# HG changeset patch # User diego # Date 1134241261 0 # Node ID 6f07bdc2d4e87639bd179fa30f6d12bbce133ab6 # Parent 770013678d4479c22d7a027147edeadd18d9d38c known bugs with P4 and SSE, small fixes based on a patch by compn < . tempn . @ . twmi . . . rr . . . com . > diff -r 770013678d44 -r 6f07bdc2d4e8 DOCS/xml/en/ports.xml --- a/DOCS/xml/en/ports.xml Sat Dec 10 17:31:04 2005 +0000 +++ b/DOCS/xml/en/ports.xml Sat Dec 10 19:01:01 2005 +0000 @@ -505,11 +505,25 @@ console is rather slow. Redirecting output or using the option has been reported to improve performance on some systems. Direct rendering () may also help. - You can prevent OSD flicker through double buffering with the - option. If playback is jerky, try + If playback is jerky, try . If some of these options help you, you may want to put them in your config file. + + +On Windows the runtime CPU-detection disables SSE support + because of recurring and hard to trace SSE-related crashes. If you + wish to have SSE support, you will have to compile without runtime + CPU-detection. + + +If you have a Pentium 4 and are experiencing a crash using the + realplayer codecs you may need to disable hyperthreading support. + + + + + <application>Cygwin</application>