# HG changeset patch # User arpi # Date 1043713679 0 # Node ID 67d28a3f918ad3ea6c86b6919f5817cd48505a15 # Parent 8a0a93d6b4c3b9c0d4507763f39c77eff9d84736 The code for converting RGB to YUV in bmovl is slow because it uses floating point arithmetic. The attached patch changes it to use integers instead, giving about a 2x performance boost on animations. Jonas Jensen diff -r 8a0a93d6b4c3 -r 67d28a3f918a libmpcodecs/vf_bmovl.c --- a/libmpcodecs/vf_bmovl.c Tue Jan 28 00:25:38 2003 +0000 +++ b/libmpcodecs/vf_bmovl.c Tue Jan 28 00:27:59 2003 +0000 @@ -90,9 +90,9 @@ #define MIN(a,b) ((a) < (b) ? (a) : (b)) #define INRANGE(a,b,c) ( ((a) < (b)) ? (b) : ( ((a) > (c)) ? (c) : (a) ) ) -#define rgb2y(R,G,B) ( (0.257 * R) + (0.504 * G) + (0.098 * B) + 16 ) -#define rgb2u(R,G,B) ( -(0.148 * R) - (0.291 * G) + (0.439 * B) + 128 ) -#define rgb2v(R,G,B) ( (0.439 * R) - (0.368 * G) - (0.071 * B) + 128 ) +#define rgb2y(R,G,B) ( (( 263*R + 516*G + 100*B) >> 10) + 16 ) +#define rgb2u(R,G,B) ( ((-152*R - 298*G + 450*B) >> 10) + 128 ) +#define rgb2v(R,G,B) ( (( 450*R - 376*G - 73*B) >> 10) + 128 ) #define DBG(a) (mp_msg(MSGT_VFILTER, MSGL_DBG2, "DEBUG: %d\n", a))