# HG changeset patch # User reimar # Date 1273364206 0 # Node ID cca95ca6f52bb54de225dbba49275056ed7273ef # Parent 22779f940406c3cc313b21559809599c507367cb Handle chroma texture size becoming 0, e.g. due to bad rounding. diff -r 22779f940406 -r cca95ca6f52b libvo/gl_common.c --- a/libvo/gl_common.c Fri May 07 21:59:18 2010 +0000 +++ b/libvo/gl_common.c Sun May 09 00:16:46 2010 +0000 @@ -528,8 +528,11 @@ int w, int h, unsigned char val) { GLfloat fval = (GLfloat)val / 255.0; GLfloat border[4] = {fval, fval, fval, fval}; - int stride = w * glFmt2bpp(format, type); + int stride; char *init; + if (w == 0) w = 1; + if (h == 0) h = 1; + stride = w * glFmt2bpp(format, type); if (!stride) return; init = malloc(stride * h); memset(init, val, stride * h); @@ -1421,6 +1424,8 @@ void glSetupYUVConversion(gl_conversion_params_t *params) { float uvcos = params->csp_params.saturation * cos(params->csp_params.hue); float uvsin = params->csp_params.saturation * sin(params->csp_params.hue); + if (params->chrom_texw == 0) params->chrom_texw = 1; + if (params->chrom_texh == 0) params->chrom_texh = 1; switch (YUV_CONVERSION(params->type)) { case YUV_CONVERSION_COMBINERS: glSetupYUVCombiners(uvcos, uvsin);