Sat, 04 May 2013 13:28:14 +0000 |
reimar |
Switch OpenGL ES renderer to 2.0.
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Sat, 04 May 2013 11:15:19 +0000 |
reimar |
Remove now unused function pointers.
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Sat, 04 May 2013 10:30:07 +0000 |
reimar |
Simplify drawing OpenGL vertices.
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Sat, 04 May 2013 09:44:44 +0000 |
reimar |
Search GLES library in more locations.
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Sat, 04 May 2013 09:44:42 +0000 |
reimar |
Minor simplification.
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Thu, 02 May 2013 19:44:29 +0000 |
reimar |
Avoid 3D texture with border.
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Wed, 01 May 2013 19:06:51 +0000 |
reimar |
Use better default for YUV mode autodetection.
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Wed, 01 May 2013 18:52:42 +0000 |
reimar |
Add xyz support for -vo gl.
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Wed, 01 May 2013 18:52:40 +0000 |
reimar |
Support determining texture format for XYZ format.
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Wed, 01 May 2013 18:27:38 +0000 |
reimar |
Enable/disable extra instructions for gamma correction
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Thu, 11 Apr 2013 19:23:50 +0000 |
reimar |
Remove some nonsense code, align with X11 implementation.
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Sat, 16 Mar 2013 19:19:40 +0000 |
reimar |
Switch back to glClearDepth.
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Sat, 16 Mar 2013 19:15:42 +0000 |
reimar |
Add (hackish) support for OpenGL on Android.
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Sat, 16 Mar 2013 15:18:15 +0000 |
reimar |
Better compatibility with more restricted GL headers.
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Fri, 14 Sep 2012 14:18:14 +0000 |
cehoyos |
gl_common: fix wrong gl_type for uyvy and yuy2 in little endian
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Thu, 13 Sep 2012 21:58:38 +0000 |
reimar |
gl: Prefer OSX backend over SDL.
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Thu, 13 Sep 2012 21:46:59 +0000 |
reimar |
Provide a swap buffer function for OS X.
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Thu, 13 Sep 2012 19:57:24 +0000 |
reimar |
Allow compiling -vo gl with OSX backend even if X11 and SDL are not available.
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Thu, 13 Sep 2012 19:22:31 +0000 |
reimar |
Use OSX common layer in -vo gl.
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Sat, 18 Aug 2012 18:44:13 +0000 |
reimar |
Hack to make BGRA work both in GL and GLES.
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Sat, 18 Aug 2012 18:19:57 +0000 |
reimar |
Internal format for BGRA must be BGRA, not RGBA.
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Sat, 18 Aug 2012 15:54:34 +0000 |
reimar |
Replace MESA YCBCR support by the Apple variant.
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Sun, 12 Aug 2012 17:15:35 +0000 |
reimar |
Support interleaving the two frame halves from a 3D video
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Fri, 10 Aug 2012 21:12:02 +0000 |
reimar |
Use depth textures only if available (MESA + r200 crash otherwise)
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Thu, 09 Aug 2012 18:49:45 +0000 |
reimar |
Query correct component to get luminance texture bit depth
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Wed, 08 Aug 2012 19:18:02 +0000 |
reimar |
When the LUMINANCE16 format is less than 14 bit try to use
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Tue, 07 Aug 2012 21:39:47 +0000 |
reimar |
Add support for depth textures to simplify some experiments.
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Tue, 07 Aug 2012 17:46:36 +0000 |
reimar |
Work around IMG drivers not being able to parse our shaders.
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Sun, 20 May 2012 16:09:56 +0000 |
reimar |
Change some texture formats to synonyms that Mesa GLES accepts.
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Sun, 20 May 2012 15:41:41 +0000 |
reimar |
Make a glGetError function pointer available.
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