# HG changeset patch # User reimar # Date 1275246858 0 # Node ID 4031008a248cb0fa76737dc0248724fc6dd3af22 # Parent d739cbeb0e38a60b623e528bea36ef4dff02f90a Change code to let Window Manager chose window location by default. diff -r d739cbeb0e38 -r 4031008a248c Changelog --- a/Changelog Sun May 30 16:50:02 2010 +0000 +++ b/Changelog Sun May 30 19:14:18 2010 +0000 @@ -29,6 +29,8 @@ * remove vf_yuy2, functionality is replaced by -vf format=yuv2 Drivers: + * X11: Window manager choses Window position by default. + Add geometry=50%:50% to your configuration to get the old behaviour. * -vo md5sum md5 calculation changed so output matches FFmpeg's -f framemd5 * Support for more formats in OpenGL video output drivers (different YUV subsampling, 16 bit per component) diff -r d739cbeb0e38 -r 4031008a248c libvo/x11_common.c --- a/libvo/x11_common.c Sun May 30 16:50:02 2010 +0000 +++ b/libvo/x11_common.c Sun May 30 19:14:18 2010 +0000 @@ -1120,7 +1120,9 @@ XSelectInput(mDisplay, vo_window, StructureNotifyMask); hint.x = x; hint.y = y; hint.width = width; hint.height = height; - hint.flags = PPosition | PSize; + hint.flags = PSize; + if (geometry_xy_changed) + hint.flags |= PPosition; XSetStandardProperties(mDisplay, vo_window, title, title, None, NULL, 0, &hint); if (!vo_border) vo_x11_decoration(mDisplay, vo_window, 0); // map window @@ -1137,6 +1139,8 @@ ButtonPressMask | ButtonReleaseMask | ExposureMask); } if (vo_ontop) vo_x11_setlayer(mDisplay, vo_window, vo_ontop); + if (!geometry_xy_changed) + vo_x11_update_geometry(); vo_x11_nofs_sizepos(vo_dx, vo_dy, width, height); if (!!vo_fs != !!(flags & VOFLAG_FULLSCREEN)) vo_x11_fullscreen();