# HG changeset patch # User reimar # Date 1254502181 0 # Node ID 54f54530a4d3abbd3eec80096bc49807e200b67d # Parent e426da101145dc0147cbed72657ef9a11dcd5b32 Make the ao_alsa play function always process a multiple of ao_data.outburst except for the last chunk. Should fix high CPU usage reported e.g. here: http://bugs.gentoo.org/show_bug.cgi?id=286020 diff -r e426da101145 -r 54f54530a4d3 libao2/ao_alsa.c --- a/libao2/ao_alsa.c Fri Oct 02 08:58:29 2009 +0000 +++ b/libao2/ao_alsa.c Fri Oct 02 16:49:41 2009 +0000 @@ -763,8 +763,11 @@ static int play(void* data, int len, int flags) { - int num_frames = len / bytes_per_sample; + int num_frames; snd_pcm_sframes_t res = 0; + if (!(flags & AOPLAY_FINAL_CHUNK)) + len = len / ao_data.outburst * ao_data.outburst; + num_frames = len / bytes_per_sample; //mp_msg(MSGT_AO,MSGL_ERR,"alsa-play: frames=%i, len=%i\n",num_frames,len);