Mercurial > mplayer.hg
changeset 5182:11f440fa5ee9
the RoQ video decoder is so very close to working, I can almost taste it
author | melanson |
---|---|
date | Mon, 18 Mar 2002 05:29:59 +0000 |
parents | 81ef0f0b285f |
children | c484e7403849 |
files | roqav.c |
diffstat | 1 files changed, 165 insertions(+), 251 deletions(-) [+] |
line wrap: on
line diff
--- a/roqav.c Mon Mar 18 03:17:20 2002 +0000 +++ b/roqav.c Mon Mar 18 05:29:59 2002 +0000 @@ -1,9 +1,9 @@ /* - RoQ A/V decoder for the MPlayer program - by Mike Melanson - based on Dr. Tim Ferguson's RoQ document and accompanying source - code found at: - http://www.csse.monash.edu.au/~timf/videocodec.html + RoQ A/V decoder for the MPlayer program + by Mike Melanson + based on Dr. Tim Ferguson's RoQ document and accompanying source + code found at: + http://www.csse.monash.edu.au/~timf/videocodec.html */ #include <stdio.h> @@ -39,6 +39,16 @@ // chrominance components unsigned char u, v; + // these variables are for rendering a doublesized 8x8 block; e.g.: + // v2_y_rows12 = [y0 y0 y1 y1] + // v2_y_rows34 = [y2 y2 y3 y3] + unsigned long v2d_y_rows_12; + unsigned long v2d_y_rows_34; + // ex: v2_u_row1 = [u u] + // v2_v_row2 = [v v] + unsigned short v2d_u_rows_12; + unsigned short v2d_v_rows_12; + // maintain separate bytes for the luminance values as well unsigned char y0, y1, y2, y3; } roq_v2_codebook; @@ -46,41 +56,7 @@ // codebook entry for 4x4 vector typedef struct { - // these variables are for rendering a 4x4 block built from 4 2x2 - // vectors [va vb vc vd]; e.g.: - // v4_y_row1 = [va.y0 va.y1 vb.y0 vb.y1] - // v4_y_row4 = [vc.y2 vc.y3 vd.y2 vd.y3] - unsigned long v4_y_row1; - unsigned long v4_y_row2; - unsigned long v4_y_row3; - unsigned long v4_y_row4; - // ex: v4_u_row1 = [va.u vb.u] - // v4_u_row2 = [vc.u vd.u] - unsigned short v4_u_row1; - unsigned short v4_u_row2; - unsigned short v4_v_row1; - unsigned short v4_v_row2; - - // these variables are for rendering a 4x4 block doublesized to an - // 8x8 block - // ex: v4d_y_rows_12_l contains the 4 luminance values used to paint - // the left half (4 pixels) of rows 1 and 2 of the 8x8 block, which - // will be comprised from the original 2x2 vectors as - // [va.y0 va.y0 va.y1 va.y1] - unsigned long v4d_y_rows_12_l; - unsigned long v4d_y_rows_12_r; - unsigned long v4d_y_rows_34_l; - unsigned long v4d_y_rows_34_r; - unsigned long v4d_y_rows_56_l; - unsigned long v4d_y_rows_56_r; - unsigned long v4d_y_rows_78_l; - unsigned long v4d_y_rows_78_r; - // doublesized chrominance values - // ex: v4d_u_rows_12 = [va.u va.u vb.u vb.u] - unsigned long v4d_u_rows_12; - unsigned long v4d_u_rows_34; - unsigned long v4d_v_rows_12; - unsigned long v4d_v_rows_34; + unsigned char v2_index[4]; } roq_v4_codebook; typedef struct @@ -97,56 +73,85 @@ { v2->v2_y_u = be2me_16((v2->y0 << 8) | v2->y1); v2->v2_y_l = be2me_16((v2->y2 << 8) | v2->y3); + + v2->v2d_y_rows_12 = be2me_32((v2->y0 << 24) | (v2->y0 << 16) | + (v2->y1 << 8) | v2->y1); + v2->v2d_y_rows_34 = be2me_32((v2->y2 << 24) | (v2->y2 << 16) | + (v2->y3 << 8) | v2->y3); + + // no reason to swap these for endianness since they're the same bytes + v2->v2d_u_rows_12 = (v2->u << 8) | v2->u; + v2->v2d_v_rows_12 = (v2->v << 8) | v2->v; +} + +inline void paint_v2double_block( + unsigned char *y_plane, + unsigned char *u_plane, + unsigned char *v_plane, + roq_v2_codebook *v2, + unsigned int y_stride, + unsigned int u_stride, + unsigned int v_stride) +{ + // render the luminance components + *(unsigned int *)y_plane = v2->v2d_y_rows_12; + y_plane += y_stride; + *(unsigned int *)y_plane = v2->v2d_y_rows_12; + y_plane += y_stride; + *(unsigned int *)y_plane = v2->v2d_y_rows_34; + y_plane += y_stride; + *(unsigned int *)y_plane = v2->v2d_y_rows_34; + + // render the color planes + *(unsigned short *)u_plane = v2->v2d_u_rows_12; + u_plane += u_stride; + *(unsigned short *)u_plane = v2->v2d_u_rows_12; + + *(unsigned short *)v_plane = v2->v2d_v_rows_12; + v_plane += v_stride; + *(unsigned short *)v_plane = v2->v2d_v_rows_12; } -// This function fills in the missing information for a v4 vector based -// on 4 v2 indices. -void prep_v4(roq_v4_codebook *v4, - roq_v2_codebook *v2_a, roq_v2_codebook *v2_b, - roq_v2_codebook *v2_c, roq_v2_codebook *v2_d) +inline void paint_v4_block( + unsigned char *y_plane, + unsigned char *u_plane, + unsigned char *v_plane, + unsigned int y_stride, + unsigned int u_stride, + unsigned int v_stride, + roq_v2_codebook *v2_a, + roq_v2_codebook *v2_b, + roq_v2_codebook *v2_c, + roq_v2_codebook *v2_d) { - // fill in the v4 variables - v4->v4_y_row1 = be2me_32((v2_a->v2_y_u << 16) | v2_b->v2_y_u); - v4->v4_y_row2 = be2me_32((v2_a->v2_y_l << 16) | v2_b->v2_y_l); - v4->v4_y_row3 = be2me_32((v2_c->v2_y_u << 16) | v2_d->v2_y_u); - v4->v4_y_row4 = be2me_32((v2_c->v2_y_l << 16) | v2_d->v2_y_l); + // render luminance components + ((unsigned short *)y_plane)[0] = v2_a->v2_y_u; + ((unsigned short *)y_plane)[1] = v2_b->v2_y_u; - v4->v4_u_row1 = be2me_16((v2_a->u << 8) | v2_b->u); - v4->v4_u_row2 = be2me_16((v2_c->u << 8) | v2_d->u); - - v4->v4_v_row1 = be2me_16((v2_a->v << 8) | v2_b->v); - v4->v4_v_row2 = be2me_16((v2_c->v << 8) | v2_d->v); - - // fill in the doublesized v4 variables - v4->v4d_y_rows_12_l = be2me_32((v2_a->y0 << 24) | (v2_a->y0 << 16) | - (v2_a->y1 << 8) | v2_a->y1); - v4->v4d_y_rows_12_r = be2me_32((v2_b->y0 << 24) | (v2_b->y0 << 16) | - (v2_b->y1 << 8) | v2_b->y1); + y_plane += y_stride; + ((unsigned short *)y_plane)[0] = v2_a->v2_y_l; + ((unsigned short *)y_plane)[1] = v2_b->v2_y_l; - v4->v4d_y_rows_34_l = be2me_32((v2_a->y2 << 24) | (v2_a->y2 << 16) | - (v2_a->y3 << 8) | v2_a->y3); - v4->v4d_y_rows_34_r = be2me_32((v2_b->y2 << 24) | (v2_b->y2 << 16) | - (v2_b->y3 << 8) | v2_b->y3); + y_plane += y_stride; + ((unsigned short *)y_plane)[0] = v2_c->v2_y_u; + ((unsigned short *)y_plane)[1] = v2_d->v2_y_u; - v4->v4d_y_rows_56_l = be2me_32((v2_c->y0 << 24) | (v2_c->y0 << 16) | - (v2_c->y1 << 8) | v2_c->y1); - v4->v4d_y_rows_56_r = be2me_32((v2_d->y0 << 24) | (v2_d->y0 << 16) | - (v2_d->y1 << 8) | v2_d->y1); + y_plane += y_stride; + ((unsigned short *)y_plane)[0] = v2_c->v2_y_l; + ((unsigned short *)y_plane)[1] = v2_d->v2_y_l; - v4->v4d_y_rows_78_l = be2me_32((v2_c->y2 << 24) | (v2_c->y2 << 16) | - (v2_d->y3 << 8) | v2_d->y3); - v4->v4d_y_rows_78_r = be2me_32((v2_c->y2 << 24) | (v2_c->y2 << 16) | - (v2_d->y3 << 8) | v2_d->y3); + // render the color planes + u_plane[0] = v2_a->u; + u_plane[1] = v2_b->u; + u_plane += u_stride; + u_plane[0] = v2_c->u; + u_plane[1] = v2_d->u; - v4->v4d_u_rows_12 = be2me_32((v2_a->u << 24) | (v2_a->u << 16) | - (v2_b->u << 8) | v2_b->u); - v4->v4d_u_rows_34 = be2me_32((v2_c->u << 24) | (v2_c->u << 16) | - (v2_d->u << 8) | v2_d->u); - - v4->v4d_v_rows_12 = be2me_32((v2_a->v << 24) | (v2_a->v << 16) | - (v2_b->v << 8) | v2_b->v); - v4->v4d_v_rows_34 = be2me_32((v2_c->v << 24) | (v2_c->v << 16) | - (v2_d->v << 8) | v2_d->v); + v_plane[0] = v2_a->v; + v_plane[1] = v2_b->v; + v_plane += v_stride; + v_plane[0] = v2_c->v; + v_plane[1] = v2_d->v; } // This function copies the 4x4 block from the prev_*_planes to the @@ -164,7 +169,7 @@ { int i; - // copy over the luminance components (4 rows, 2 uints each) + // copy over the luminance components (4 rows, 1 uint each) for (i = 0; i < 4; i++) { *(unsigned int *)y_plane = *(unsigned int *)prev_y_plane; @@ -177,8 +182,10 @@ { *(unsigned short*)u_plane = *(unsigned short*)prev_u_plane; u_plane += u_stride; + prev_u_plane += u_stride; *(unsigned short*)v_plane = *(unsigned short*)prev_v_plane; v_plane += v_stride; + prev_v_plane += v_stride; } } @@ -211,8 +218,10 @@ { *(unsigned int*)u_plane = *(unsigned int*)prev_u_plane; u_plane += u_stride; + prev_u_plane += u_stride; *(unsigned int*)v_plane = *(unsigned int*)prev_v_plane; v_plane += v_stride; + prev_v_plane += v_stride; } } @@ -220,7 +229,7 @@ void *roq_decode_video_init(void) { roqvideo_info *info = - (roqvideo_info *)malloc(sizeof(roqvideo_info)); + (roqvideo_info *)calloc(sizeof(roqvideo_info), 1); info->prev_frame = NULL; @@ -269,24 +278,22 @@ roqvideo_info *info = (roqvideo_info *)context; int stream_ptr = 0; - int i, j, k; + int i, j; int chunk_length; int v2_count; int v4_count; - int v2_ia, v2_ib, v2_ic, v2_id; int roq_code; unsigned int current_roq_codeword = EMPTY_ROQ_CODEWORD; unsigned char argument = 0; - int mean_motion_x; - int mean_motion_y; + char mean_motion_x; + char mean_motion_y; int mx, my; // for calculating the motion vector int mblock_x = 0; int mblock_y = 0; int quad8_x, quad8_y; // for pointing to 8x8 blocks in a macroblock int quad4_x, quad4_y; // for pointing to 4x4 blocks in an 8x8 block - int quad2_x, quad2_y; // for pointing to 2x2 blocks in a 4x4 block unsigned char *y_plane; unsigned char *u_plane; @@ -299,10 +306,6 @@ unsigned int v_stride = mpi->stride[2]; roq_v4_codebook v4; - roq_v2_codebook v2; - -int debugger = 0; - // make sure the encoded chunk is of minimal acceptable length if (encoded_size < 8) @@ -322,8 +325,6 @@ if (LE_16(&encoded[stream_ptr]) == RoQ_QUAD_CODEBOOK) { -if (debugger) -printf ("parsing codebook\n"); stream_ptr += 2; chunk_length = LE_32(&encoded[stream_ptr]); stream_ptr += 4; @@ -370,28 +371,31 @@ // load the 4x4 vectors for (i = 0; i < v4_count; i++) { - v2_ia = encoded[stream_ptr++]; - v2_ib = encoded[stream_ptr++]; - v2_ic = encoded[stream_ptr++]; - v2_id = encoded[stream_ptr++]; - prep_v4(&info->v4[i], &info->v2[v2_ia], &info->v2[v2_ib], - &info->v2[v2_ic], &info->v2[v2_id]); + info->v4[i].v2_index[0] = encoded[stream_ptr++]; + info->v4[i].v2_index[1] = encoded[stream_ptr++]; + info->v4[i].v2_index[2] = encoded[stream_ptr++]; + info->v4[i].v2_index[3] = encoded[stream_ptr++]; } } if (LE_16(&encoded[stream_ptr]) == RoQ_QUAD_VQ) { -if (debugger) -printf ("parsing quad vq\n"); stream_ptr += 2; chunk_length = LE_32(&encoded[stream_ptr]); stream_ptr += 4; mean_motion_y = encoded[stream_ptr++]; mean_motion_x = encoded[stream_ptr++]; -if (debugger){ -for (i = 0; i < 16; i++) - printf (" %02X", encoded[stream_ptr + i]); -printf("\n");} + + // start by copying entire previous frame + if (info->prev_frame) + { + memcpy(mpi->planes[0], info->prev_frame->planes[0], + mpi->width * mpi->height); + memcpy(mpi->planes[1], info->prev_frame->planes[1], + (mpi->width * mpi->height) / 4); + memcpy(mpi->planes[2], info->prev_frame->planes[2], + (mpi->width * mpi->height) / 4); + } // iterate through the 16x16 macroblocks for (mblock_y = 0; mblock_y < mpi->height; mblock_y += 16) @@ -413,33 +417,11 @@ // decide how to handle this 8x8 quad FETCH_NEXT_CODE(); -if (debugger) -printf (" (%d, %d), %d\n", quad8_x, quad8_y, roq_code); switch(roq_code) { - // 8x8 block is painted with the same block as the last frame + // 8x8 block is the same as in the previous frame; + // skip it case 0: - CHECK_PREV_FRAME(); - // prepare the pointers to the planes in the previous frame - prev_y_plane = info->prev_frame->planes[0] + - quad8_y * y_stride + quad8_x; - prev_u_plane = info->prev_frame->planes[1] + - (quad8_y / 2) * u_stride + (quad8_x / 2); - prev_v_plane = info->prev_frame->planes[2] + - (quad8_y / 2) * v_stride + (quad8_x / 2); - -// sanity check before rendering - copy_8x8_block( - y_plane, - u_plane, - v_plane, - prev_y_plane, - prev_u_plane, - prev_v_plane, - y_stride, - u_stride, - v_stride - ); break; // 8x8 block is painted with an 8x8 block from the last frame @@ -479,58 +461,33 @@ case 2: FETCH_NEXT_ARGUMENT(); v4 = info->v4[argument]; -if (debugger) -printf (" vector: %d, %08X %08X %08X %08X %08X %08X\n", argument, - v4.v4d_y_rows_12_l, v4.v4d_y_rows_12_r, - v4.v4d_y_rows_34_l, v4.v4d_y_rows_34_r, - v4.v4d_u_rows_12, v4.v4d_u_rows_34); // sanity check before rendering - // take care of the 8 luminance rows - ((unsigned int*)y_plane)[0] = v4.v4d_y_rows_12_l; - ((unsigned int*)y_plane)[1] = v4.v4d_y_rows_12_r; - y_plane += y_stride; - ((unsigned int*)y_plane)[0] = v4.v4d_y_rows_12_l; - ((unsigned int*)y_plane)[1] = v4.v4d_y_rows_12_r; - - y_plane += y_stride; - ((unsigned int*)y_plane)[0] = v4.v4d_y_rows_34_l; - ((unsigned int*)y_plane)[1] = v4.v4d_y_rows_34_r; - y_plane += y_stride; - ((unsigned int*)y_plane)[0] = v4.v4d_y_rows_34_l; - ((unsigned int*)y_plane)[1] = v4.v4d_y_rows_34_r; - - y_plane += y_stride; - ((unsigned int*)y_plane)[0] = v4.v4d_y_rows_56_l; - ((unsigned int*)y_plane)[1] = v4.v4d_y_rows_56_r; - y_plane += y_stride; - ((unsigned int*)y_plane)[0] = v4.v4d_y_rows_56_l; - ((unsigned int*)y_plane)[1] = v4.v4d_y_rows_56_r; + // iterate through 4 4x4 blocks + for (j = 0; j < 4; j++) + { + quad4_x = quad8_x; + quad4_y = quad8_y; + if (j & 0x01) quad4_x += 4; + if (j & 0x02) quad4_y += 4; - y_plane += y_stride; - ((unsigned int*)y_plane)[0] = v4.v4d_y_rows_78_l; - ((unsigned int*)y_plane)[1] = v4.v4d_y_rows_78_r; - y_plane += y_stride; - ((unsigned int*)y_plane)[0] = v4.v4d_y_rows_78_l; - ((unsigned int*)y_plane)[1] = v4.v4d_y_rows_78_r; + // set up the planes + y_plane = mpi->planes[0] + quad4_y * y_stride + quad4_x; + u_plane = mpi->planes[1] + + (quad4_y / 2) * u_stride + (quad4_x / 2); + v_plane = mpi->planes[2] + + (quad4_y / 2) * v_stride + (quad4_x / 2); - // then the 4 U & V chrominance rows - *(unsigned int*)u_plane = v4.v4d_u_rows_12; - u_plane += u_stride; - *(unsigned int*)u_plane = v4.v4d_u_rows_12; - u_plane += u_stride; - *(unsigned int*)u_plane = v4.v4d_u_rows_34; - u_plane += u_stride; - *(unsigned int*)u_plane = v4.v4d_u_rows_34; - - *(unsigned int*)v_plane = v4.v4d_v_rows_12; - v_plane += v_stride; - *(unsigned int*)v_plane = v4.v4d_v_rows_12; - v_plane += v_stride; - *(unsigned int*)v_plane = v4.v4d_v_rows_34; - v_plane += v_stride; - *(unsigned int*)v_plane = v4.v4d_v_rows_34; - + paint_v2double_block( + y_plane, + u_plane, + v_plane, + &info->v2[v4.v2_index[j]], + y_stride, + u_stride, + v_stride + ); + } break; // 8x8 block is broken down into 4 4x4 blocks and painted using @@ -553,34 +510,11 @@ // decide how to handle this 4x4 quad FETCH_NEXT_CODE(); -if (debugger) -printf (" (%d, %d), %d\n", quad4_x, quad4_y, roq_code); switch(roq_code) { - // 4x4 block is the same as in the previous frame + // 4x4 block is the same as in the previous frame; + // skip it case 0: - CHECK_PREV_FRAME(); - - // prepare the pointers to the planes in the previous frame - prev_y_plane = info->prev_frame->planes[0] + - quad4_y * y_stride + quad4_x; - prev_u_plane = info->prev_frame->planes[1] + - (quad4_y / 2) * u_stride + (quad4_x / 2); - prev_v_plane = info->prev_frame->planes[2] + - (quad4_y / 2) * v_stride + (quad4_x / 2); - -// sanity check before rendering - copy_4x4_block( - y_plane, - u_plane, - v_plane, - prev_y_plane, - prev_u_plane, - prev_v_plane, - y_stride, - u_stride, - v_stride - ); break; // 4x4 block is motion compensated from the previous frame @@ -619,59 +553,39 @@ FETCH_NEXT_ARGUMENT(); v4 = info->v4[argument]; - // copy the 4 luminance rows - *(unsigned int*)y_plane = v4.v4_y_row1; - y_plane += y_stride; - *(unsigned int*)y_plane = v4.v4_y_row2; - y_plane += y_stride; - *(unsigned int*)y_plane = v4.v4_y_row3; - y_plane += y_stride; - *(unsigned int*)y_plane = v4.v4_y_row4; - - // copy the U & V chrominance rows - *(unsigned short*)u_plane = v4.v4_u_row1; - u_plane += u_stride; - *(unsigned short*)u_plane = v4.v4_u_row2; - - *(unsigned short*)v_plane = v4.v4_v_row1; - v_plane += v_stride; - *(unsigned short*)v_plane = v4.v4_v_row2; - + paint_v4_block( + y_plane, + u_plane, + v_plane, + y_stride, + u_stride, + v_stride, + &info->v2[v4.v2_index[0]], + &info->v2[v4.v2_index[1]], + &info->v2[v4.v2_index[2]], + &info->v2[v4.v2_index[3]]); break; // 4x4 block is built from 4 2x2 vectors case 3: - // iterate through 4 2x2 blocks - for (k = 0; k < 4; k++) + if (stream_ptr + 4 > encoded_size) { - quad2_x = quad4_x; - quad2_y = quad4_y; - if (k & 0x01) quad2_x += 2; - if (k & 0x02) quad2_y += 2; - - // set up the planes - y_plane = mpi->planes[0] + quad2_y * y_stride + quad2_x; - u_plane = mpi->planes[1] + - (quad2_y / 2) * u_stride + (quad2_x / 2); - v_plane = mpi->planes[2] + - (quad2_y / 2) * v_stride + (quad2_x / 2); - - // fetch the next index into the v2 vector table - FETCH_NEXT_ARGUMENT(); -if (debugger) -printf (" (%d, %d), %d\n", quad2_x, quad2_y, argument); - v2 = info->v2[argument]; - - // copy the luminance components - *(unsigned short*)y_plane = v2.v2_y_u; - y_plane += y_stride; - *(unsigned short*)y_plane = v2.v2_y_l; - - // copy the U and V bytes - u_plane[0] = v2.u; - v_plane[0] = v2.v; + mp_msg(MSGT_DECVIDEO, MSGL_WARN, + "RoQ video: stream pointer just went out of bounds (2)\n"); + return; } - + paint_v4_block( + y_plane, + u_plane, + v_plane, + y_stride, + u_stride, + v_stride, + &info->v2[encoded[stream_ptr + 0]], + &info->v2[encoded[stream_ptr + 1]], + &info->v2[encoded[stream_ptr + 2]], + &info->v2[encoded[stream_ptr + 3]]); + stream_ptr += 4; break; } }