# HG changeset patch # User reimar # Date 1124027054 0 # Node ID ede5b4afd2627cf42130cfa7530673b23aebca3b # Parent 917079aa9fee1583d41c09a5a35927dc4bfb3574 Helper function for drawing texture and general cleanup of vo_gl2.c diff -r 917079aa9fee -r ede5b4afd262 libvo/gl_common.c --- a/libvo/gl_common.c Sun Aug 14 10:30:18 2005 +0000 +++ b/libvo/gl_common.c Sun Aug 14 13:44:14 2005 +0000 @@ -345,6 +345,38 @@ glTexSubImage2D(target, 0, x, y, w, y_max - y, format, type, data); } +/** + * \brief draw a texture part at given 2D coordinates + * \param x screen top coordinate + * \param y screen left coordinate + * \param w screen width coordinate + * \param h screen height coordinate + * \param tx texture top coordinate in pixels + * \param ty texture left coordinate in pixels + * \param tw texture part width in pixels + * \param th texture part height in pixels + * \param sx width of texture in pixels + * \param sy height of texture in pixels + * \param rect_tex whether this texture uses texture_rectangle extension + */ +void glDrawTex(GLfloat x, GLfloat y, GLfloat w, GLfloat h, + GLfloat tx, GLfloat ty, GLfloat tw, GLfloat th, + int sx, int sy, int rect_tex) { + if (!rect_tex) { + tx /= sx; ty /= sy; tw /= sx; th /= sy; + } + glBegin(GL_QUADS); + glTexCoord2f(tx, ty); + glVertex2f(x, y); + glTexCoord2f(tx, ty + th); + glVertex2f(x, y + h); + glTexCoord2f(tx + tw, ty + th); + glVertex2f(x + w, y + h); + glTexCoord2f(tx + tw, ty); + glVertex2f(x + w, y); + glEnd(); +} + #ifdef GL_WIN32 static void *w32gpa(const GLubyte *procName) { return wglGetProcAddress(procName); diff -r 917079aa9fee -r ede5b4afd262 libvo/gl_common.h --- a/libvo/gl_common.h Sun Aug 14 10:30:18 2005 +0000 +++ b/libvo/gl_common.h Sun Aug 14 13:44:14 2005 +0000 @@ -66,6 +66,9 @@ void glUploadTex(GLenum target, GLenum format, GLenum type, const char *data, int stride, int x, int y, int w, int h, int slice); +void glDrawTex(GLfloat x, GLfloat y, GLfloat w, GLfloat h, + GLfloat tx, GLfloat ty, GLfloat tw, GLfloat th, + int sx, int sy, int rect_tex); //! could not set new window, will continue drawing into the old one. #define SET_WINDOW_FAILED -1 diff -r 917079aa9fee -r ede5b4afd262 libvo/vo_gl.c --- a/libvo/vo_gl.c Sun Aug 14 10:30:18 2005 +0000 +++ b/libvo/vo_gl.c Sun Aug 14 13:44:14 2005 +0000 @@ -307,15 +307,8 @@ int i; // initialize to 8 to avoid special-casing on alignment int sx = 8, sy = 8; - GLfloat xcov, ycov; GLint scale_type = (scaled_osd) ? GL_LINEAR : GL_NEAREST; texSize(w, h, &sx, &sy); - xcov = (GLfloat) w / (GLfloat) sx; - ycov = (GLfloat) h / (GLfloat) sy; - if (use_rectangle == 1) { - xcov = w; - ycov = h; - } if (osdtexCnt >= MAX_OSD_PARTS) { mp_msg(MSGT_VO, MSGL_ERR, "Too many OSD parts, contact the developers!\n"); @@ -352,30 +345,12 @@ // render alpha glBlendFunc(GL_ZERO, GL_SRC_ALPHA); BindTexture(gl_target, osdatex[osdtexCnt]); - glBegin(GL_QUADS); - glTexCoord2f (0, 0); - glVertex2f (x0, y0); - glTexCoord2f (0, ycov); - glVertex2f (x0, y0 + h); - glTexCoord2f (xcov, ycov); - glVertex2f (x0 + w, y0 + h); - glTexCoord2f (xcov, 0); - glVertex2f (x0 + w, y0); - glEnd(); + glDrawTex(x0, y0, w, h, 0, 0, w, h, sx, sy, use_rectangle == 1); #endif // render OSD glBlendFunc (GL_ONE, GL_ONE); BindTexture(gl_target, osdtex[osdtexCnt]); - glBegin(GL_QUADS); - glTexCoord2f (0, 0); - glVertex2f (x0, y0); - glTexCoord2f (0, ycov); - glVertex2f (x0, y0 + h); - glTexCoord2f (xcov, ycov); - glVertex2f (x0 + w, y0 + h); - glTexCoord2f (xcov, 0); - glVertex2f (x0 + w, y0); - glEnd(); + glDrawTex(x0, y0, w, h, 0, 0, w, h, sx, sy, use_rectangle == 1); glEndList(); osdtexCnt++; @@ -405,22 +380,13 @@ static void flip_page(void) { - int tc_x = 1, tc_y = 1; - if (use_rectangle == 1) { - tc_x = texture_width; - tc_y = texture_height; - } - // glEnable(GL_TEXTURE_2D); // glBindTexture(GL_TEXTURE_2D, texture_id); glColor3f(1,1,1); - glBegin(GL_QUADS); - glTexCoord2f(0,0);glVertex2i(0,0); - glTexCoord2f(0,tc_y);glVertex2i(0,texture_height); - glTexCoord2f(tc_x,tc_y);glVertex2i(texture_width,texture_height); - glTexCoord2f(tc_x,0);glVertex2i(texture_width,0); - glEnd(); + glDrawTex(0, 0, texture_width, texture_height, + 0, 0, texture_width, texture_height, + texture_width, texture_height, use_rectangle == 1); if (osdtexCnt > 0) { // set special rendering parameters diff -r 917079aa9fee -r ede5b4afd262 libvo/vo_gl2.c --- a/libvo/vo_gl2.c Sun Aug 14 10:30:18 2005 +0000 +++ b/libvo/vo_gl2.c Sun Aug 14 13:44:14 2005 +0000 @@ -70,7 +70,6 @@ static uint32_t texture_width; static uint32_t texture_height; static int texnumx, texnumy, raw_line_len; -static GLfloat texpercx, texpercy; static struct TexSquare * texgrid = NULL; static GLint gl_internal_format; static int rgb_sz, r_sz, g_sz, b_sz, a_sz; @@ -92,22 +91,11 @@ GLubyte *texture; GLuint texobj; int isTexture; - GLfloat fx1, fy1, fx2, fy2, fx3, fy3, fx4, fy4; - GLfloat xcov, ycov; + GLfloat fx, fy, fw, fh; int isDirty; int dirtyXoff, dirtyYoff, dirtyWidth, dirtyHeight; }; -static void resetTexturePointers(unsigned char *imageSource); - -static void CalcFlatPoint(int x,int y,GLfloat *px,GLfloat *py) -{ - *px=(float)x*texpercx; - if(*px>1.0) *px=1.0; - *py=(float)y*texpercy; - if(*py>1.0) *py=1.0; -} - static GLint getInternalFormat() { #ifdef GL_WIN32 @@ -161,20 +149,21 @@ static int initTextures() { struct TexSquare *tsq=0; - int e_x, e_y, s, i=0; + GLfloat texpercx, texpercy; + int s, i=0; int x=0, y=0; GLint format=0; GLenum err; /* achieve the 2**e_x:=texture_width, 2**e_y:=texture_height */ - e_x=0; s=1; + s=1; while (s texture_height) - { - e_x--; - texture_width = 1; - for (i = e_x; i > 0; i--) - texture_width *= 2; - } + texture_width /= 2; else - { - e_y--; - texture_height = 1; - for (i = e_y; i > 0; i--) - texture_height *= 2; - } + texture_height /= 2; mp_msg (MSGT_VO, MSGL_V, "[%dx%d] !\n", texture_height, texture_width); @@ -235,12 +214,7 @@ /* Allocate the texture memory */ texpercx = (GLfloat) texture_width / (GLfloat) image_width; - if (texpercx > 1.0) - texpercx = 1.0; - texpercy = (GLfloat) texture_height / (GLfloat) image_height; - if (texpercy > 1.0) - texpercy = 1.0; if (texgrid) free(texgrid); @@ -253,28 +227,16 @@ (int) texnumx, (int) texture_width, (int) texnumy, (int) texture_height); + tsq = texgrid; for (y = 0; y < texnumy; y++) { for (x = 0; x < texnumx; x++) { - tsq = texgrid + y * texnumx + x; - if (x == texnumx - 1 && image_width % texture_width) - tsq->xcov = - (GLfloat) (image_width % texture_width) / (GLfloat) texture_width; - else - tsq->xcov = 1.0; - - if (y == texnumy - 1 && image_height % texture_height) - tsq->ycov = - (GLfloat) (image_height % texture_height) / (GLfloat) texture_height; - else - tsq->ycov = 1.0; - - CalcFlatPoint (x, y, &(tsq->fx1), &(tsq->fy1)); - CalcFlatPoint (x + 1, y, &(tsq->fx2), &(tsq->fy2)); - CalcFlatPoint (x + 1, y + 1, &(tsq->fx3), &(tsq->fy3)); - CalcFlatPoint (x, y + 1, &(tsq->fx4), &(tsq->fy4)); + tsq->fx = x * texpercx; + tsq->fy = y * texpercy; + tsq->fw = texpercx; + tsq->fh = texpercy; tsq->isDirty=GL_TRUE; tsq->isTexture=GL_FALSE; @@ -298,24 +260,14 @@ tsq->isTexture=GL_TRUE; } - glTexImage2D (GL_TEXTURE_2D, 0, - gl_internal_format, - texture_width, texture_height, - 0, gl_bitmap_format, gl_bitmap_type, NULL); - - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_PRIORITY, 1.0); - - glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - - glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); - glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); + glCreateClearTex(GL_TEXTURE_2D, gl_internal_format, GL_LINEAR, + texture_width, texture_height, 0); glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); + tsq++; } /* for all texnumx */ } /* for all texnumy */ - resetTexturePointers (ImageData); return 0; } @@ -488,7 +440,7 @@ static void drawTextureDisplay () { - struct TexSquare *square; + struct TexSquare *square = texgrid; int x, y/*, xoff=0, yoff=0, wd, ht*/; GLenum err; @@ -498,8 +450,6 @@ { for (x = 0; x < texnumx; x++) { - square = texgrid + y * texnumx + x; - if(square->isTexture==GL_FALSE) { mp_msg (MSGT_VO, MSGL_V, "[gl2] ain't a texture(update): texnum x=%d, y=%d, texture=%d\n", @@ -538,27 +488,10 @@ mp_msg (MSGT_VO, MSGL_DBG2, "[gl2] glTexSubImage2D texnum x=%d, y=%d, %d/%d - %d/%d\n", x, y, square->dirtyXoff, square->dirtyYoff, square->dirtyWidth, square->dirtyHeight); - glBegin(GL_QUADS); - - glTexCoord2f (0, 0); - glVertex2f (square->fx1, square->fy1); - - glTexCoord2f (0, square->ycov); - glVertex2f (square->fx4, square->fy4); - - glTexCoord2f (square->xcov, square->ycov); - glVertex2f (square->fx3, square->fy3); - - glTexCoord2f (square->xcov, 0); - glVertex2f (square->fx2, square->fy2); - - glEnd(); -/* -#ifndef NDEBUG - fprintf (stdout, "[gl2] GL_QUADS texnum x=%d, y=%d, %f/%f %f/%f %f/%f %f/%f\n\n", x, y, square->fx1, square->fy1, square->fx4, square->fy4, - square->fx3, square->fy3, square->fx2, square->fy2); -#endif -*/ + glDrawTex(square->fx, square->fy, square->fw, square->fh, + 0, 0, texture_width, texture_height, + texture_width, texture_height, 0); + square++; } /* for all texnumx */ } /* for all texnumy */ @@ -776,12 +709,6 @@ static int initGl(uint32_t d_width, uint32_t d_height) { - ImageData=malloc(image_width*image_height*image_bytes); - memset(ImageData,128,image_width*image_height*image_bytes); - - texture_width=image_width; - texture_height=image_height; - if (initTextures() < 0) return -1; @@ -815,9 +742,6 @@ drawTextureDisplay (); - free (ImageData); - ImageData = NULL; - return 0; } @@ -998,40 +922,13 @@ return 0; } -static inline uint32_t -draw_frame_x11_bgr(uint8_t *src[]) -{ - resetTexturePointers((unsigned char *)src[0]); - ImageData=(unsigned char *)src[0]; - - // for(i=0;i