# HG changeset patch # User reimar # Date 1150228520 0 # Node ID a4a6b2cf5022b8d749588c3db84f69a3cd880785 # Parent 9a3d768cb8da64c0edfc28a704776875636f2202 Do not use border for bicubic filter helper texture, since it will cause ATI cards to switch to software mode and be unusable. Double texture size to avoid this causing artefacts. Note: yuv=6 will not be changed, so it will stay unusable with ATI cards unless ATI starts supporting this. diff -r 9a3d768cb8da -r a4a6b2cf5022 libvo/gl_common.c --- a/libvo/gl_common.c Tue Jun 13 08:00:48 2006 +0000 +++ b/libvo/gl_common.c Tue Jun 13 19:55:20 2006 +0000 @@ -621,14 +621,14 @@ } //! to avoid artefacts this should be rather large -#define LOOKUP_BSPLINE_RES (1024) +#define LOOKUP_BSPLINE_RES (2 * 1024) /** * \brief creates the 1D lookup texture needed for fast higher-order filtering * \param unit texture unit to attach texture to */ static void gen_spline_lookup_tex(GLenum unit) { - GLfloat tex[4 * (LOOKUP_BSPLINE_RES + 2)]; - GLfloat *tp = &tex[4]; + GLfloat tex[4 * LOOKUP_BSPLINE_RES]; + GLfloat *tp = tex; int i; for (i = 0; i < LOOKUP_BSPLINE_RES; i++) { float x = (float)(i + 0.5) / LOOKUP_BSPLINE_RES; @@ -636,9 +636,9 @@ tp += 4; } store_weights(0, tex); - store_weights(1, &tex[4 * (LOOKUP_BSPLINE_RES + 1)]); + store_weights(1, &tex[4 * (LOOKUP_BSPLINE_RES - 1)]); ActiveTexture(unit); - glTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA16, LOOKUP_BSPLINE_RES + 2, 1, GL_RGBA, GL_FLOAT, tex); + glTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA16, LOOKUP_BSPLINE_RES, 0, GL_RGBA, GL_FLOAT, tex); glTexParameterf(GL_TEXTURE_1D, GL_TEXTURE_PRIORITY, 1.0); glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);