# HG changeset patch # User reimar # Date 1363447095 0 # Node ID f464ea910bd2c9b994148f1e68c3b56ae3242a39 # Parent dfc7a72eb50f84ac296ec7ea065991592501310b Better compatibility with more restricted GL headers. diff -r dfc7a72eb50f -r f464ea910bd2 libvo/gl_common.c --- a/libvo/gl_common.c Sat Mar 16 15:17:26 2013 +0000 +++ b/libvo/gl_common.c Sat Mar 16 15:18:15 2013 +0000 @@ -67,7 +67,7 @@ void (GLAPIENTRY *mpglColor4ub)(GLubyte, GLubyte, GLubyte, GLubyte); void (GLAPIENTRY *mpglColor4f)(GLfloat, GLfloat, GLfloat, GLfloat); void (GLAPIENTRY *mpglClearColor)(GLclampf, GLclampf, GLclampf, GLclampf); -void (GLAPIENTRY *mpglClearDepth)(GLclampd); +void (GLAPIENTRY *mpglClearDepthf)(GLclampf); void (GLAPIENTRY *mpglDepthFunc)(GLenum); void (GLAPIENTRY *mpglEnable)(GLenum); void (GLAPIENTRY *mpglDisable)(GLenum); @@ -92,6 +92,7 @@ void (GLAPIENTRY *mpglColorMaterial)(GLenum, GLenum); void (GLAPIENTRY *mpglShadeModel)(GLenum); void (GLAPIENTRY *mpglGetIntegerv)(GLenum, GLint *); +static void (GLAPIENTRY *mpglGetTexLevelParameteriv)(GLenum, GLint, GLenum, GLint *); void (GLAPIENTRY *mpglColorMask)(GLboolean, GLboolean, GLboolean, GLboolean); /** @@ -430,7 +431,7 @@ DEF_FUNC_DESC(Color4ub), DEF_FUNC_DESC(Color4f), DEF_FUNC_DESC(ClearColor), - DEF_FUNC_DESC(ClearDepth), + DEF_FUNC_DESC(ClearDepthf), DEF_FUNC_DESC(DepthFunc), DEF_FUNC_DESC(Enable), DEF_FUNC_DESC(Disable), @@ -454,6 +455,7 @@ DEF_FUNC_DESC(ColorMaterial), DEF_FUNC_DESC(ShadeModel), DEF_FUNC_DESC(GetIntegerv), + DEF_FUNC_DESC(GetTexLevelParameteriv), DEF_FUNC_DESC(ColorMask), // here start the real extensions @@ -584,7 +586,7 @@ if (format == GL_LUMINANCE && type == GL_UNSIGNED_SHORT) { // ensure we get enough bits GLint bits = 0; - glGetTexLevelParameteriv(target, 0, GL_TEXTURE_LUMINANCE_SIZE, &bits); + mpglGetTexLevelParameteriv(target, 0, GL_TEXTURE_LUMINANCE_SIZE, &bits); if (bits > 0 && bits < 14 && (use_depth_l16 || HAVE_BIGENDIAN)) { fmt = GL_DEPTH_COMPONENT16; format = GL_DEPTH_COMPONENT; diff -r dfc7a72eb50f -r f464ea910bd2 libvo/gl_common.h --- a/libvo/gl_common.h Sat Mar 16 15:17:26 2013 +0000 +++ b/libvo/gl_common.h Sat Mar 16 15:18:15 2013 +0000 @@ -250,7 +250,7 @@ extern void (GLAPIENTRY *mpglColor4ub)(GLubyte, GLubyte, GLubyte, GLubyte); extern void (GLAPIENTRY *mpglColor4f)(GLfloat, GLfloat, GLfloat, GLfloat); extern void (GLAPIENTRY *mpglClearColor)(GLclampf, GLclampf, GLclampf, GLclampf); -extern void (GLAPIENTRY *mpglClearDepth)(GLclampd); +extern void (GLAPIENTRY *mpglClearDepthf)(GLclampf); extern void (GLAPIENTRY *mpglDepthFunc)(GLenum); extern void (GLAPIENTRY *mpglEnable)(GLenum); extern void (GLAPIENTRY *mpglDisable)(GLenum); diff -r dfc7a72eb50f -r f464ea910bd2 libvo/gl_compat.h --- a/libvo/gl_compat.h Sat Mar 16 15:17:26 2013 +0000 +++ b/libvo/gl_compat.h Sat Mar 16 15:18:15 2013 +0000 @@ -35,6 +35,127 @@ #endif #endif +// base OpenGL defines +#ifndef GL_NONE +#define GL_NONE 0 +#endif + +#ifndef GL_QUADS +#define GL_QUADS 0x0007 +#endif + +#ifndef GL_FRONT_LEFT +#define GL_FRONT_LEFT 0x0400 +#endif +#ifndef GL_FRONT_RIGHT +#define GL_FRONT_RIGHT 0x0401 +#endif +#ifndef GL_BACK_LEFT +#define GL_BACK_LEFT 0x0402 +#endif +#ifndef GL_BACK_RIGHT +#define GL_BACK_RIGHT 0x0403 +#endif + +#ifndef GL_DRAW_BUFFER +#define GL_DRAW_BUFFER 0x0C01 +#endif +#ifndef GL_UNPACK_ROW_LENGTH +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#endif + +#ifndef GL_TEXTURE_1D +#define GL_TEXTURE_1D 0x0DE0 +#endif +#ifndef GL_TEXTURE_BORDER_COLOR +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#endif +#ifndef GL_COMPILE +#define GL_COMPILE 0x1300 +#endif +#ifndef GL_CLAMP +#define GL_CLAMP 0x2900 +#endif + +#ifndef GL_INT +#define GL_INT 0x1404 +#endif +#ifndef GL_2_BYTES +#define GL_2_BYTES 0x1407 +#endif +#ifndef GL_3_BYTES +#define GL_3_BYTES 0x1408 +#endif +#ifndef GL_4_BYTES +#define GL_4_BYTES 0x1409 +#endif +#ifndef GL_DOUBLE +#define GL_DOUBLE 0x140A +#endif + +#ifndef GL_COLOR_INDEX +#define GL_COLOR_INDEX 0x1900 +#endif +#ifndef GL_RED +#define GL_RED 0x1903 +#endif +#ifndef GL_GREEN +#define GL_GREEN 0x1904 +#endif +#ifndef GL_BLUE +#define GL_BLUE 0x1905 +#endif +#ifndef GL_R3_G3_B2 +#define GL_R3_G3_B2 0x2A10 +#endif +#ifndef GL_LUMINANCE8 +#define GL_LUMINANCE8 0x8040 +#endif +#ifndef GL_RGB4 +#define GL_RGB4 0x804F +#endif +#ifndef GL_RGB5 +#define GL_RGB5 0x8050 +#endif +#ifndef GL_RGB8 +#define GL_RGB8 0x8051 +#endif +#ifndef GL_RGB10 +#define GL_RGB10 0x8052 +#endif +#ifndef GL_RGB12 +#define GL_RGB12 0x8053 +#endif +#ifndef GL_RGB16 +#define GL_RGB16 0x8054 +#endif +#ifndef GL_RGBA2 +#define GL_RGBA2 0x8055 +#endif +#ifndef GL_RGBA4 +#define GL_RGBA4 0x8056 +#endif +#ifndef GL_RGB5_A1 +#define GL_RGB5_A1 0x8057 +#endif +#ifndef GL_RGBA8 +#define GL_RGBA8 0x8058 +#endif +#ifndef GL_RGB10_A2 +#define GL_RGB10_A2 0x8059 +#endif +#ifndef GL_RGBA12 +#define GL_RGBA12 0x805A +#endif +#ifndef GL_RGBA16 +#define GL_RGBA16 0x805B +#endif + +#ifndef GL_TEXTURE_PRIORITY +#define GL_TEXTURE_PRIORITY 0x8066 +#endif + + /** * \defgroup glextdefines OpenGL extension defines * diff -r dfc7a72eb50f -r f464ea910bd2 libvo/matrixview.c --- a/libvo/matrixview.c Sat Mar 16 15:17:26 2013 +0000 +++ b/libvo/matrixview.c Sat Mar 16 15:18:15 2013 +0000 @@ -278,7 +278,7 @@ mpglClearColor(0.0f, 0.0f, 0.0f, 0.0f); // Depth to clear depth buffer to; type of test. - mpglClearDepth(1.0); + mpglClearDepthf(1.0); mpglDepthFunc(GL_LESS); // Enables Smooth Color Shading; try GL_FLAT for (lack of) fun. diff -r dfc7a72eb50f -r f464ea910bd2 libvo/vo_gl.c --- a/libvo/vo_gl.c Sat Mar 16 15:17:26 2013 +0000 +++ b/libvo/vo_gl.c Sat Mar 16 15:18:15 2013 +0000 @@ -195,13 +195,13 @@ ass_border_x = ass_border_y = 0; if (aspect_scaling() && use_aspect) { int new_w, new_h; - GLdouble scale_x, scale_y; + double scale_x, scale_y; aspect(&new_w, &new_h, A_WINZOOM); panscan_calc_windowed(); new_w += vo_panscan_x; new_h += vo_panscan_y; - scale_x = (GLdouble)new_w / (GLdouble)x; - scale_y = (GLdouble)new_h / (GLdouble)y; + scale_x = (double)new_w / (double)x; + scale_y = (double)new_h / (double)y; matrix[0] *= scale_x; matrix[12] *= scale_x; matrix[5] *= scale_y;