# HG changeset patch # User eugeni # Date 1177109802 0 # Node ID e7d38f99a8b38d00a1e657a87e30ee56275bd2dd # Parent 7eb66492a37d45b723ab537638137c583c419827 Add perspective projection. diff -r 7eb66492a37d -r e7d38f99a8b3 libass/ass_render.c --- a/libass/ass_render.c Fri Apr 20 22:55:28 2007 +0000 +++ b/libass/ass_render.c Fri Apr 20 22:56:42 2007 +0000 @@ -1589,6 +1589,18 @@ a[2] = 0.; a[3] = 1.; transform_point_3d(a, m, b); + /* Apply perspective projection with the following matrix: + 2500 0 0 0 + 0 2500 0 0 + 0 0 0 0 + 0 0 8 2500 + where 2500 is camera distance, 8 - z-axis scale. + Camera is always located in (org_x, org_y, -2500). This means + that different subtitle events can be displayed at the same time + using different cameras. */ + b[0] *= 2500; + b[1] *= 2500; + b[3] = 8 * b[2] + 2500; if (b[3] < 0.001 && b[3] > -0.001) b[3] = b[3] < 0. ? -0.001 : 0.001; v->x = double_to_d6(b[0] / b[3]);