# HG changeset patch # User gpoirier # Date 1147636189 0 # Node ID 0107ab06df4932f6d59f4356180efbb6aab197b3 # Parent 94965d83e2b64ff8de1385d9a257cf3577da5076 explains why current players do not deinterlace to full fieldrate, original patch by Jerome Ferrari, reworked by Diego and myself. diff -r 94965d83e2b6 -r 0107ab06df49 DOCS/xml/en/encoding-guide.xml --- a/DOCS/xml/en/encoding-guide.xml Sun May 14 19:36:21 2006 +0000 +++ b/DOCS/xml/en/encoding-guide.xml Sun May 14 19:49:49 2006 +0000 @@ -1272,8 +1272,12 @@ Therefore, if you are encoding for high quality archival purposes, it is recommended not to deinterlace. You can always deinterlace the movie at playback time when - displaying it on progressive scan devices, and future players will - be able to deinterlace to full fieldrate, interpolating 50 or + displaying it on progressive scan devices. + The power of currently available computers forces players to use a + deinterlacing filter, which which results in a slight degradation in + image quality. + But future players will be able to mimic the interlaced display of + a TV, deinterlacing to full fieldrate and interpolating 50 or 60000/1001 entire frames per second from the interlaced video.