# HG changeset patch # User ivo # Date 1094778924 0 # Node ID 47dd02fb02dfc214cb789fa4a89fb81e7dc13f28 # Parent 6f8fe531dd73f3a29f03dd367664f2c363b3106a Removed unused variable (leftover of having two instances of directory creation code, before I moved both and created a function for that). Made code clearer by moving ++variable out of a function call. diff -r 6f8fe531dd73 -r 47dd02fb02df libvo/vo_jpeg.c --- a/libvo/vo_jpeg.c Thu Sep 09 19:28:54 2004 +0000 +++ b/libvo/vo_jpeg.c Fri Sep 10 01:15:24 2004 +0000 @@ -217,7 +217,6 @@ static uint32_t framecounter = 0, subdircounter = 0; char buf[BUFLENGTH]; static char subdirname[BUFLENGTH] = ""; - struct stat stat_p; /* Start writing to new subdirectory after a certain amount of frames */ if ( framecounter == jpeg_maxfiles ) { @@ -228,8 +227,8 @@ * number and create the subdirectory. * If jpeg_subdirs is not set, do nothing and resort to old behaviour. */ if ( !framecounter && jpeg_subdirs ) { - snprintf(subdirname, BUFLENGTH, "%s%08d", jpeg_subdirs, - ++subdircounter); + subdircounter++; + snprintf(subdirname, BUFLENGTH, "%s%08d", jpeg_subdirs, subdircounter); snprintf(buf, BUFLENGTH, "%s/%s", jpeg_outdir, subdirname); jpeg_mkdir(buf, 0); /* This function only returns if creation was successful. If not, the player will exit. */