# HG changeset patch # User kmkaplan # Date 1011128737 0 # Node ID a70ded82ff772401c2cf4512351707b87771b3a5 # Parent 866c74e83b0879a5be62c4aaf27bacada2613f3f Add a third scaling algorithm wich should be faster. Select by defining ANTIALIASING_ALGORITHM for now. diff -r 866c74e83b08 -r a70ded82ff77 spudec.c --- a/spudec.c Tue Jan 15 21:00:20 2002 +0000 +++ b/spudec.c Tue Jan 15 21:05:37 2002 +0000 @@ -1,4 +1,10 @@ -#undef WITH_NO_ANTIALIASING +/* Valid values for ANTIALIASING_ALGORITHM: + 0: none (fastest, most ugly) + 1: aproximate + 2: full (slowest, best looking) + */ +#define ANTIALIASING_ALGORITHM 1 + /* SPUdec.c Skeleton of function spudec_process_controll() is from xine sources. Further works: @@ -417,7 +423,8 @@ memset(spu->scaled_image + y * spu->scaled_stride + spu->scaled_width, 0, spu->scaled_stride - spu->scaled_width); } -#ifdef WITH_NO_ANTIALIASING +#if ANTIALIASING_ALGORITHM == 0 + /* no antialiasing */ for (y = 0; y < spu->scaled_height; ++y) { int unscaled_y = y * 0x100 / scaley; int strides = spu->stride * unscaled_y; @@ -428,8 +435,47 @@ spu->scaled_aimage[scaled_strides + x] = spu->aimage[strides + unscaled_x]; } } +#elif ANTIALIASING_ALGORITHM == 1 + { + /* Intermediate antialiasing. */ + for (y = 0; y < spu->scaled_height; ++y) { + const unsigned int unscaled_top = y * spu->orig_frame_height / dys; + unsigned int unscaled_bottom = (y + 1) * spu->orig_frame_height / dys; + if (unscaled_bottom >= spu->height) + unscaled_bottom = spu->height - 1; + for (x = 0; x < spu->scaled_width; ++x) { + const unsigned int unscaled_left = x * spu->orig_frame_width / dxs; + unsigned int unscaled_right = (x + 1) * spu->orig_frame_width / dxs; + unsigned int color = 0; + unsigned int alpha = 0; + unsigned int walkx, walky; + unsigned int base, tmp; + if (unscaled_right >= spu->width) + unscaled_right = spu->width - 1; + for (walky = unscaled_top; walky <= unscaled_bottom; ++walky) + for (walkx = unscaled_left; walkx <= unscaled_right; ++walkx) { + base = walky * spu->stride + walkx; + tmp = canon_alpha(spu->aimage[base]); + alpha += tmp; + color += tmp * spu->image[base]; + } + base = y * spu->scaled_stride + x; + spu->scaled_image[base] = alpha ? color / alpha : 0; + spu->scaled_aimage[base] = + alpha * (1 + unscaled_bottom - unscaled_top) * (1 + unscaled_right - unscaled_left); + /* spu->scaled_aimage[base] = + alpha * dxs * dys / spu->orig_frame_width / spu->orig_frame_height; */ + if (spu->scaled_aimage[base]) { + spu->scaled_aimage[base] = 256 - spu->scaled_aimage[base]; + if (spu->scaled_aimage[base] + spu->scaled_image[base] > 255) + spu->scaled_image[base] = 256 - spu->scaled_aimage[base]; + } + } + } + } #else { + /* Best antialiasing. Very slow. */ /* Any pixel (x, y) represents pixels from the original rectangular region comprised between the columns unscaled_y and unscaled_y + 0x100 / scaley and the rows @@ -584,7 +630,7 @@ } /* Finally mix these transparency and brightness information suitably */ base = spu->scaled_stride * y + x; - spu->scaled_image[base] = color / alpha; + spu->scaled_image[base] = alpha > 0 ? color / alpha : 0; spu->scaled_aimage[base] = alpha * scalex * scaley / 0x10000; if (spu->scaled_aimage[base]) { spu->scaled_aimage[base] = 256 - spu->scaled_aimage[base];