# HG changeset patch # User eugeni # Date 1177110989 0 # Node ID b4db05aea29ee040bc4db849f1c41a5b56778a2d # Parent 91076557ab8128424cc8eb5e896ceb4b163621be Fill bitmap_hash_key during parsing stage, call get_bitmap_glyph() much later. diff -r 91076557ab81 -r b4db05aea29e libass/ass_render.c --- a/libass/ass_render.c Fri Apr 20 23:14:12 2007 +0000 +++ b/libass/ass_render.c Fri Apr 20 23:16:29 2007 +0000 @@ -1277,25 +1277,11 @@ * \param advance advance vector of the extracted glyph * \return 0 on success */ -static void get_bitmap_glyph(int symbol, glyph_info_t* info, FT_Vector* advance) +static void get_bitmap_glyph(glyph_info_t* info) { bitmap_hash_val_t* val; bitmap_hash_key_t* key = &(info->hash_key); - key->font = render_context.font; - key->size = render_context.font_size; - key->ch = symbol; - key->outline = (render_context.border * 0xFFFF); // convert to 16.16 - key->scale_x = (render_context.scale_x * 0xFFFF); - key->scale_y = (render_context.scale_y * 0xFFFF); - key->frx = (render_context.frx * 0xFFFF); - key->fry = (render_context.fry * 0xFFFF); - key->frz = (render_context.frz * 0xFFFF); - key->advance = *advance; - key->bold = render_context.bold; - key->italic = render_context.italic; - key->be = render_context.be; - val = cache_find_bitmap(key); /* val = 0; */ @@ -1760,7 +1746,6 @@ } get_outline_glyph(code, text_info.glyphs + text_info.length, &shift); - get_bitmap_glyph(code, text_info.glyphs + text_info.length, &shift); text_info.glyphs[text_info.length].pos.x = pen.x >> 6; text_info.glyphs[text_info.length].pos.y = pen.y >> 6; @@ -1792,6 +1777,21 @@ text_info.glyphs[text_info.length].asc *= render_context.scale_y; text_info.glyphs[text_info.length].desc *= render_context.scale_y; + // fill bitmap_hash_key + text_info.glyphs[text_info.length].hash_key.font = render_context.font; + text_info.glyphs[text_info.length].hash_key.size = render_context.font_size; + text_info.glyphs[text_info.length].hash_key.outline = render_context.border * 0xFFFF; + text_info.glyphs[text_info.length].hash_key.scale_x = render_context.scale_x * 0xFFFF; + text_info.glyphs[text_info.length].hash_key.scale_y = render_context.scale_y * 0xFFFF; + text_info.glyphs[text_info.length].hash_key.frx = render_context.frx * 0xFFFF; + text_info.glyphs[text_info.length].hash_key.fry = render_context.fry * 0xFFFF; + text_info.glyphs[text_info.length].hash_key.frz = render_context.frz * 0xFFFF; + text_info.glyphs[text_info.length].hash_key.bold = render_context.bold; + text_info.glyphs[text_info.length].hash_key.italic = render_context.italic; + text_info.glyphs[text_info.length].hash_key.ch = code; + text_info.glyphs[text_info.length].hash_key.advance = shift; + text_info.glyphs[text_info.length].hash_key.be = render_context.be; + text_info.length++; render_context.effect_type = EF_NONE; @@ -1926,6 +1926,9 @@ render_context.clip_y1 = y2scr(render_context.clip_y1); } + for (i = 0; i < text_info.length; ++i) + get_bitmap_glyph(text_info.glyphs + i); + // rotate glyphs if needed { FT_Vector center;