Mercurial > mplayer.hg
changeset 9083:0704ccc47abf
Brought this file mostly in line with the MPlayer docs coding style.
Code indented, all tags closed, attributes quoted, whitespace added.
Translators: No pressing need to touch this file, no textual changes.
author | diego |
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date | Sat, 25 Jan 2003 03:19:38 +0000 |
parents | 792417cde97a |
children | 251e6cd8f81b |
files | DOCS/skin.html |
diffstat | 1 files changed, 523 insertions(+), 614 deletions(-) [+] |
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--- a/DOCS/skin.html Sat Jan 25 01:22:26 2003 +0000 +++ b/DOCS/skin.html Sat Jan 25 03:19:38 2003 +0000 @@ -1,23 +1,24 @@ <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> + <head> -<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> -<title>Creating Skins - MPlayer - The Movie Player for Linux</title> + <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> + <title>Creating Skins - MPlayer - The Movie Player for Linux</title> <link rel="stylesheet" type="text/css" href="default.css"> -<style type="text/css"> -em.note {color: green; - font-style: normal;} -em.warn {color: red; - font-style: normal;} -</style> + <style type="text/css"> + em.note {color: green; + font-style: normal;} + em.warn {color: red; + font-style: normal;} + </style> </head> <body> <h1>Appendix D - MPlayer skin format</h1> -The purpose of this document is to describe the MPlayer skin format. -The information contained here might be wrong, for +<p>The purpose of this document is to describe the MPlayer skin format. + The information contained here might be wrong, for</p> <ol type="a"> <li>It is not me who wrote the GUI.</li> @@ -25,41 +26,37 @@ <li>I might be wrong.</li> </ol> -So do not be surprised if something does not work as described here. +<p>So do not be surprised if something does not work as described here.</p> -<p> -Thanks to <em>Zoltán Ponekker</em> for his help. -</p> +<p>Thanks to <em>Zoltán Ponekker</em> for his help.</p> -<p> -<em>András Mohari <mayday@freemail.hu></em> -</p> +<p><em>András Mohari <mayday@freemail.hu></em></p> <h2><a name="overview">D.1 Overview</a></h2> -It does not really have anything to do with the skin format, but you should -know that MPlayer has <b>no</b> builtin skin, so <b>at least one skin -must be installed in order to be able to use the GUI.</b> +<p>It does not really have anything to do with the skin format, but you should + know that MPlayer has <b>no</b> builtin skin, so <b>at least one skin + must be installed in order to be able to use the GUI.</b></p> <h3><a name="directories">D.1.1 Directories</a></h3> -The directories searched for skins are (in order): +<p>The directories searched for skins are (in order):</p> + <pre> $(DATADIR)/Skin/ $(PREFIX)/share/mplayer/Skin/ ~/.mplayer/Skin/ </pre> -<p> -Note that the first path may vary according to the way MPlayer was -configured (see the <code>--prefix</code> and <code>--datadir</code> arguments -of the <code>configure</code> script). -</p> +<p>Note that the first path may vary according to the way MPlayer was configured + (see the <code>--prefix</code> and <code>--datadir</code> arguments of the + <code>configure</code> script).</p> -Every skin is installed into its own directory under one of the directories -listed above, for example: +<p>Every skin is installed into its own directory under one of the directories + listed above, for example:</p> + <pre> $(PREFIX)/share/mplayer/Skin/default/ </pre> @@ -67,201 +64,173 @@ <h3><a name="images">D.1.2 Image formats</a></h3> -Images must be truecolor (24 or 32 bpp) PNGs. +<p>Images must be truecolor (24 or 32 bpp) PNGs.</p> -<p> -In the main window and in the playbar (see below) you can use images with `transparency': -Regions filled with the color #FF00FF (<font color="#FF00FF">magenta</font>) -are fully transparent when viewed by MPlayer. This means that you can even -have shaped windows if your X server has the XShape extension. -</p> +<p>In the main window and in the playbar (see below) you can use images with + `transparency': Regions filled with the color #FF00FF + (<font color="#FF00FF">magenta</font>) are fully transparent when viewed by + MPlayer. This means that you can even have shaped windows if your X server + has the XShape extension.</p> <h3><a name="components">D.1.3 Skin components</a></h3> -Skins are quite free-format (unlike the fixed-format skins of -Winamp/XMMS, for example), so it is up to you to create something great. +<p>Skins are quite free-format (unlike the fixed-format skins of Winamp/XMMS, + for example), so it is up to you to create something great.</p> -<p> -Currently there are three windows to be decorated: the -<a href="#mainwin">main window</a>, the <a href="#subwindow">subwindow</a>, the -<a href="#mainwin">playbar</a>, and -the <a href="#skinmenu">skin menu</a> (which can be activated by a right -click). -</p> +<p>Currently there are three windows to be decorated: the + <a href="#mainwin">main window</a>, the <a href="#subwindow">subwindow</a>, + the <a href="#mainwin">playbar</a>, and the <a href="#skinmenu">skin menu</a> + (which can be activated by a right click).</p> <ul> -<li> -The <b>main window</b> and/or the <b>playbar</b> is where you can control MPlayer. The background of -the window is an image. Various items can (and must) be -placed in the window: <em>buttons</em>, <em>potmeters</em> (sliders) and -<em>labels</em>. For every item, you must -specify its position and size. + <li><p>The <b>main window</b> and/or the <b>playbar</b> is where you can + control MPlayer. The background of the window is an image. Various items + can (and must) be placed in the window: <em>buttons</em>, <em>potmeters</em> + (sliders) and <em>labels</em>. For every item, you must specify its position + and size.</p> -<p> -A <b>button</b> has three states (pressed, released, -disabled), thus its image must be divided into three parts vertically. -See the <a href="#main.button">button</a> item for details. -</p> + <p>A <b>button</b> has three states (pressed, released, disabled), thus its + image must be divided into three parts vertically. See the + <a href="#main.button">button</a> item for details.</p> -<p> -A <b>potmeter</b> (mainly used for the seek bar and volume/balance -control) can have any number of phases by dividing its image into different -parts below each other. -See <a href="#main.hpotmeter">hpotmeter</a> and -<a href="#main.potmeter">potmeter</a> for details. -</p> + <p>A <b>potmeter</b> (mainly used for the seek bar and volume/balance + control) can have any number of phases by dividing its image into + different parts below each other. See + <a href="#main.hpotmeter">hpotmeter</a> and + <a href="#main.potmeter">potmeter</a> for details.</p> -<p> -<b>Labels</b> are a bit special: The characters needed to draw them are taken -from an image file, and the characters in the image are described -by a <a href="#fonts">font description file</a>. -The latter is a plain text file which specifies -the x,y position and size of each character in the image (the -image file and its font description file form a font <em>together</em>). -See <a href="#main.dlabel">dlabel</a> and <a href="#main.slabel">slabel</a> -for details. -</p> + <p><b>Labels</b> are a bit special: The characters needed to draw them are + taken from an image file, and the characters in the image are described by + a <a href="#fonts">font description file</a>. The latter is a plain text + file which specifies the x,y position and size of each character in the + image (the image file and its font description file form a font + <em>together</em>). See <a href="#main.dlabel">dlabel</a> and + <a href="#main.slabel">slabel</a> for details.</p> -<p> -<em class=note> -<b>Note:</b> all images can have full transparency as described in the -section about <a href="#images">image formats</a>. If the X Server doesn't -support the XShape extension, the parts marked transparent will be black. If -you'd like to use this feature, the width of the main window's background image -must be dividable by 8. -</em> -</p> -</li> + <p><em class="note"><b>Note:</b> all images can have full transparency as + described in the section about <a href="#images">image formats</a>. If the X + server doesn't support the XShape extension, the parts marked transparent + will be black. If you'd like to use this feature, the width of the main + window's background image must be dividable by 8.</em></p> + </li> + + <li>The <b>subwindow</b> is where the movie appears. It can display a + specified image if there is no movie loaded (it is quite boring to have an + empty window :-)) <em class=note><b>Note:</b> transparency is + <b>not allowed</b> here.</em></li> -<li> -The <b>subwindow</b> is where the movie appears. It can display a specified -image if there is no movie loaded (it is quite boring to have an empty -window :-)) -<em class=note><b>Note:</b> transparency -is <b>not allowed</b> here.</em> -</li> + <li><p>The <b>skin menu</b> is just a way to control MPlayer by means of menu + entries. Two images are required for the menu: one of them is the base image + that shows the menu in its normal state, the other one is used to display + the selected entries. When you pop up the menu, the first image is shown. If + you move the mouse over the menu entries, the currently selected entry is + copied from the second image over the menu entry below the mouse pointer + (the second image is never shown as a whole).</p> -<li> -The <b>skin menu</b> is just a way to control MPlayer by means of -menu entries. Two images are required for the menu: one of them is the base -image that shows the menu in its normal state, the other one is used to -display the selected entries. When you pop up the menu, the first image is -shown. If you move the mouse over the menu entries, the currently selected -entry is copied from the second image over the menu entry below the mouse -pointer (the second image is never shown as a whole). -<p> -A menu entry is defined by its position and size in the image (see the -section about the <a href="#skinmenu">skin menu</a> for details). -</p> -</li> + <p>A menu entry is defined by its position and size in the image (see the + section about the <a href="#skinmenu">skin menu</a> for details).</p> + </li> </ul> -<p> -There is an important thing not mentioned yet: For buttons, potmeters and -menu entries to work, MPlayer must know what to do if they are clicked. -This is done by <a href="#guimsg">messages</a> (events). For these items -you must define the messages to be generated when they are clicked. -</p> +<p>There is an important thing not mentioned yet: For buttons, potmeters and + menu entries to work, MPlayer must know what to do if they are clicked. This + is done by <a href="#guimsg">messages</a> (events). For these items you must + define the messages to be generated when they are clicked.</p> + <h3><a name="files">D.1.4 Files</a></h3> -You need the following files to build a skin: +<p>You need the following files to build a skin:</p> + <ul> -<li> -The configuration file named <a href="#skin">skin</a> tells MPlayer how -to put different parts of the skin together and what to do if you click -somewhere in the window. -</li> -<li>The background image for the main window.</li> -<li>Images for the items in the main window (including one or more font -description files needed to draw labels).</li> -<li>The image to be displayed in the subwindow (optional).</li> -<li>Two images for the skin menu (they are needed only if you want to create -a menu).</li> + <li>The configuration file named <a href="#skin">skin</a> tells MPlayer how + to put different parts of the skin together and what to do if you click + somewhere in the window.</li> + <li>The background image for the main window.</li> + <li>Images for the items in the main window (including one or more font + description files needed to draw labels).</li> + <li>The image to be displayed in the subwindow (optional).</li> + <li>Two images for the skin menu (they are needed only if you want to create + a menu).</li> </ul> -With the exception of the skin configuration file, you can name the other -files whatever you want (but note that font description files must have -a <code>.fnt</code> extension). +<p>With the exception of the skin configuration file, you can name the other + files whatever you want (but note that font description files must have + a <code>.fnt</code> extension).</p> <h2><a name="skinfile">D.2 The skin file</a></h2> -<p> -As mentioned above, this is the skin configuration file. -It is line oriented; comment lines start with a '<code>;</code>' character -at the beginning of the line (only spaces and tabs are allowed before the -'<code>;</code>'). -</p> +<p>As mentioned above, this is the skin configuration file. It is line oriented; + comment lines start with a '<code>;</code>' character at the beginning of the + line (only spaces and tabs are allowed before the '<code>;</code>').</p> -<p> -The file is made up of sections. Each section describes the skin for an -application and has the following form: -</p> +<p>The file is made up of sections. Each section describes the skin for an + application and has the following form:</p> -<table border=1 width="100%"><tr bgcolor=silver><td><pre> +<table border="1" width="100%"> + <tr bgcolor="silver"> + <td> +<pre> section = <i>section name</i> . . . end -</pre></td></tr></table> +</pre> + </td> + </tr> +</table> + +<p>Currently there is only one application, so you need only one section: its + name is <b>movieplayer</b>.</p> -<p> -Currently there is only one application, so you need only one section: -its name is <b>movieplayer</b>. -</p> +<p>Within this section each window is described by a block of the following + form:</p> -<p> -Within this section each window is described by a block of the following form: -</p> - -<table border=1 width="100%"><tr bgcolor=silver><td><pre> +<table border="1" width="100%"> + <tr bgcolor="silver"> + <td> +<pre> window = <i>window name</i> . . . end -</pre></td></tr></table> +</pre> + </td> + </tr> +</table> -<p> -where <i>window name</i> can be one of these strings: -</p> +<p>where <i>window name</i> can be one of these strings:</p> <ul> -<li><b>main</b> - for the main window</li> -<li><b>sub</b> - for the subwindow</li> -<li><b>menu</b> - for the skin menu</li> -<li><b>playbar</b> - playbar</li> + <li><b>main</b> - for the main window</li> + <li><b>sub</b> - for the subwindow</li> + <li><b>menu</b> - for the skin menu</li> + <li><b>playbar</b> - playbar</li> </ul> -<p> -(The sub and menu blocks are optional - you do not need to create a menu or -decorate the subwindow.) -</p> +<p>(The sub and menu blocks are optional - you do not need to create a menu or + decorate the subwindow.)</p> -<p> -Within a window block, you can define each item for the window -by a line in this form: -</p> +<p>Within a window block, you can define each item for the window by a line in + this form:</p> <dl> -<dt> -<b><code>item = parameter</code></b> -</dt> -<dd> -Where <code>item</code> is a string that identifies the type of the GUI item, -<code>parameter</code> is a numeric or textual value (or a list of values -separated by commas). -</dd> + <dt><b><code>item = parameter</code></b></dt> + <dd>Where <code>item</code> is a string that identifies the type of the GUI + item, <code>parameter</code> is a numeric or textual value (or a list of + values separated by commas).</dd> </dl> -<p> -Putting the above together, the whole file looks something like this: -</p> +<p>Putting the above together, the whole file looks something like this:</p> -<table border=1 width="100%"><tr bgcolor=silver><td><pre> +<table border="1" width="100%"> + <tr bgcolor="silver"> + <td> +<pre> section = movieplayer window = main ; ... items for main window ... @@ -279,23 +248,23 @@ ; ... items for playbar ... end end -</pre></td></tr></table> +</pre> + </td> + </tr> +</table> -<p> -The name of an image file must be given without leading directories - images are -searched for in the <code>Skin</code> directory. You may (but you need not) -specify the extension of the file. If the file does not exist, MPlayer -tries to load the file <code><filename>.<ext></code>, where -<code>png</code> and <code>PNG</code> are tried for <code><ext></code> -(in this order). The first matching file will be used. -</p> +<p>The name of an image file must be given without leading directories - images + are searched for in the <code>Skin</code> directory. You may (but you need + not) specify the extension of the file. If the file does not exist, MPlayer + tries to load the file <code><filename>.<ext></code>, where + <code>png</code> and <code>PNG</code> are tried for <code><ext></code> + (in this order). The first matching file will be used.</p> -<p> -Finally some words about positioning. The main window and the subwindow can be -placed in the different corners of the screen by giving <code>X</code> and -<code>Y</code> coordinates. <code>0</code> is top or left, <code>-1</code> is -center and <code>-2</code> is right or bottom, as shown in this illustration: -</p> +<p>Finally some words about positioning. The main window and the subwindow can + be placed in the different corners of the screen by giving <code>X</code> and + <code>Y</code> coordinates. <code>0</code> is top or left, <code>-1</code> is + center and <code>-2</code> is right or bottom, as shown in this + illustration:</p> <pre> @@ -309,56 +278,48 @@ </pre> -<table border=1 cellpadding=5 width="100%"><tr bgcolor="#ffffcc"><td> -Here is an example to make this clear. Suppose that you have an image called -<code>main.png</code> that you use for the main window: -<blockquote> +<table border="1" cellpadding="5" width="100%"> + <tr bgcolor="#ffffcc"> + <td>Here is an example to make this clear. Suppose that you have an image + called <code>main.png</code> that you use for the main window: + <blockquote> <pre> base = main, -1, -1 </pre> -</blockquote> - -MPlayer tries to load <code>main</code>, <code>main.png</code>, -<code>main.PNG</code> files. -<br> -</td></tr></table> + </blockquote> + MPlayer tries to load <code>main</code>, <code>main.png</code>, + <code>main.PNG</code> files.<br> + </td> + </tr> +</table> <h3><a name="mainwindow">D.2.1 Main window and playbar</a></h3> -Below is the list of entries that can be used in the -'<code>window = main</code>' . . . '<code>end</code>', and the -'<code>window = playbar</code>' . . '<code>end</code>' blocks. +<p>Below is the list of entries that can be used in the + '<code>window = main</code>' . . . '<code>end</code>', and the + '<code>window = playbar</code>' . . '<code>end</code>' blocks.</p> <dl> -<dt><a name="main.base"> -<b><code>base = image, X, Y</code></b> -</a></dt> -<dd> -Lets you specify the background image to be used for the main window. -The window will appear at the given <code>X,Y</code> position on the screen -The window will have the size of the image. -<div> -<em class=warn> -<b>Note:</b> These coordinates do not currently work for the display window. -</em> -<br> -<em class=warn> -<b>Warning:</b> Transparent regions in the image (colored #FF00FF) appear -black on X servers without the XShape extension. The image's width must be -dividable by 8. -</em> -</div> -</dd> + <dt><a name="main.base"><b><code>base = image, X, Y</code></b></a></dt> + <dd>Lets you specify the background image to be used for the main window. + The window will appear at the given <code>X,Y</code> position on the screen + The window will have the size of the image. + <div><em class="warn"><b>Note:</b> These coordinates do not currently work + for the display window.</em><br> + <em class="warn"><b>Warning:</b> Transparent regions in the image (colored + #FF00FF) appear black on X servers without the XShape extension. The + image's width must be dividable by 8.</em> + </div> + </dd> -<dt><a name="main.button"> -<b><code>button = image, X, Y, width, height, message</code></b></a></dt> -<dd> -Place a button of <code>width</code> * <code>height</code> size at position -<code>X</code>,<code>Y</code>. The specified <code>message</code> is generated -when the button is clicked. The image given by <code>image</code> must have -three parts below each other (according to the possible states of the button), -like this: + <dt><a name="main.button"><b><code>button = image, X, Y, width, height, + message</code></b></a></dt> + <dd>Place a button of <code>width</code> * <code>height</code> size at + position <code>X</code>,<code>Y</code>. The specified <code>message</code> + is generated when the button is clicked. The image given by + <code>image</code> must have three parts below each other (according to the + possible states of the button), like this: <pre> +------------+ | pressed | @@ -368,50 +329,38 @@ | disabled | +------------+ </pre> -</dd> + </dd> -<dt><a name="main.decoration"> -<b><code>decoration = enable|disable</code></b> -</a></dt> -<dd> -Enable or disable window manager decoration of the main window. Default -is <b>disable</b>. -<br> -<br> -<em class=warn> -<b>Note:</b> This doesn't work for the display window, there is no need to. -</em> -<br> -</dd> + <dt><a name="main.decoration"><b><code>decoration = enable|disable</code></b> + </a></dt> + <dd>Enable or disable window manager decoration of the main window. Default + is <b>disable</b>.<br><br> + <em class="warn"><b>Note:</b> This doesn't work for the display window, + there is no need to.</em><br> + </dd> -<dt> -<a name="main.hpotmeter"> -<b> -<code>hpotmeter = button, bwidth, bheight, phases, numphases, default, X, Y, width, height, message</code> -<br> -<code>vpotmeter = button, bwidth, bheight, phases, numphases, default, X, Y, width, height, message</code> -</b> -</a> -</dt> -<dd> -Place a horizontal potmeter of <code>width</code> * <code>height</code> size -at position <code>X</code>,<code>Y</code>. The image can be divided into -different parts for the different phases of the potmeter (for example, -you can have a pot for volume control that turns from green to red -while its value changes from the minimum to the maximum.). -<code>hpotmeter</code> can have a button that can be dragged horizontally. + <dt><a name="main.hpotmeter"><b><code>hpotmeter = button, bwidth, bheight, + phases, numphases, default, X, Y, width, height, message</code><br> + <code>vpotmeter = button, bwidth, bheight, phases, numphases, default, X, Y, + width, height, message</code></b></a></dt> + <dd>Place a horizontal potmeter of <code>width</code> * <code>height</code> + size at position <code>X</code>,<code>Y</code>. The image can be divided + into different parts for the different phases of the potmeter (for example, + you can have a pot for volume control that turns from green to red while its + value changes from the minimum to the maximum.). <code>hpotmeter</code> can + have a button that can be dragged horizontally. -<div>The parameters are:</div> + <div>The parameters are:</div> -<ul> -<li><code>button</code> - the image to be used for the button -(must have three parts below each other, like in case of -<a href="#main.button">button</a>)</li> -<li><code>bwidth</code>, <code>bheight</code> - size of the button</li> -<li><code>phases</code> - The image to be used for the different phases of the -hpotmeter. A special value of <code>NULL</code> can be used if you want -no such image. The image must be divided into <code>numphases</code> parts -vertically like this: + <ul> + <li><code>button</code> - the image to be used for the button (must have + three parts below each other, like in case of + <a href="#main.button">button</a>)</li> + <li><code>bwidth</code>, <code>bheight</code> - size of the button</li> + <li><code>phases</code> - The image to be used for the different phases of + the hpotmeter. A special value of <code>NULL</code> can be used if you + want no such image. The image must be divided into + <code>numphases</code>parts vertically like this: <pre> +------------+ | phase #1 | @@ -423,254 +372,209 @@ | phase #n | +------------+ </pre> -</li> -<li><code>numphases</code> - number of phases stored in the <code>phases</code> -image</li> -<li><code>default</code> - default value for hpotmeter (in the range 0 to -100)</li> -<li><code>X</code>, <code>Y</code> - position for the hpotmeter</li> -<li><code>width</code>, <code>height</code> - width and height of the -<code>hpotmeter</code></li> -<li><code>message</code> - the message to be generated when the value of -<code>hpotmeter</code> is changed</li> -</ul> + </li> + <li><code>numphases</code> - number of phases stored in the + <code>phases</code> image</li> + <li><code>default</code> - default value for hpotmeter (in the range 0 to + 100)</li> + <li><code>X</code>, <code>Y</code> - position for the hpotmeter</li> + <li><code>width</code>, <code>height</code> - width and height of the + <code>hpotmeter</code></li> + <li><code>message</code> - the message to be generated when the value of + <code>hpotmeter</code> is changed</li> + </ul> + </dd> -</dd> - -<dt><a name="main.potmeter"> -<b><code>potmeter = phases, numphases, default, X, Y, width, height, message</code></b> -</a></dt> -<dd> -A <code>hpotmeter</code> without a button. (I guess it is meant to be turned -around, but it reacts to horizontal dragging only.) -For the description of the parameters see -<a href="#main.hpotmeter">hpotmeter</a>. <code>phases</code> can be -<code>NULL</code>, but it is quite useless, since you cannot see where -the <code>potmeter</code> is set. -</dd> + <dt><a name="main.potmeter"><b><code>potmeter = phases, numphases, default, X, + Y, width, height, message</code></b></a></dt> + <dd>A <code>hpotmeter</code> without a button. (I guess it is meant to be + turned around, but it reacts to horizontal dragging only.) For the + description of the parameters see <a href="#main.hpotmeter">hpotmeter</a>. + <code>phases</code> can be <code>NULL</code>, but it is quite useless, since + you cannot see where the <code>potmeter</code> is set.</dd> -<dt><a name="main.font"> -<b><code>font = fontfile, fontid</code></b> -</a></dt> -<dd> -Defines a font. <code>fontfile</code> is the name of a font description file -with a <code>.fnt</code> extension (<b>do not</b> specify the extension here). -<code>fontid</code> is used to refer to the font -(see <a href="#main.dlabel">dlabel</a> and <a href="#main.slabel">slabel</a>). -Up to 25 fonts can be defined. -</dd> + <dt><a name="main.font"><b><code>font = fontfile, fontid</code></b></a></dt> + <dd>Defines a font. <code>fontfile</code> is the name of a font description + file with a <code>.fnt</code> extension (<b>do not</b> specify the extension + here). <code>fontid</code> is used to refer to the font (see + <a href="#main.dlabel">dlabel</a> and <a href="#main.slabel">slabel</a>). + Up to 25 fonts can be defined.</dd> -<dt><a name="main.slabel"> -<b><code>slabel = X, Y, fontid, "text"</code></b> -</a></dt> -<dd> -Place a static label at the position <code>X</code>,<code>Y</code>. -<code>text</code> is displayed using the font identified by <code>fontid</code>. -The text is just a raw string (<code>$x</code> variables do not work) that must -be enclosed between double quotes (but the <code>"</code> character cannot be -part of the text). The label is displayed using the font identified by -<code>fontid</code>. -</dd> + <dt><a name="main.slabel"><b><code>slabel = X, Y, fontid, "text"</code></b> + </a></dt> + <dd> + Place a static label at the position <code>X</code>,<code>Y</code>. + <code>text</code> is displayed using the font identified by <code>fontid</code>. + The text is just a raw string (<code>$x</code> variables do not work) that must + be enclosed between double quotes (but the <code>"</code> character cannot be + part of the text). The label is displayed using the font identified by + <code>fontid</code>.</dd> -<dt><a name="main.dlabel"> -<b><code>dlabel = X, Y, length, align, fontid, "text"</code></b> -</a></dt> -<dd> -Place a dynamic label at the position <code>X</code>,<code>Y</code>. The label is -called dynamic because its text is refreshed periodically. The maximum length of -the label is given by <code>length</code> (its height is the height of a -character). If the text to be displayed is wider than that, it will be scrolled, -otherwise it is aligned within the specified space by the value of the -<code>align</code> parameter: <code>0</code> is for right, <code>1</code> is for -center, <code>2</code> is for left. -<br> -The text to be displayed is given by <code>text</code>: It must be written -between double quotes (but the <code>"</code> character cannot be part of the -text). The label is displayed using the font identified by <code>fontid</code>. -You can use the following variables in the text: + <dt><a name="main.dlabel"><b><code>dlabel = X, Y, length, align, fontid, + "text"</code></b></a></dt> + <dd>Place a dynamic label at the position <code>X</code>,<code>Y</code>. The + label is called dynamic because its text is refreshed periodically. The + maximum length of the label is given by <code>length</code> (its height is + the height of a character). If the text to be displayed is wider than that, + it will be scrolled, otherwise it is aligned within the specified space by + the value of the <code>align</code> parameter: <code>0</code> is for right, + <code>1</code> is for center, <code>2</code> is for left.<br> + The text to be displayed is given by <code>text</code>: It must be written + between double quotes (but the <code>"</code> character cannot be part of + the text). The label is displayed using the font identified by + <code>fontid</code>. You can use the following variables in the text: -<table align="center" border="1"> -<tr align=center><th>Variable</th><th align=left>Meaning</th></tr> -<tr><td align=center><kbd>$1</kbd></td> - <td>play time in <em>hh:mm:ss</em> format</td></tr> -<tr><td align=center><kbd>$2</kbd></td> - <td>play time in <em>mmmm:ss</em> format</td></tr> -<tr><td align=center><kbd>$3</kbd></td> - <td>play time in <em>hh</em> format (hours)</td></tr> -<tr><td align=center><kbd>$4</kbd></td> - <td>play time in <em>mm</em> format (minutes)</td></tr> -<tr><td align=center><kbd>$5</kbd></td> - <td>play time in <em>ss</em> format (seconds)</td></tr> -<tr><td align=center><kbd>$6</kbd></td> - <td>movie length in <em>hh:mm:ss</em> format</td></tr> -<tr><td align=center><kbd>$7</kbd></td> - <td>movie length in <em>mmmm:ss</em> format</td></tr> -<tr><td align=center><kbd>$8</kbd></td> - <td>play time in <em>h:mm:ss</em> format</td></tr> -<tr><td align=center><kbd>$v</kbd></td> - <td>volume in <em>xxx.xx%</em> format</td></tr> -<tr><td align=center><kbd>$V</kbd></td> - <td>volume in <em>xxx.x</em> format</td></tr> -<tr><td align=center><kbd>$b</kbd></td> - <td>balance in <em>xxx.xx%</em> format</td></tr> -<tr><td align=center><kbd>$B</kbd></td> - <td>balance in <em>xxx.x</em> format</td></tr> -<tr><td align=center><kbd>$$</kbd></td> - <td>the <kbd>$</kbd> character</td></tr> -<tr><td align=center><kbd>$a</kbd></td> - <td>a character according to the audio type (none: <code>n</code>, - mono: <code>m</code>, stereo: <code>t</code>)</td></tr> -<tr><td align=center><kbd>$t</kbd></td> - <td>track number (in playlist)</td></tr> -<tr><td align=center><kbd>$o</kbd></td> - <td>filename</td></tr> -<tr><td align=center><kbd>$f</kbd></td> - <td>filename in lower case</td></tr> -<tr><td align=center><kbd>$F</kbd></td> - <td>filename in upper case</td></tr> -<tr><td align=center><kbd>$T</kbd></td> - <td>a character according to the stream type (file: <code>f</code>, - Video CD: <code>v</code>, DVD: <code>d</code>, URL: <code>u</code>) - </td></tr> -<tr><td align=center><kbd>$p</kbd></td> - <td>the "p" character (if a movie is playing and the font has the "p" - character) - </td></tr> -<tr><td align=center><kbd>$s</kbd></td> - <td>the "s" character (if the movie is stopped and the font has the "s" - character) - </td></tr> -<tr><td align=center><kbd>$e</kbd></td> - <td>the "e" character (if playback is paused and the font has the "e" - character) - </td></tr> -<tr><td align=center><kbd>$x</kbd></td> - <td>movie width - </td></tr> -<tr><td align=center><kbd>$y</kbd></td> - <td>movie height - </td></tr> -<tr><td align=center><kbd>$C</kbd></td> - <td>name of the codec used - </td></tr> -</table> + <table align="center" border="1"> + <tr align="center"><th>Variable</th><th align="left">Meaning</th></tr> + <tr><td align="center"><kbd>$1</kbd></td> + <td>play time in <em>hh:mm:ss</em> format</td></tr> + <tr><td align="center"><kbd>$2</kbd></td> + <td>play time in <em>mmmm:ss</em> format</td></tr> + <tr><td align="center"><kbd>$3</kbd></td> + <td>play time in <em>hh</em> format (hours)</td></tr> + <tr><td align="center"><kbd>$4</kbd></td> + <td>play time in <em>mm</em> format (minutes)</td></tr> + <tr><td align="center"><kbd>$5</kbd></td> + <td>play time in <em>ss</em> format (seconds)</td></tr> + <tr><td align="center"><kbd>$6</kbd></td> + <td>movie length in <em>hh:mm:ss</em> format</td></tr> + <tr><td align="center"><kbd>$7</kbd></td> + <td>movie length in <em>mmmm:ss</em> format</td></tr> + <tr><td align="center"><kbd>$8</kbd></td> + <td>play time in <em>h:mm:ss</em> format</td></tr> + <tr><td align="center"><kbd>$v</kbd></td> + <td>volume in <em>xxx.xx%</em> format</td></tr> + <tr><td align="center"><kbd>$V</kbd></td> + <td>volume in <em>xxx.x</em> format</td></tr> + <tr><td align="center"><kbd>$b</kbd></td> + <td>balance in <em>xxx.xx%</em> format</td></tr> + <tr><td align="center"><kbd>$B</kbd></td> + <td>balance in <em>xxx.x</em> format</td></tr> + <tr><td align="center"><kbd>$$</kbd></td> + <td>the <kbd>$</kbd> character</td></tr> + <tr><td align="center"><kbd>$a</kbd></td> + <td>a character according to the audio type (none: <code>n</code>, + mono: <code>m</code>, stereo: <code>t</code>)</td></tr> + <tr><td align="center"><kbd>$t</kbd></td> + <td>track number (in playlist)</td></tr> + <tr><td align="center"><kbd>$o</kbd></td> + <td>filename</td></tr> + <tr><td align="center"><kbd>$f</kbd></td> + <td>filename in lower case</td></tr> + <tr><td align="center"><kbd>$F</kbd></td> + <td>filename in upper case</td></tr> + <tr><td align="center"><kbd>$T</kbd></td> + <td>a character according to the stream type (file: <code>f</code>, + Video CD: <code>v</code>, DVD: <code>d</code>, URL: <code>u</code>) + </td></tr> + <tr><td align="center"><kbd>$p</kbd></td> + <td>the "p" character (if a movie is playing and the font has the "p" + character)</td></tr> + <tr><td align="center"><kbd>$s</kbd></td> + <td>the "s" character (if the movie is stopped and the font has the "s" + character)</td></tr> + <tr><td align="center"><kbd>$e</kbd></td> + <td>the "e" character (if playback is paused and the font has the "e" + character)</td></tr> + <tr><td align="center"><kbd>$x</kbd></td> + <td>movie width</td></tr> + <tr><td align="center"><kbd>$y</kbd></td> + <td>movie height</td></tr> + <tr><td align="center"><kbd>$C</kbd></td> + <td>name of the codec used</td></tr> + </table> -<em class="note"> -<b>Note:</b> The <kbd>$a</kbd>, <kbd>$T</kbd>, <kbd>$p</kbd>, <kbd>$s</kbd> -and <kbd>$e</kbd> variables all return characters that should be displayed -as special symbols (for example, "e" is for the pause symbol that usually -looks something like <code>||</code>). You should have a font for normal -characters and a different font for symbols. -See the section about <a href="#symbols">symbols</a> for more information. -</em> -</dd> + <em class="note"><b>Note:</b> The <kbd>$a</kbd>, <kbd>$T</kbd>, + <kbd>$p</kbd>, <kbd>$s</kbd>and <kbd>$e</kbd> variables all return + characters that should be displayed as special symbols (for example, "e" is + for the pause symbol that usually looks something like <code>||</code>). You + should have a font for normal characters and a different font for symbols. + See the section about <a href="#symbols">symbols</a> for more + information.</em> + </dd> </dl> <h3><a name="subwindow">D.2.2 Subwindow</a></h3> -The following entries can be used in the -'<code>window = sub</code>' . . . '<code>end</code>' block. +<p>The following entries can be used in the '<code>window = sub</code>' + . . . '<code>end</code>' block.</p> <dl> -<dt><a name="sub.base"> -<b><code>base = image, X, Y, width, height</code></b> -</a></dt> -<dd> -The image to be displayed in the window. -The window will appear at the given <code>X</code>,<code>Y</code> position -on the screen (<code>0,0</code> is the top left corner). You can specify -<code>-1</code> for center and <code>-2</code> for right (<code>X</code>) and -bottom (<code>Y</code>). The window will be as large as the image. -<code>width</code> and <code>height</code> denote the size of the window; they -are optional (if they are missing, the window is the same size as the image). -</dd> + <dt><a name="sub.base"><b><code>base = image, X, Y, width, height</code></b> + </a></dt> + <dd>The image to be displayed in the window. The window will appear at the + given <code>X</code>,<code>Y</code> position on the screen (<code>0,0</code> + is the top left corner). You can specify <code>-1</code> for center and + <code>-2</code> for right (<code>X</code>) and bottom (<code>Y</code>). The + window will be as large as the image. <code>width</code> and + <code>height</code> denote the size of the window; they are optional (if + they are missing, the window is the same size as the image).</dd> -<dt><a name="sub.background"> -<b><code>background = R, G, B</code></b> -</a></dt> -<dd> -Lets you set the background color. It is useful if the image is smaller than -the window. -<code>R</code>, <code>G</code> and <code>B</code> specifies the red, green and blue -component of the color (each of them is a decimal number from 0 to 255). -</dd> + <dt><a name="sub.background"><b><code>background = R, G, B</code></b></a></dt> + <dd>Lets you set the background color. It is useful if the image is smaller + than the window. <code>R</code>, <code>G</code> and <code>B</code> specifies + the red, green and blue component of the color (each of them is a decimal + number from 0 to 255).</dd> </dl> <h3><a name="skinmenu">D.2.3 Skin menu</a></h3> -As mentioned earlier, the menu is displayed using two images. -Normal menu entries are taken from the image specified by the <code>base</code> -item, while the currently selected entry is taken from the image specified -by the <code>selected</code> item. You must define the position and size of each -menu entry through the <code>menu</code> item. +<p>As mentioned earlier, the menu is displayed using two images. Normal menu + entries are taken from the image specified by the <code>base</code> item, + while the currently selected entry is taken from the image specified by the + <code>selected</code> item. You must define the position and size of each menu + entry through the <code>menu</code> item.</p> -<p> -These are the entries that can be used in the '<code>window = menu</code>' -. . . '<code>end</code>' block. -</p> +<p>These are the entries that can be used in the '<code>window = menu</code>' + . . . '<code>end</code>' block.</p> <dl> -<dt><a name="menu.base"> -<b><code>base = image</code></b> -</a></dt> -<dd> -The image for normal menu entries. -</dd> + <dt><a name="menu.base"><b><code>base = image</code></b></a></dt> + <dd>The image for normal menu entries.</dd> + + <dt><a name="menu.selected"><b><code>selected = image</code></b></a></dt> + <dd>The image showing the menu with all entries selected.</dd> -<dt><a name="menu.selected"> -<b><code>selected = image</code></b> -</a></dt> -<dd> -The image showing the menu with all entries selected. -</dd> - -<dt><a name="menu.menu"> -<b><code>menu = X, Y, width, height, message</code></b> -</a></dt> -<dd> -Defines the <code>X,Y</code> position and the size of a menu entry in -the image. <code>message</code> is the message to be generated when -the mouse button is released over the entry. -</dd> + <dt><a name="menu.menu"><b><code>menu = X, Y, width, height, message</code> + </b></a></dt> + <dd>Defines the <code>X,Y</code> position and the size of a menu entry in the + image. <code>message</code> is the message to be generated when the mouse + button is released over the entry.</dd> </dl> <h2><a name="fonts">D.3 Fonts</a></h2> -As mentioned in the section about the parts of a skin, a font is defined -by an image and a description -file. You can place the characters anywhere in the image, but make sure that -their position and size is given in the description file exactly. +<p>As mentioned in the section about the parts of a skin, a font is defined by + an image and a description file. You can place the characters anywhere in the + image, but make sure that their position and size is given in the description + file exactly.</p> -<p> -The font description file (with <code>.fnt</code> extension) can have comment -lines starting with '<code>;</code>'. The file must have a line in the form -</p> +<p>The font description file (with <code>.fnt</code> extension) can have comment + lines starting with '<code>;</code>'. The file must have a line in the + form</p> <dl> -<dt><a name="font.image"> -<b><code>image = image</code></b> -</a></dt> -<dd> -Where <code>image</code> is the name of the image file to be used for -the font (you do not have to specify the extension). -</dd> + <dt><a name="font.image"><b><code>image = image</code></b></a></dt> + <dd>Where <code>image</code> is the name of the image file to be used for the + font (you do not have to specify the extension).</dd> -<dt><a name="font.char"> -<b><code>"char" = X, Y, width, height</code></b> -</a></dt> -<dd> -Here <code>X</code> and <code>Y</code> specify the position of the -<code>char</code> character in the image (<code>0,0</code> is the upper left -corner). <code>width</code> and <code>height</code> are the dimensions of the -character in pixels. -</dd> + <dt><a name="font.char"><b><code>"char" = X, Y, width, height</code></b> + </a></dt> + <dd>Here <code>X</code> and <code>Y</code> specify the position of the + <code>char</code> character in the image (<code>0,0</code> is the upper left + corner). <code>width</code> and <code>height</code> are the dimensions of + the character in pixels.</dd> </dl> -This example defines the A, B, C characters using <code>font.png</code>. -<table width="100%" border=1><tr bgcolor=silver><td><pre> +<p>This example defines the A, B, C characters using <code>font.png</code>.</p> + +<table width="100%" border="1"> + <tr bgcolor="silver"> + <td> +<pre> ; Can be "font" instead of "font.png". image = font.png @@ -678,217 +582,222 @@ "A" = 0,0, 7,13 "B" = 7,0, 7,13 "C" = 14,0, 7,13 -</pre></td></tr></table> +</pre> + </td> + </tr> +</table> <h3><a name="symbols">D.3.1 Symbols</a></h3> -Some characters have special meanings when returned by some of the variables -used in <a href="#main.dlabel">dlabel</a>. These characters are meant to be -shown as symbols so that things like a nice DVD logo can be displayed instead -of the character 'd' for a DVD stream. +<p>Some characters have special meanings when returned by some of the variables + used in <a href="#main.dlabel">dlabel</a>. These characters are meant to be + shown as symbols so that things like a nice DVD logo can be displayed instead + of the character 'd' for a DVD stream.</p> -<p> -The following table lists all the characters that can be used to display -symbols (and thus require a different font). -</p> +<p>The following table lists all the characters that can be used to display + symbols (and thus require a different font).</p> <table align="center" border="1"> -<tr><th align=center>Character</th><th align=left>Symbol</th></tr> -<tr><td align=center><kbd>p</kbd></td> + <tr><th align="center">Character</th><th align="left">Symbol</th></tr> + <tr><td align="center"><kbd>p</kbd></td> <td align=left>play</td></tr> -<tr><td align=center><kbd>s</kbd></td> + <tr><td align="center"><kbd>s</kbd></td> <td align=left>stop</td></tr> -<tr><td align=center><kbd>e</kbd></td> + <tr><td align="center"><kbd>e</kbd></td> <td align=left>pause</td></tr> -<tr><td align=center><kbd>n</kbd></td> + <tr><td align="center"><kbd>n</kbd></td> <td align=left>no sound</td></tr> -<tr><td align=center><kbd>m</kbd></td> + <tr><td align="center"><kbd>m</kbd></td> <td align=left>mono sound</td></tr> -<tr><td align=center><kbd>t</kbd></td> + <tr><td align="center"><kbd>t</kbd></td> <td align=left>stereo sound</td></tr> -<tr><td align=center><kbd>f</kbd></td> + <tr><td align="center"><kbd>f</kbd></td> <td align=left>stream is a file</td></tr> -<tr><td align=center><kbd>v</kbd></td> + <tr><td align="center"><kbd>v</kbd></td> <td align=left>stream is a Video CD</td></tr> -<tr><td align=center><kbd>d</kbd></td> + <tr><td align="center"><kbd>d</kbd></td> <td align=left>stream is a DVD</td></tr> -<tr><td align=center><kbd>u</kbd></td> - <td align=left>stream is a URL</td></tr> + <tr><td align="center"><kbd>u</kbd></td> + <td align="left">stream is a URL</td></tr> </table> <h2><a name="guimessages">D.4 GUI messages</a></h2> -These are the messages that can be generated by buttons, potmeters and -menu entries. +<p>These are the messages that can be generated by buttons, potmeters and menu + entries.</p> -<p> -<em class=note> -<b>Note:</b> Some of the messages might not work as expected (or not work at -all). As you know, the GUI is under development.</em> -</p> +<p><em class="note"><b>Note:</b> Some of the messages might not work as expected + (or not work at all). As you know, the GUI is under development.</em></p> <h3>Playback control:</h3> -<blockquote> -<dl> -<dt><b>evNext</b> -<dd>Jump to next track in the playlist. -<dt><b>evPause</b> -<dd>Pause playing. +<blockquote> + <dl> + <dt><b>evNext</b></dt> + <dd>Jump to next track in the playlist.</dd> -<dt><b>evPauseSwitchToPlay</b> -<dd>Forms a switch together with <code>evPlaySwitchToPause</code>. They can be -used to have a common play/pause button. Both messages should be assigned -to buttons displayed at the very same position in the window. This -message pauses playing and the image for the <code>evPlaySwitchToPause</code> button -is displayed (to indicate that the button can be pressed to continue playing). + <dt><b>evPause</b></dt> + <dd>Pause playing.</dd> -<dt><b>evPlay</b> -<dd>Start playing. + <dt><b>evPauseSwitchToPlay</b></dt> + <dd>Forms a switch together with <code>evPlaySwitchToPause</code>. They can + be used to have a common play/pause button. Both messages should be + assigned to buttons displayed at the very same position in the window. + This message pauses playing and the image for the + <code>evPlaySwitchToPause</code> button is displayed (to indicate that the + button can be pressed to continue playing).</dd> + + <dt><b>evPlay</b></dt> + <dd>Start playing.</dd> -<dt><b>evPlaySwitchToPause</b> -<dd>The opposite of <code>evPauseSwitchToPlay</code>. This message starts playing -and the image for the <code>evPauseSwitchToPlay</code> button is displayed (to -indicate that the button can be pressed to pause playing). + <dt><b>evPlaySwitchToPause</b></dt> + <dd>The opposite of <code>evPauseSwitchToPlay</code>. This message starts + playing and the image for the <code>evPauseSwitchToPlay</code> button is + displayed (to indicate that the button can be pressed to pause + playing).</dd> -<dt><b>evPrev</b> -<dd>Jump to previous track in the playlist. + <dt><b>evPrev</b></dt> + <dd>Jump to previous track in the playlist.</dd> -<dt><b>evStop</b> -<dd>Stop playing. -</dl> + <dt><b>evStop</b></dt> + <dd>Stop playing.</dd> + </dl> </blockquote> <h3>Seeking:</h3> + <blockquote> -<dl> -<dt><b>evBackward10sec</b> -<dt><b>evBackward1min</b> -<dt><b>evBackward10min</b> -<dd>Seek backward 10 seconds / 1 minute / 10 minutes. + <dl> + <dt><b>evBackward10sec</b></dt> + <dt><b>evBackward1min</b></dt> + <dt><b>evBackward10min</b></dt> + <dd>Seek backward 10 seconds / 1 minute / 10 minutes.</dd> -<dt><b>evForward10sec</b> -<dt><b>evForward1min</b> -<dt><b>evForward10min</b> -<dd>Seek forward 10 seconds / 1 minute / 10 minutes. + <dt><b>evForward10sec</b></dt> + <dt><b>evForward1min</b></dt> + <dt><b>evForward10min</b></dt> + <dd>Seek forward 10 seconds / 1 minute / 10 minutes.</dd> -<dt><b>evSetMoviePosition</b> -<dd>Seek to position (can be used by a potmeter; the relative -value (0-100%) of the potmeter is used). -</dl> + <dt><b>evSetMoviePosition</b></dt> + <dd>Seek to position (can be used by a potmeter; the relative value (0-100%) + of the potmeter is used).</dd> + </dl> </blockquote> <h3>Video control:</h3> + <blockquote> -<dl> -<dt><b>evDoubleSize</b> -<dd>Set the movie window to double size. + <dl> + <dt><b>evDoubleSize</b></dt> + <dd>Set the movie window to double size.</dd> -<dt><b>evFullScreen</b> -<dd>Switch fullscreen mode on/off. + <dt><b>evFullScreen</b></dt> + <dd>Switch fullscreen mode on/off.</dd> -<dt><b>evNormalSize</b> -<dd>Set the movie window to its normal size. -</dl> + <dt><b>evNormalSize</b></dt> + <dd>Set the movie window to its normal size.</dd> + </dl> </blockquote> <h3>Audio control:</h3> + <blockquote> -<dl> -<dt><b>evDecAudioBufDelay</b> -<dd>Decrease audio buffer delay. + <dl> + <dt><b>evDecAudioBufDelay</b></dt> + <dd>Decrease audio buffer delay.</dd> -<dt><b>evDecBalance</b> -<dd>Decrease balance. + <dt><b>evDecBalance</b></dt> + <dd>Decrease balance.</dd> -<dt><b>evDecVolume</b> -<dd>Decrease volume. + <dt><b>evDecVolume</b></dt> + <dd>Decrease volume.</dd> -<dt><b>evIncAudioBufDelay</b> -<dd>Increase audio buffer delay. + <dt><b>evIncAudioBufDelay</b></dt> + <dd>Increase audio buffer delay.</dd> -<dt><b>evIncBalance</b> -<dd>Increase balance. + <dt><b>evIncBalance</b></dt> + <dd>Increase balance.</dd> -<dt><b>evIncVolume</b> -<dd>Increase volume. + <dt><b>evIncVolume</b></dt> + <dd>Increase volume.</dd> -<dt><b>evMute</b> -<dd>Mute/unmute the sound. + <dt><b>evMute</b></dt> + <dd>Mute/unmute the sound.</dd> -<dt><b>evSetBalance</b> -<dd>Set balance (can be used by a potmeter; the relative -value (0-100%) of the potmeter is used). + <dt><b>evSetBalance</b></dt> + <dd>Set balance (can be used by a potmeter; the relative value (0-100%) of + the potmeter is used).</dd> -<dt><b>evSetVolume</b> -<dd>Set volume (can be used by a potmeter; the relative -value (0-100%) of the potmeter is used). -</dl> + <dt><b>evSetVolume</b></dt> + <dd>Set volume (can be used by a potmeter; the relative value (0-100%) of + the potmeter is used).</dd> + </dl> </blockquote> <h3>Miscellaneous:</h3> + <blockquote> -<dl> -<dt><b>evAbout</b> -<dd>Open the about window. + <dl> + <dt><b>evAbout</b></dt> + <dd>Open the about window.</dd> -<dt><b>evDropSubtitle</b> -<dd>Disables the currently used subtitle. + <dt><b>evDropSubtitle</b></dt> + <dd>Disables the currently used subtitle.</dd> -<dt><b>evEqualizer</b> -<dd>Turn the equalizer on/off. - -<dt><b>evExit</b> -<dd>Quit the program. + <dt><b>evEqualizer</b></dt> + <dd>Turn the equalizer on/off.</dd> -<dt><b>evIconify</b> -<dd>Iconify the window. + <dt><b>evExit</b></dt> + <dd>Quit the program.</dd> -<dt><b>evLoad</b> -<dd>Load a file (by opening a file browser window, where you can choose a -file). + <dt><b>evIconify</b></dt> + <dd>Iconify the window.</dd> -<dt><b>evLoadPlay</b> -<dd>Does the same as <code>evLoad</code>, but it automatically starts -playing after the file is loaded. + <dt><b>evLoad</b></dt> + <dd>Load a file (by opening a file browser window, where you can choose a + file).</dd> -<dt><b>evLoadSubtitle</b> -<dd>Loads a subtitle file (with the fileselector) + <dt><b>evLoadPlay</b></dt> + <dd>Does the same as <code>evLoad</code>, but it automatically starts + playing after the file is loaded.</dd> -<dt><b>evLoadAudioFile</b> -<dd>Loads an audio file (with the fileselector) + <dt><b>evLoadSubtitle</b></dt> + <dd>Loads a subtitle file (with the fileselector)</dd> -<dt><b>evNone</b> -<dd>Empty message, it has no effect (except maybe in CVS versions :-)). + <dt><b>evLoadAudioFile</b></dt> + <dd>Loads an audio file (with the fileselector)</dd> -<dt><b>evPlayList</b> -<dd>Open/close the playlist window. + <dt><b>evNone</b></dt> + <dd>Empty message, it has no effect (except maybe in CVS versions :-)).</dd> -<dt><b>evPlayDVD</b> -<dd>Tries to open the disc in the given DVD-ROM drive. + <dt><b>evPlayList</b></dt> + <dd>Open/close the playlist window.</dd> + + <dt><b>evPlayDVD</b></dt> + <dd>Tries to open the disc in the given DVD-ROM drive.</dd> -<dt><b>evPlayVCD</b> -<dd>Tries to open the disc in the given CD-ROM drive. + <dt><b>evPlayVCD</b></dt> + <dd>Tries to open the disc in the given CD-ROM drive.</dd> -<dt><b>evPreferences</b> -<dd>Open the preferences window. + <dt><b>evPreferences</b></dt> + <dd>Open the preferences window.</dd> -<dt><b>evSetAspect</b> -<dd>Sets displayed image aspect. + <dt><b>evSetAspect</b></dt> + <dd>Sets displayed image aspect.</dd> -<dt><b>evSetURL</b> -<dd>Displays the URL dialog window. + <dt><b>evSetURL</b></dt> + <dd>Displays the URL dialog window.</dd> -<dt><b>evSkinBrowser</b> -<dd>Open the skin browser window. -</dl> + <dt><b>evSkinBrowser</b></dt> + <dd>Open the skin browser window.</dd> + </dl> </blockquote> </body>