# HG changeset patch # User diego # Date 1236447694 0 # Node ID e5171567fe6cb565e1c0e585fff8b44b5c140f8f # Parent 93652f17d5673981f1f7a728798aac34f9a5762f cosmetics: spelling fixes diff -r 93652f17d567 -r e5171567fe6c libvo/vo_macosx.m --- a/libvo/vo_macosx.m Sat Mar 07 13:45:48 2009 +0000 +++ b/libvo/vo_macosx.m Sat Mar 07 17:41:34 2009 +0000 @@ -95,7 +95,7 @@ static vo_info_t info = { - "Mac OSX Core Video", + "Mac OS X Core Video", "macosx", "Nicolas Plourde ", "" @@ -127,7 +127,7 @@ } else { - mp_msg(MSGT_VO, MSGL_FATAL, "Get device error: Device ID %d do not exist, falling back to main device.\n", screen_id); + mp_msg(MSGT_VO, MSGL_FATAL, "Get device error: Device ID %d does not exist, falling back to main device.\n", screen_id); screen_handle = [screen_array objectAtIndex:0]; screen_id = -1; } @@ -212,7 +212,7 @@ return 1; } - //connnect to mplayerosx + //connect to mplayerosx mplayerosxProxy=[NSConnection rootProxyForConnectionWithRegisteredName:[NSString stringWithCString:buffer_name] host:nil]; if ([mplayerosxProxy conformsToProtocol:@protocol(MPlayerOSXVOProto)]) { [mplayerosxProxy setProtocolForProxy:@protocol(MPlayerOSXVOProto)]; @@ -357,7 +357,7 @@ "Example: mplayer -vo macosx:device_id=1:shared_buffer:buffer_name=mybuff\n" "\nOptions:\n" " device_id=<0-...>\n" - " Set screen device id for fullscreen.\n" + " Set screen device ID for fullscreen.\n" " shared_buffer\n" " Write output to a shared memory buffer instead of displaying it.\n" " buffer_name=\n" @@ -808,7 +808,7 @@ curTime = TickCount()/60; - //auto hide mouse cursor (and future on-screen control?) + //automatically hide mouse cursor (and future on-screen control?) if(isFullscreen && !mouseHide && !isRootwin) { if( ((curTime - lastMouseHide) >= 5) || (lastMouseHide == 0) ) @@ -959,8 +959,8 @@ return; [NSApp sendEvent:event]; // Without SDL's bootstrap code (include SDL.h in mplayer.c), - // on Leopard, we got trouble to get the play window auto focused - // when app is actived. Following code fix this problem. + // on Leopard, we have trouble to get the play window automatically focused + // when the app is actived. The Following code fix this problem. #ifndef CONFIG_SDL if (isLeopardOrLater && [event type] == NSAppKitDefined && [event subtype] == NSApplicationActivatedEventType) {