# HG changeset patch # User gabrov # Date 1104747005 0 # Node ID 67120a11e66b614260257cba2358aa6f4c9c9563 # Parent 9b3966174684df9f284df703b827810e8c65b620 whitespace fixes diff -r 9b3966174684 -r 67120a11e66b DOCS/xml/en/video.xml --- a/DOCS/xml/en/video.xml Mon Jan 03 03:34:18 2005 +0000 +++ b/DOCS/xml/en/video.xml Mon Jan 03 10:10:05 2005 +0000 @@ -325,7 +325,7 @@ DGA is short for Direct Graphics Access and is a means for a program to bypass the X server and -directly modifying the framebuffer memory. Technically spoken this happens +directly modifying the framebuffer memory. Technically spoken this happens by mapping the framebuffer memory into the memory range of your process. This is allowed by the kernel only if you have superuser privileges. You can get these either by logging in as The DGA driver is invoked by specifying at the -command line. The default behavior is to switch to a resolution matching +command line. The default behavior is to switch to a resolution matching the original resolution of the video as close as possible. It deliberately ignores the and options (enabling of video mode switching and fullscreen) - it always tries to @@ -518,7 +518,7 @@ Generally spoken, DGA framebuffer access should be at least as fast as using the X11 driver with the additional benefit of getting a fullscreen -image. The percentage speed values printed by +image. The percentage speed values printed by MPlayer have to be interpreted with some care, as for example, with the X11 driver they do not include the time used by the X server needed for the actual drawing. Hook a terminal to a serial @@ -602,7 +602,7 @@ SDL (Simple Directmedia Layer) is basically a unified video/audio interface. Programs that use it know only about SDL, and not -about what video or audio driver does SDL actually use. For example a Doom +about what video or audio driver does SDL actually use. For example a Doom port using SDL can run on svgalib, aalib, X, fbdev, and others, you only have to specify the (for example) video driver to use with the SDL_VIDEODRIVER environment variable. Well, in theory. @@ -1231,8 +1231,8 @@ but allows applications released before VBE 3.0 to operate normally. The VBE Function 00h (Return Controller Information) returns the combined information of both controllers, including the combined list of available -modes. When the application selects a mode, the appropriate controller is -activated. Each of the remaining VBE functions then operates on the active +modes. When the application selects a mode, the appropriate controller is +activated. Each of the remaining VBE functions then operates on the active controller. @@ -1422,7 +1422,7 @@ USAGE You can use standalone video output driver: . - This driver was developed as X11's front end to VIDIX technology. It + This driver was developed as X11's front end to VIDIX technology. It requires X server and can work only under X server. Note that, as it directly accesses the hardware and circumvents the X driver, pixmaps cached in the graphics card's memory may be corrupted. You can prevent this by limiting @@ -2271,7 +2271,7 @@ Using the matroxfb modules in the 2.4 kernels. 2.2 kernels don't have the TVout feature in them, thus unusable - for this. You have to enable ALL matroxfb-specific feature during compilation + for this. You have to enable ALL matroxfb-specific feature during compilation (except MultiHead), and compile them into modules! You'll also need I2C enabled. @@ -2526,7 +2526,7 @@ NTSC 320x240, 640x480 and maybe 800x600 too. - PAL 320x240, 400x300, 640x480, 800x600. + PAL 320x240, 400x300, 640x480, 800x600. Mode 512x384 is not supported in BIOS. You must scale the image to a different resolution to activate TV out. If you can see an image on the