# HG changeset patch # User nplourde # Date 1121783773 0 # Node ID 67266a949b513c49ddf679f0c01cf975e54f2ff0 # Parent 4ee24ec6ac1675c250c4e44f0c52bae79d478a9b remove delay when setting audio volume diff -r 4ee24ec6ac16 -r 67266a949b51 libao2/ao_macosx.c --- a/libao2/ao_macosx.c Tue Jul 19 12:07:04 2005 +0000 +++ b/libao2/ao_macosx.c Tue Jul 19 14:36:13 2005 +0000 @@ -224,7 +224,6 @@ if (!aoIsCreated) ao = (ao_macosx_t *)malloc(sizeof(ao_macosx_t)); // Build Description for the input format - memset(&inDesc, 0, sizeof(AudioStreamBasicDescription)); inDesc.mSampleRate=rate; inDesc.mFormatID=kAudioFormatLinearPCM; inDesc.mChannelsPerFrame=channels; @@ -302,19 +301,19 @@ return CONTROL_FALSE; } - size=sizeof(UInt32); - maxFrames=8192; // This was calculated empirically. On MY system almost everything works more or less the same... - err = AudioUnitSetProperty(ao->theOutputUnit, kAudioUnitProperty_MaximumFramesPerSlice, kAudioUnitScope_Input, 0, &maxFrames, size); + size = sizeof(UInt32); + err = AudioUnitGetProperty(ao->theOutputUnit, kAudioDevicePropertyBufferSize, kAudioUnitScope_Input, 0, &maxFrames, &size); - if(err) { - ao_msg(MSGT_AO, MSGL_WARN, "Unable to set the maximum number of frames per slice!! (err=%d)\n", err); + if (err) + { + ao_msg(MSGT_AO,MSGL_WARN, "AudioUnitGetProperty returned %d when getting kAudioDevicePropertyBufferSize\n", (int)err); return CONTROL_FALSE; } - - ao_msg(MSGT_AO, MSGL_DBG2, "Maximum number of frames per request %d (that is %d bytes)", err, maxFrames, maxFrames*inDesc.mBytesPerFrame); - ao->chunk_size = maxFrames*inDesc.mBytesPerFrame; - ao->num_chunks = NUM_BUFS; + ao->chunk_size = maxFrames;//*inDesc.mBytesPerFrame; + ao_msg(MSGT_AO,MSGL_V, "%5d chunk size\n", (int)ao->chunk_size); + + ao->num_chunks = NUM_BUFS; ao->buffer_len = (ao->num_chunks + 1) * ao->chunk_size; ao->buffer = aoIsCreated ? (unsigned char *)realloc(ao->buffer,(ao->num_chunks + 1)*ao->chunk_size) : (unsigned char *)calloc(ao->num_chunks + 1, ao->chunk_size); @@ -324,7 +323,6 @@ ao_data.outburst = ao_data.buffersize = ao->chunk_size; ao_data.bps = ao_data.samplerate * inDesc.mBytesPerFrame; - memset(&renderCallback, 0, sizeof(AURenderCallbackStruct)); renderCallback.inputProc = theRenderProc; renderCallback.inputProcRefCon = 0; err = AudioUnitSetProperty(ao->theOutputUnit, kAudioUnitProperty_SetRenderCallback, kAudioUnitScope_Input, 0, &renderCallback, sizeof(AURenderCallbackStruct));