# HG changeset patch # User diego # Date 1097281450 0 # Node ID b158faf16c92d74e3ca59bdd540e2848bf139c67 # Parent d1ff5291daed859ff4b2240ea961bcf598b2f405 consistency fix, typos and better wording as suggested by Loren Merritt diff -r d1ff5291daed -r b158faf16c92 DOCS/man/en/mplayer.1 --- a/DOCS/man/en/mplayer.1 Fri Oct 08 21:28:19 2004 +0000 +++ b/DOCS/man/en/mplayer.1 Sat Oct 09 00:24:10 2004 +0000 @@ -2533,9 +2533,8 @@ Number of lines copied to texture in one piece (default: 4). 0 for whole image. .IPs (no)osd -Enable or disable support for OSD rendering via OpenGL. +Enable or disable support for OSD rendering via OpenGL (default: enabled). Mostly for testing, you should use \-osdlevel 0 to disable OSD. -Default: enabled .RE .PD 1 . @@ -6037,22 +6036,22 @@ .TP .B ildctcmp=<0\-2000> Sets the comparison function for interlaced dct decision -(see mpcmp for available comparison functions). +(see mbcmp for available comparison functions). . .TP .B precmp=<0\-2000> Sets the comparison function for motion estimation pre pass -(see mpcmp for available comparison functions) (default: 0). +(see mbcmp for available comparison functions) (default: 0). . .TP .B cmp=<0\-2000> Sets the comparison function for full pel motion estimation -(see mpcmp for available comparison functions) (default: 0). +(see mbcmp for available comparison functions) (default: 0). . .TP .B subcmp=<0\-2000> Sets the comparison function for sub pel motion estimation -(see mpcmp for available comparison functions) (default: 0). +(see mbcmp for available comparison functions) (default: 0). . .TP .B nssew=<0\-100> @@ -6795,8 +6794,8 @@ when it would exceed keyint. Good values of scenecut may find a better location for the I-frame. Large values use more I-frames than necessary, thus wasting bits. --1 disables scene-cut detection, so I-frames are being inserted only every -other keyint frames, even when a scene cut happends. +-1 disables scene-cut detection, so I-frames are inserted only once +every other keyint frames, even if a scene-cut occurs earlier. This isn't recommended and wastes bitrate as scenecuts encoded as P-frames are just as big as I-frames, but don't reset the "keyint counter". .