Fri, 22 Feb 2008 09:09:46 +0000 |
diego |
Add MPLAYER_ prefix to multiple inclusion guards.
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Fri, 18 Jan 2008 19:05:29 +0000 |
reimar |
Add a fragment program for 5x5 unsharp masking
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Tue, 15 Jan 2008 17:59:20 +0000 |
reimar |
Add experimental unsharp-mask OpenGL scaler. Certainly not yet perfect.
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Mon, 31 Dec 2007 16:15:50 +0000 |
diego |
Add explanatory comments to the #endif part of multiple inclusion guards.
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Tue, 04 Sep 2007 10:46:31 +0000 |
reimar |
Add a bicubic scaler that needs a lot more instruction but no
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Mon, 02 Jul 2007 22:34:45 +0000 |
diego |
Do not use leading underscores in multiple inclusion guards, they are reserved.
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Sun, 11 Mar 2007 15:32:48 +0000 |
reimar |
forgotten lscale=2 part for gl_common.h
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Sat, 25 Nov 2006 13:34:55 +0000 |
reimar |
Avoid void * arithmetic
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Sat, 08 Jul 2006 19:23:26 +0000 |
reimar |
Support for 16 bit ppms
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Thu, 08 Jun 2006 19:02:56 +0000 |
reimar |
Add yuv to rgb conversion using a 3D lookup texture
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Thu, 08 Jun 2006 18:50:11 +0000 |
reimar |
loadGPUProgram function to load fragment program with error checking and statistics
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Wed, 07 Jun 2006 14:07:32 +0000 |
reimar |
Add bicubic texture scaling
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Wed, 07 Jun 2006 13:24:54 +0000 |
reimar |
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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Mon, 05 Jun 2006 11:26:33 +0000 |
reimar |
add (currently unused) lookup for glTexImage3D
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Fri, 21 Apr 2006 18:46:17 +0000 |
reimar |
minor fixes: get rid of pointless inline attributes and some additional checks
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