Mercurial > mplayer.hg
changeset 31567:0ffe9f97fc9f
Add initial stereo support to -vo gl.
author | reimar |
---|---|
date | Mon, 05 Jul 2010 19:19:56 +0000 |
parents | 761346c3b10e |
children | 476ca8c5dbd0 |
files | DOCS/man/en/mplayer.1 libvo/gl_common.c libvo/gl_common.h libvo/vo_gl.c |
diffstat | 4 files changed, 139 insertions(+), 0 deletions(-) [+] |
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--- a/DOCS/man/en/mplayer.1 Mon Jul 05 18:24:02 2010 +0000 +++ b/DOCS/man/en/mplayer.1 Mon Jul 05 19:19:56 2010 +0000 @@ -3988,6 +3988,27 @@ For details see lscale. .IPs filter-strength=<value> Set the effect strength for the lscale/cscale filters that support it. +.IPs stereo=<value> +Select a method for stereo display. +You may have to use -aspect to fix the aspect value. +Experimental, do not expect too much from it. +.RSss +0: Normal 2D display +.br +1: left-right split input to full-color red-cyan stereo. +.br +2: left-right split input to full-color red-cyan stereo. +.br +3: left-right split input to quadbuffered stereo. +Only supported by very few OpenGL cards, thus untested and not working. +.RE +.RE +.sp 1 +.RS +The following options are only useful if writing your own fragment programs. +.RE +.sp 1 +.RSs .IPs customprog=<filename> Load a custom fragment program from <filename>. See TOOLS/edgedect.fp for an example.
--- a/libvo/gl_common.c Mon Jul 05 18:24:02 2010 +0000 +++ b/libvo/gl_common.c Mon Jul 05 19:19:56 2010 +0000 @@ -92,6 +92,7 @@ void (GLAPIENTRY *mpglColorMaterial)(GLenum, GLenum); void (GLAPIENTRY *mpglShadeModel)(GLenum); void (GLAPIENTRY *mpglGetIntegerv)(GLenum, GLint *); +void (GLAPIENTRY *mpglColorMask)(GLboolean, GLboolean, GLboolean, GLboolean); /** * \defgroup glextfunctions OpenGL extension functions @@ -436,6 +437,7 @@ DEF_FUNC_DESC(ColorMaterial), DEF_FUNC_DESC(ShadeModel), DEF_FUNC_DESC(GetIntegerv), + DEF_FUNC_DESC(ColorMask), // here start the real extensions {&mpglGenBuffers, NULL, {"glGenBuffers", "glGenBuffersARB", NULL}}, @@ -1542,6 +1544,89 @@ } } +void glEnable3DLeft(int type) { + GLint buffer; + switch (type) { + case GL_3D_RED_CYAN: + mpglColorMask(GL_TRUE, GL_FALSE, GL_FALSE, GL_FALSE); + break; + case GL_3D_GREEN_MAGENTA: + mpglColorMask(GL_FALSE, GL_TRUE, GL_FALSE, GL_FALSE); + break; + case GL_3D_QUADBUFFER: + mpglGetIntegerv(GL_DRAW_BUFFER, &buffer); + switch (buffer) { + case GL_FRONT: + case GL_FRONT_LEFT: + case GL_FRONT_RIGHT: + buffer = GL_FRONT_LEFT; + break; + case GL_BACK: + case GL_BACK_LEFT: + case GL_BACK_RIGHT: + buffer = GL_BACK_LEFT; + break; + } + mpglDrawBuffer(buffer); + break; + } +} + +void glEnable3DRight(int type) { + GLint buffer; + switch (type) { + case GL_3D_RED_CYAN: + mpglColorMask(GL_FALSE, GL_TRUE, GL_TRUE, GL_FALSE); + break; + case GL_3D_GREEN_MAGENTA: + mpglColorMask(GL_TRUE, GL_FALSE, GL_TRUE, GL_FALSE); + break; + case GL_3D_QUADBUFFER: + mpglGetIntegerv(GL_DRAW_BUFFER, &buffer); + switch (buffer) { + case GL_FRONT: + case GL_FRONT_LEFT: + case GL_FRONT_RIGHT: + buffer = GL_FRONT_RIGHT; + break; + case GL_BACK: + case GL_BACK_LEFT: + case GL_BACK_RIGHT: + buffer = GL_BACK_RIGHT; + break; + } + mpglDrawBuffer(buffer); + break; + } +} + +void glDisable3D(int type) { + GLint buffer; + switch (type) { + case GL_3D_RED_CYAN: + case GL_3D_GREEN_MAGENTA: + mpglColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); + break; + case GL_3D_QUADBUFFER: + mpglDrawBuffer(vo_doublebuffering ? GL_BACK : GL_FRONT); + mpglGetIntegerv(GL_DRAW_BUFFER, &buffer); + switch (buffer) { + case GL_FRONT: + case GL_FRONT_LEFT: + case GL_FRONT_RIGHT: + buffer = GL_FRONT; + break; + case GL_BACK: + case GL_BACK_LEFT: + case GL_BACK_RIGHT: + buffer = GL_BACK; + break; + } + mpglDrawBuffer(buffer); + break; + } +} + /** * \brief draw a texture part at given 2D coordinates * \param x screen top coordinate
--- a/libvo/gl_common.h Mon Jul 05 18:24:02 2010 +0000 +++ b/libvo/gl_common.h Mon Jul 05 19:19:56 2010 +0000 @@ -363,6 +363,14 @@ void glEnableYUVConversion(GLenum target, int type); void glDisableYUVConversion(GLenum target, int type); +#define GL_3D_RED_CYAN 1 +#define GL_3D_GREEN_MAGENTA 2 +#define GL_3D_QUADBUFFER 3 + +void glEnable3DLeft(int type); +void glEnable3DRight(int type); +void glDisable3D(int type); + /** \addtogroup glcontext * \{ */ //! could not set new window, will continue drawing into the old one. @@ -460,6 +468,7 @@ extern void (GLAPIENTRY *mpglColorMaterial)(GLenum, GLenum); extern void (GLAPIENTRY *mpglShadeModel)(GLenum); extern void (GLAPIENTRY *mpglGetIntegerv)(GLenum, GLint *); +extern void (GLAPIENTRY *mpglColorMask)(GLboolean, GLboolean, GLboolean, GLboolean); extern void (GLAPIENTRY *mpglGenBuffers)(GLsizei, GLuint *); extern void (GLAPIENTRY *mpglDeleteBuffers)(GLsizei, const GLuint *);
--- a/libvo/vo_gl.c Mon Jul 05 18:24:02 2010 +0000 +++ b/libvo/vo_gl.c Mon Jul 05 19:19:56 2010 +0000 @@ -155,6 +155,7 @@ static int custom_tlin; static int custom_trect; static int mipmap_gen; +static int stereo_mode; static int int_pause; static int eq_bri = 0; @@ -788,11 +789,27 @@ mpglColor3f(1,1,1); if (is_yuv || custom_prog) glEnableYUVConversion(gl_target, yuvconvtype); + if (stereo_mode) { + glEnable3DLeft(stereo_mode); + glDrawTex(0, 0, image_width, image_height, + 0, 0, image_width >> 1, image_height, + texture_width, texture_height, + use_rectangle == 1, is_yuv, + mpi_flipped ^ vo_flipped); + glEnable3DRight(stereo_mode); + glDrawTex(0, 0, image_width, image_height, + image_width >> 1, 0, image_width >> 1, image_height, + texture_width, texture_height, + use_rectangle == 1, is_yuv, + mpi_flipped ^ vo_flipped); + glDisable3D(stereo_mode); + } else { glDrawTex(0, 0, image_width, image_height, 0, 0, image_width, image_height, texture_width, texture_height, use_rectangle == 1, is_yuv, mpi_flipped ^ vo_flipped); + } if (is_yuv || custom_prog) glDisableYUVConversion(gl_target, yuvconvtype); } @@ -1098,6 +1115,7 @@ {"customtrect", OPT_ARG_BOOL, &custom_trect, NULL}, {"mipmapgen", OPT_ARG_BOOL, &mipmap_gen, NULL}, {"osdcolor", OPT_ARG_INT, &osd_color, NULL}, + {"stereo", OPT_ARG_INT, &stereo_mode, NULL}, {NULL} }; @@ -1129,6 +1147,7 @@ custom_trect = 0; mipmap_gen = 0; osd_color = 0xffffff; + stereo_mode = 0; if (subopt_parse(arg, subopts) != 0) { mp_msg(MSGT_VO, MSGL_FATAL, "\n-vo gl command line help:\n" @@ -1202,6 +1221,11 @@ " generate mipmaps for the video image (use with TXB in customprog)\n" " osdcolor=<0xAARRGGBB>\n" " use the given color for the OSD\n" + " stereo=<n>\n" + " 0: normal display\n" + " 1: side-by-side to red-cyan stereo\n" + " 2: side-by-side to green-magenta stereo\n" + " 3: side-by-side to quadbuffer stereo (broken?)\n" "\n" ); return -1; }