Mercurial > mplayer.hg
changeset 36105:10a63b5e6513
Enable/disable extra instructions for gamma correction
at runtime, on-demand.
author | reimar |
---|---|
date | Wed, 01 May 2013 18:27:38 +0000 |
parents | 4e3c56728d1e |
children | 959e6a52e5b0 |
files | DOCS/man/en/mplayer.1 libvo/gl_common.c libvo/vo_gl.c |
diffstat | 3 files changed, 17 insertions(+), 9 deletions(-) [+] |
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line diff
--- a/DOCS/man/en/mplayer.1 Wed May 01 11:18:58 2013 +0000 +++ b/DOCS/man/en/mplayer.1 Wed May 01 18:27:38 2013 +0000 @@ -4213,16 +4213,16 @@ Provides saturation and hue control. This method is fast but inexact. .br -2: Use a fragment program. -Needs the GL_ARB_fragment_program extension and at least three texture units. -Provides brightness, contrast, saturation and hue control. -.br -3: Use a fragment program using the POW instruction. +2: Use a fragment program using the POW instruction. Needs the GL_ARB_fragment_program extension and at least three texture units. Provides brightness, contrast, saturation, hue and gamma control. Gamma can also be set independently for red, green and blue. Method 4 is usually faster. .br +3: Same as 2. +They exist as distinct values for legacy reasons, MPlayer now inserts +the extra instructions for gamma control on-demand. +.br 4: Use a fragment program with additional lookup. Needs the GL_ARB_fragment_program extension and at least four texture units. Provides brightness, contrast, saturation, hue and gamma control.
--- a/libvo/gl_common.c Wed May 01 11:18:58 2013 +0000 +++ b/libvo/gl_common.c Wed May 01 18:27:38 2013 +0000 @@ -1405,6 +1405,8 @@ int texw = params->texw; int texh = params->texh; int rect = params->target == GL_TEXTURE_RECTANGLE; + int convtype = YUV_CONVERSION(type); + int has_gamma = params->csp_params.rgamma != 1 || params->csp_params.bgamma != 1 || params->csp_params.bgamma != 1; static const char prog_hdr[] = "!!ARBfp1.0\n" "OPTION ARB_precision_hint_fastest;\n" @@ -1455,7 +1457,13 @@ add_scaler(YUV_CHROM_SCALER(type), &prog_pos, &prog_remain, chrom_scale_texs, '2', 'b', rect, params->chrom_texw, params->chrom_texh, params->filter_strength); mp_get_yuv2rgb_coeffs(¶ms->csp_params, yuv2rgb); - switch (YUV_CONVERSION(type)) { + + // enable/disable gamma on demand + if (has_gamma && convtype == YUV_CONVERSION_FRAGMENT) convtype = YUV_CONVERSION_FRAGMENT_POW; + else if (!has_gamma && (convtype == YUV_CONVERSION_FRAGMENT_POW || convtype == YUV_CONVERSION_FRAGMENT_LOOKUP)) + convtype = YUV_CONVERSION_FRAGMENT; + + switch (convtype) { case YUV_CONVERSION_FRAGMENT: snprintf(prog_pos, prog_remain, yuv_prog_template, yuv2rgb[ROW_R][COL_Y], yuv2rgb[ROW_G][COL_Y], yuv2rgb[ROW_B][COL_Y],
--- a/libvo/vo_gl.c Wed May 01 11:18:58 2013 +0000 +++ b/libvo/vo_gl.c Wed May 01 18:27:38 2013 +0000 @@ -106,7 +106,7 @@ static int use_ycbcr; #define MASK_ALL_YUV (~(1 << YUV_CONVERSION_NONE)) #define MASK_NOT_COMBINERS (~((1 << YUV_CONVERSION_NONE) | (1 << YUV_CONVERSION_COMBINERS))) -#define MASK_GAMMA_SUPPORT (MASK_NOT_COMBINERS & ~(1 << YUV_CONVERSION_FRAGMENT)) +#define MASK_GAMMA_SUPPORT MASK_NOT_COMBINERS static int use_yuv; static int colorspace; static int levelconv; @@ -1327,8 +1327,8 @@ " yuv=<n>\n" " 0: use software YUV to RGB conversion.\n" " 1: use register combiners (nVidia only, for older cards).\n" - " 2: use fragment program.\n" - " 3: use fragment program with gamma correction.\n" + " 2: use fragment program with gamma correction.\n" + " 3: same as 2.\n" " 4: use fragment program with gamma correction via lookup.\n" " 5: use ATI-specific method (for older cards).\n" " 6: use lookup via 3D texture.\n"