# HG changeset patch # User reimar # Date 1126285706 0 # Node ID 9dda08ef3e7ce6d253bf28ffdc0ab41fa88d6811 # Parent 31c643d1662663ff046b5fe113f2274d908551ab Set texture border color to avoid weird border colors in some rare cases. diff -r 31c643d16626 -r 9dda08ef3e7c libvo/gl_common.c --- a/libvo/gl_common.c Fri Sep 09 16:43:18 2005 +0000 +++ b/libvo/gl_common.c Fri Sep 09 17:08:26 2005 +0000 @@ -285,6 +285,7 @@ */ void glCreateClearTex(GLenum target, GLenum fmt, GLint filter, int w, int h, char val) { + GLfloat border[4] = {val, val, val, val}; GLenum clrfmt = (fmt == GL_ALPHA) ? GL_ALPHA : GL_LUMINANCE; char *init = (char *)malloc(w * h); memset(init, val, w * h); @@ -296,6 +297,7 @@ glTexParameteri(target, GL_TEXTURE_MAG_FILTER, filter); glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP); + glTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, border); free(init); }