar Missing space in error message.
Sun, 25 Apr 2010 09:52:01 +0000 reimar Share SDL initialization code.
Sun, 25 Apr 2010 09:24:30 +0000 reimar Fullscreen support for -vo gl using SDL.
Sun, 25 Apr 2010 08:35:35 +0000 reimar Window resizing support for -vo gl with SDL backend.
Sun, 25 Apr 2010 08:17:23 +0000 reimar Add sdl_common file and use it to share the input handling between -vo gl
Sun, 25 Apr 2010 07:32:42 +0000 reimar Use SDL_GL_ProcAddress to work around conflicts between -lGL
Sun, 25 Apr 2010 06:52:13 +0000 reimar Update copyright and email address.
Sun, 25 Apr 2010 06:14:25 +0000 reimar Clarify that the GL_TEXT_FRAGMENT_SHADER_ATI bug workaround is for OSX,
Sat, 24 Apr 2010 22:13:57 +0000 reimar Add workaroound for yuv=7 mode - does hurt speed but not much
Sat, 24 Apr 2010 17:02:50 +0000 reimar Try harder to find linked OpenGL functions.
Sat, 24 Apr 2010 16:49:46 +0000 reimar Some crash-resilience fixes.
Sat, 24 Apr 2010 16:46:47 +0000 reimar First steps to support -vo gl with SDL-based Window handling.
Sun, 04 Apr 2010 16:56:30 +0000 reimar Factor out the YUV->RGB conversion auto-selection and also
Sun, 04 Apr 2010 11:45:05 +0000 reimar Share more code between the two ATI fragment shader YUV to RGB
Sat, 03 Apr 2010 20:31:03 +0000 reimar Try to detect and work around broken glXGetProcAddress on at