changeset 34968:0807ab90536c

Work around IMG drivers not being able to parse our shaders.
author reimar
date Tue, 07 Aug 2012 17:46:36 +0000
parents a8859956ed3c
children 7974179b9471
files libvo/gl_common.c
diffstat 1 files changed, 5 insertions(+), 2 deletions(-) [+]
line wrap: on
line diff
--- a/libvo/gl_common.c	Mon Aug 06 18:26:02 2012 +0000
+++ b/libvo/gl_common.c	Tue Aug 07 17:46:36 2012 +0000
@@ -1466,11 +1466,14 @@
  */
 int glAutodetectYUVConversion(void) {
   const char *extensions = mpglGetString(GL_EXTENSIONS);
+  const char *vendor     = mpglGetString(GL_VENDOR);
+  // Imagination cannot parse floats in exponential representation (%e)
+  int is_img = vendor && strstr(vendor, "Imagination") != NULL;
   if (!extensions || !mpglMultiTexCoord2f)
     return YUV_CONVERSION_NONE;
-  if (strstr(extensions, "GL_ARB_fragment_program"))
+  if (strstr(extensions, "GL_ARB_fragment_program") && !is_img)
     return YUV_CONVERSION_FRAGMENT;
-  if (strstr(extensions, "GL_ATI_text_fragment_shader"))
+  if (strstr(extensions, "GL_ATI_text_fragment_shader") && !is_img)
     return YUV_CONVERSION_TEXT_FRAGMENT;
   if (strstr(extensions, "GL_ATI_fragment_shader"))
     return YUV_CONVERSION_COMBINERS_ATI;