Wed, 12 Jun 2013 18:54:25 +0000 |
reimar |
Simplify texture coordinate calculation.
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Wed, 12 Jun 2013 18:54:23 +0000 |
reimar |
Merge the 3 different drawing steps.
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Wed, 12 Jun 2013 18:54:22 +0000 |
reimar |
Remove array that always contains only 0.
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Wed, 12 Jun 2013 18:54:20 +0000 |
reimar |
Remove a special-case that doesn't really make much
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Wed, 12 Jun 2013 18:54:19 +0000 |
reimar |
Use only one single texture.
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Wed, 12 Jun 2013 18:54:18 +0000 |
reimar |
Fix texture coordinates and number of characters.
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Wed, 12 Jun 2013 18:54:16 +0000 |
reimar |
Simplify blend function used.
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Wed, 12 Jun 2013 18:54:15 +0000 |
reimar |
Remove unused depth test code.
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Wed, 12 Jun 2013 18:54:14 +0000 |
reimar |
Remove code related to unused lighting.
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Sun, 09 Jun 2013 22:16:15 +0000 |
reimar |
Remove unused arguments, add "const"
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Sat, 04 May 2013 21:44:42 +0000 |
reimar |
Fix matrixview color.
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Sat, 04 May 2013 15:20:45 +0000 |
reimar |
Remove glMatrixMode and glLoadIdentity functions.
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Sat, 04 May 2013 15:20:42 +0000 |
reimar |
Avoid glColor4f, use glColor4ub instead.
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Sat, 16 Mar 2013 19:19:40 +0000 |
reimar |
Switch back to glClearDepth.
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Sat, 16 Mar 2013 15:18:15 +0000 |
reimar |
Better compatibility with more restricted GL headers.
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