changeset 30140:12a49e9ca30e

Finally add matrixview vo. Heavily cleaned up/fixed etc. by me, improvements are still possible though. Patch originally by Pigeon <pigeon at pigeond.net>
author reimar
date Sun, 03 Jan 2010 14:54:51 +0000
parents 47b031706571
children 74f3e726b1f5
files Makefile configure libvo/matrixview.c libvo/matrixview.h libvo/matrixview_font.h libvo/video_out.c libvo/vo_matrixview.c
diffstat 7 files changed, 1334 insertions(+), 0 deletions(-) [+]
line wrap: on
line diff
--- a/Makefile	Sun Jan 03 14:44:45 2010 +0000
+++ b/Makefile	Sun Jan 03 14:54:51 2010 +0000
@@ -546,6 +546,7 @@
 SRCS_MPLAYER-$(GL)           += libvo/gl_common.c libvo/vo_gl.c libvo/vo_gl2.c libvo/csputils.c
 SRCS_MPLAYER-$(GL_WIN32)     += libvo/w32_common.c
 SRCS_MPLAYER-$(GL_X11)       += libvo/x11_common.c
+SRCS_MPLAYER-$(MATRIXVIEW)   += libvo/vo_matrixview.c libvo/matrixview.c
 SRCS_MPLAYER-$(GUI)          += gui/bitmap.c
 SRCS_MPLAYER-$(GUI_GTK)      += gui/app.c \
                                 gui/cfg.c \
--- a/configure	Sun Jan 03 14:44:45 2010 +0000
+++ b/configure	Sun Jan 03 14:54:51 2010 +0000
@@ -366,6 +366,7 @@
   --enable-dhahelper       enable VIDIX dhahelper support
   --enable-svgalib_helper  enable VIDIX svgalib_helper support
   --enable-gl              enable OpenGL video output [autodetect]
+  --disable-matrixview     disable OpenGL MatrixView video output [autodetect]
   --enable-dga2            enable DGA 2 support [autodetect]
   --enable-dga1            enable DGA 1 support [autodetect]
   --enable-vesa            enable VESA video output [autodetect]
@@ -589,6 +590,7 @@
 _yuv4mpeg=yes
 _gif=auto
 _gl=auto
+matrixview=yes
 _ggi=auto
 _ggiwmh=auto
 _aa=auto
@@ -951,6 +953,8 @@
   --disable-gif)	_gif=no		;;
   --enable-gl)		_gl=yes		;;
   --disable-gl)		_gl=no		;;
+  --enable-matrixview)  matrixview=yes ;;
+  --disable-matrixview) matrixview=no  ;;
   --enable-ggi)		_ggi=yes	;;
   --disable-ggi)	_ggi=no		;;
   --enable-ggiwmh)	_ggiwmh=yes	;;
@@ -4603,6 +4607,18 @@
 fi
 echores "$_mga"
 
+echocheck "MatrixView"
+if test "$_gl" = no ; then
+  matrixview=no
+fi
+if test "$matrixview" = yes ; then
+  _vomodules="matrixview $_vomodules"
+  def_matrixview='#define CONFIG_MATRIXVIEW 1'
+else
+  _novomodules="matrixview $_novomodules"
+  def_matrixview='#undef CONFIG_MATRIXVIEW'
+fi
+echores "$matrixview"
 
 echocheck "xmga"
 if test "$_xmga" = auto ; then
@@ -8356,6 +8372,7 @@
 GL = $_gl
 GL_WIN32 = $_gl_win32
 GL_X11 = $_gl_x11
+MATRIXVIEW = $matrixview
 GUI = $_gui
 GUI_GTK = $_gui_gtk
 GUI_WIN32 = $_gui_win32
@@ -8883,6 +8900,7 @@
 $def_gl
 $def_gl_win32
 $def_gl_x11
+$def_matrixview
 $def_ivtv
 $def_jpeg
 $def_kva
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/libvo/matrixview.c	Sun Jan 03 14:54:51 2010 +0000
@@ -0,0 +1,378 @@
+/*
+ * Copyright (C) 2003 Alex Zolotov <nightradio@knoppix.ru>
+ * Mucked with by Tugrul Galatali <tugrul@galatali.com>
+ *
+ * MatrixView is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License version 2 as
+ * published by the Free Software Foundation.
+ *
+ * MatrixView is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with MPlayer; if not, write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ */
+
+/**
+ * Ported to an MPlayer video out plugin by Pigeon <pigeon at pigeond.net>
+ * August 2006
+ */
+
+#include <math.h>
+#include <stdio.h>
+#include <stdint.h>
+#include <stdlib.h>
+#include <string.h>
+#include "gl_common.h"
+#include "matrixview.h"
+#include "matrixview_font.h"
+
+static float matrix_contrast = 1.5;
+static float matrix_brightness = 1.0;
+
+// Settings for our light.  Try playing with these (or add more lights).
+static float Light_Ambient[] = { 0.1f, 0.1f, 0.1f, 1.0f };
+static float Light_Diffuse[] = { 1.2f, 1.2f, 1.2f, 1.0f };
+static float Light_Position[] = { 2.0f, 2.0f, 0.0f, 1.0f };
+
+static const uint8_t flare[4][4] = {
+    {  0,   0,   0,   0},
+    {  0, 180,   0,   0},
+    {  0,   0,   0,   0},
+    {  0,   0,   0,   0}
+};
+
+#define MAX_TEXT_X 0x4000
+#define MAX_TEXT_Y 0x4000
+static int text_x = 0;
+static int text_y = 0;
+#define _text_x text_x/2
+#define _text_y text_y/2
+
+// Scene position
+#define Z_Off -128.0f
+#define Z_Depth 8
+
+static uint8_t *speed;
+static uint8_t *text;
+static uint8_t *text_light;
+static float *text_depth;
+
+static float *bump_pic;
+
+static void draw_char(int num, float light, float x, float y, float z)
+{
+    float tx, ty;
+    int num2, num3;
+
+    num &= 63;
+    //light = light / 255;        //light=7-light;num+=(light*60);
+    light = light / 255 * matrix_brightness;
+    num2 = num / 10;
+    num3 = num - (num2 * 10);
+    ty = (float)num2 / 7;
+    tx = (float)num3 / 10;
+    Normal3f(0.0f, 0.0f, 1.0f);        // Needed for lighting
+    Color4f(0.0, 1.0, 0.0, light);        // Basic polygon color
+
+    TexCoord2f(tx, ty);
+    Vertex3f(x, y, z);
+    TexCoord2f(tx + 0.1, ty);
+    Vertex3f(x + 1, y, z);
+    TexCoord2f(tx + 0.1, ty + 0.166);
+    Vertex3f(x + 1, y - 1, z);
+    TexCoord2f(tx, ty + 0.166);
+    Vertex3f(x, y - 1, z);
+}
+
+static void draw_illuminatedchar(int num, float x, float y, float z)
+{
+    float tx, ty;
+    int num2, num3;
+
+    num2 = num / 10;
+    num3 = num - (num2 * 10);
+    ty = (float)num2 / 7;
+    tx = (float)num3 / 10;
+    Normal3f(0.0f, 0.0f, 1.0f);        // Needed for lighting
+    Color4f(1.0, 1.0, 1.0, .5);        // Basic polygon color
+
+    TexCoord2f(tx, ty);
+    Vertex3f(x, y, z);
+    TexCoord2f(tx + 0.1, ty);
+    Vertex3f(x + 1, y, z);
+    TexCoord2f(tx + 0.1, ty + 0.166);
+    Vertex3f(x + 1, y - 1, z);
+    TexCoord2f(tx, ty + 0.166);
+    Vertex3f(x, y - 1, z);
+}
+
+static void draw_flare(float x, float y, float z)        //flare
+{
+    Normal3f(0.0f, 0.0f, 1.0f);        // Needed for lighting
+    Color4f(1.0, 1.0, 1.0, .8);        // Basic polygon color
+
+    TexCoord2f(0, 0);
+    Vertex3f(x - 1, y + 1, z);
+    TexCoord2f(0.75, 0);
+    Vertex3f(x + 2, y + 1, z);
+    TexCoord2f(0.75, 0.75);
+    Vertex3f(x + 2, y - 2, z);
+    TexCoord2f(0, 0.75);
+    Vertex3f(x - 1, y - 2, z);
+}
+
+static void draw_text(uint8_t *pic)
+{
+    int x, y;
+    int p = 0;
+    int c, c_pic;
+    int pic_fade = 255;
+
+    for (y = _text_y; y > -_text_y; y--) {
+        for (x = -_text_x; x < _text_x; x++) {
+            c = text_light[p] - (text[p] >> 1);
+            c += pic_fade;
+            if (c > 255)
+                c = 255;
+
+            if (pic) {
+                // Original code
+                //c_pic = pic[p] * matrix_contrast - (255 - pic_fade);
+
+                c_pic = (255 - pic[p]) * matrix_contrast - (255 - pic_fade);
+
+                if (c_pic < 0)
+                    c_pic = 0;
+
+                c -= c_pic;
+
+                if (c < 0)
+                    c = 0;
+
+                bump_pic[p] = (255.0f - c_pic) / (256 / Z_Depth);
+            } else {
+                bump_pic[p] = Z_Depth;
+            }
+
+            if (text[p] && c > 10)
+                draw_char(text[p] + 1, c, x, y, text_depth[p] + bump_pic[p]);
+
+            if (text_depth[p] < 0.1)
+                text_depth[p] = 0;
+            else
+                text_depth[p] /= 1.1;
+
+            if (text_light[p] > 128 && text_light[p + text_x] < 10)
+                draw_illuminatedchar(text[p] + 1, x, y, text_depth[p] + bump_pic[p]);
+
+            p++;
+        }
+    }
+}
+
+static void draw_flares(void)
+{
+    float x, y;
+    int p = 0;
+
+    for (y = _text_y; y > -_text_y; y--) {
+        for (x = -_text_x; x < _text_x; x++) {
+            if (text_light[p] > 128 && text_light[p + text_x] < 10)
+                 draw_flare(x, y, text_depth[p] + bump_pic[p]);
+            p++;
+        }
+    }
+}
+
+static void scroll(double dCurrentTime)
+{
+    int a, s, polovina;
+    //static double dLastCycle = -1;
+    static double dLastMove = -1;
+
+    if (dCurrentTime - dLastMove > 1.0 / (text_y / 1.5)) {
+        dLastMove = dCurrentTime;
+
+        polovina = text_x * text_y / 2;
+        s = 0;
+        for (a = text_x * text_y + text_x - 1; a >= text_x; a--) {
+            if (speed[s])
+                text_light[a] = text_light[a - text_x];        //scroll light table down
+            s++;
+            if (s >= text_x)
+                s = 0;
+        }
+        memmove(text_light + text_x, text_light, text_x * text_y);
+        memset(text_light, 253, text_x);
+
+        s = 0;
+        for (a = polovina; a < text_x * text_y; a++) {
+            if (text_light[a] == 255)
+                text_light[s] = text_light[s + text_x] >> 1;        //make black bugs in top line
+
+            s++;
+
+            if (s >= text_x)
+                s = 0;
+        }
+    }
+}
+
+static void make_change(double dCurrentTime)
+{
+    int r = rand() % text_x * text_y;
+
+    text[r] += 133;        //random bugs
+
+    r = rand() % (4 * text_x);
+    if (r < text_x && text_light[r])
+        text_light[r] = 255;        //white bugs
+
+    scroll (dCurrentTime);
+}
+
+
+static void make_text(void)
+{
+    int a;
+
+    for (a = 0; a < text_x * text_y; a++)
+        text[a] = rand() >> 8; // avoid the lowest bits of rand()
+
+    for (a = 0; a < text_x; a++)
+        speed[a] = rand() >= RAND_MAX / 2;
+}
+
+static void ourBuildTextures(void)
+{
+    TexImage2D(GL_TEXTURE_2D, 0, 1, 128, 64, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, font_texture);
+    TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+    TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+    BindTexture(GL_TEXTURE_2D, 1);
+    TexImage2D(GL_TEXTURE_2D, 0, 1, 4, 4, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, flare);
+    TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+    TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+    // Some pretty standard settings for wrapping and filtering.
+    TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+    TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+    BindTexture(GL_TEXTURE_2D, 0);
+}
+
+void matrixview_init(int w, int h)
+{
+    make_text();
+
+    ourBuildTextures();
+
+    // Color to clear color buffer to.
+    ClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+
+    // Depth to clear depth buffer to; type of test.
+    ClearDepth(1.0);
+    DepthFunc(GL_LESS);
+
+    // Enables Smooth Color Shading; try GL_FLAT for (lack of) fun.
+    ShadeModel(GL_SMOOTH);
+
+    // Set up a light, turn it on.
+    Lightfv(GL_LIGHT1, GL_POSITION, Light_Position);
+    Lightfv(GL_LIGHT1, GL_AMBIENT, Light_Ambient);
+    Lightfv(GL_LIGHT1, GL_DIFFUSE, Light_Diffuse);
+    Enable(GL_LIGHT1);
+
+    // A handy trick -- have surface material mirror the color.
+    ColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
+    Enable(GL_COLOR_MATERIAL);
+
+    // Allow adjusting of texture color via glColor
+    TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+
+    matrixview_reshape(w, h);
+}
+
+
+void matrixview_reshape(int w, int h)
+{
+    Viewport(0, 0, w, h);
+
+    MatrixMode(GL_PROJECTION);
+    LoadIdentity();
+    Frustum(-_text_x, _text_x, -_text_y, _text_y, -Z_Off - Z_Depth, -Z_Off);
+
+    MatrixMode(GL_MODELVIEW);
+}
+
+
+void matrixview_draw(int w, int h, double currentTime, float frameTime, uint8_t *data)
+{
+    Enable(GL_BLEND);
+    Enable(GL_TEXTURE_2D);
+
+    Disable(GL_LIGHTING);
+    BlendFunc(GL_SRC_ALPHA, GL_ONE);
+    Disable(GL_DEPTH_TEST);
+
+    MatrixMode(GL_MODELVIEW);
+    LoadIdentity();
+    Translated(0.0f, 0.0f, Z_Off);
+
+    // Clear the color and depth buffers.
+    Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+    // OK, let's start drawing our planer quads.
+    Begin(GL_QUADS);
+    draw_text(data);
+    End();
+
+    BindTexture(GL_TEXTURE_2D, 1);
+    Begin(GL_QUADS);
+    draw_flares();
+    End();
+    BindTexture(GL_TEXTURE_2D, 0);
+
+    make_change(currentTime);
+
+    LoadIdentity();
+    MatrixMode(GL_PROJECTION);
+}
+
+void matrixview_contrast_set(float contrast)
+{
+    matrix_contrast = contrast;
+}
+
+void matrixview_brightness_set(float brightness)
+{
+    matrix_brightness = brightness;
+}
+
+
+void matrixview_matrix_resize(int w, int h)
+{
+    int elems;
+    free(speed);
+    speed = NULL;
+    free(text);
+    text = NULL;
+    free(text_light);
+    text_light = NULL;
+    free(text_depth);
+    text_depth = NULL;
+    if (w > MAX_TEXT_X || h > MAX_TEXT_Y)
+        return;
+    elems = w * (h + 1);
+    speed      = calloc(w,     sizeof(*speed));
+    text       = calloc(elems, sizeof(*text));
+    text_light = calloc(elems, sizeof(*text_light));
+    text_depth = calloc(elems, sizeof(*text_depth));
+    bump_pic   = calloc(elems, sizeof(*bump_pic));
+    text_x = w;
+    text_y = h;
+    make_text();
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/libvo/matrixview.h	Sun Jan 03 14:54:51 2010 +0000
@@ -0,0 +1,12 @@
+#ifndef MPLAYER_MATRIXVIEW_H
+#define MPLAYER_MATRIXVIEW_H
+
+#include <stdint.h>
+void matrixview_init (int w, int h);
+void matrixview_reshape (int w, int h);
+void matrixview_draw (int w, int h, double currentTime, float frameTime, uint8_t *data);
+void matrixview_matrix_resize(int w, int h);
+void matrixview_contrast_set(float contrast);
+void matrixview_brightness_set(float brightness);
+
+#endif /* MPLAYER_MATRIXVIEW_H */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/libvo/matrixview_font.h	Sun Jan 03 14:54:51 2010 +0000
@@ -0,0 +1,588 @@
+#ifndef MPLAYER_MATRIXVIEW_FONT_H
+#define MPLAYER_MATRIXVIEW_FONT_H
+
+#include <stdint.h>
+
+#define FONT_TEXTURE_W 128
+#define FONT_TEXTURE_H 64
+static const uint8_t font_texture[FONT_TEXTURE_H][FONT_TEXTURE_W] = {
+    {
+      2,   2,   2,   2,   5,  20,  52,  77,  13,   2,   2,   2,   2,   2,   2,   3,
+     13,  42,  67,  71,  66,  34,   7,   2,   2,   2,   2,   4,  36,  69,  71,  71,
+     71,  71,  70,  35,   4,   3,   2,   2,   2,   2,   2,   3,   2,  29,  70,  71,
+     39,   3,   2,   3,   3,  44,  71,  71,  71,  72,  71,  71,  71,  65,  13,   2,
+      3,   2,   3,   5,  30,  64,  72,  71,  45,  13,   3,   2,   2,   2,  29,  71,
+     71,  71,  71,  71,  71,  71,  71,  47,   2,   2,   2,   2,   2,   5,  26,  58,
+     63,  36,   7,   2,   2,   2,   2,   2,   2,  12,  58,  71,  71,  71,  71,  61,
+     15,   2,   2,   2,   2,   3,   2,   3,   2,   2,   2,   2,   3,   2,   3,   5
+    }, {
+      2,   2,   2,   3,  30, 122, 127, 122,  20,   3,   2,   2,   2,   2,   3,  33,
+    110, 125,  85,  54,  64, 111,  80,   8,   3,   3,   3,  20,  92,  63,  50,  50,
+     83, 125, 127, 121,  29,   2,   2,   2,   2,   2,   3,   3,  14, 106, 118, 127,
+     74,   2,   3,   3,   3,  42,  67,  67,  67,  67,  67, 102, 127, 120,  22,   3,
+      2,   3,   8,  79, 125, 115,  73, 103, 127, 107,  28,   3,   2,   2,  21,  50,
+     50,  49,  50,  50,  56, 118, 127,  85,   2,   2,   2,   2,   6,  65, 124, 127,
+    123, 126,  89,  15,   2,   2,   2,   2,   3,  80, 127, 126,  65,  62, 124, 127,
+     86,   5,   3,   2,   3,   3,   4,  12,  13,   7,   7,  12,  12,   4,   3,   6
+    }, {
+      2,   2,   2,   3,  12,  59, 125, 123,  20,   3,   2,   2,   2,   2,   7, 102,
+    127,  99,   5,   3,   3,  24,  90,  32,   3,   3,   3,   3,   2,   3,   3,   3,
+      5,  86, 127, 127,  51,   3,   2,   2,   2,   2,   3,   5,  78, 101,  70, 127,
+     74,   3,   3,   3,   2,   3,   3,   3,   3,   3,   2,  71, 127, 120,  23,   2,
+      3,   3,  50, 126, 126,  35,   2,  14, 113, 127,  78,   5,   3,   3,   3,   3,
+      2,   2,   3,   3,  21, 118, 127,  78,   2,   2,   2,   2,  36, 125, 127,  77,
+     35, 106, 127,  76,   2,   2,   2,   2,   2,  93, 127, 109,  12,  35, 123, 127,
+    100,   7,   3,   3,   3,   3,  16, 105, 110,  47,  54, 109,  98,  15,   3,   5
+    }, {
+      2,   2,   2,   2,   3,  31, 124, 123,  21,   2,   2,   2,   2,   2,   9, 112,
+    127,  93,   4,   3,   3,   3,   3,   2,   3,   3,   3,   3,   3,   3,   3,   3,
+      2,  64, 127, 127,  51,   3,   2,   2,   2,   2,   3,  47, 116,  33,  62, 127,
+     73,   3,   3,   2,   3,   7,  48,  77,  77,  77,  78, 107, 127, 119,  22,   3,
+      2,   3,  90, 127, 114,  14,   3,   5,  94, 127,  95,   7,   3,   3,   3,   3,
+      3,   3,   3,   4,  64, 127, 123,  29,   2,   2,   2,   2,  45, 127, 126,  56,
+     15,  93, 127,  82,   2,   2,   2,   2,   3,  93, 127, 108,  15,  95, 127, 127,
+     99,   8,   3,   3,   3,   2,  29, 127, 127,  41,  78, 127, 110,  14,   3,   6
+    }, {
+      2,   2,   2,   2,   2,  30, 124, 123,  20,   2,   2,   2,   2,   2,   5,  83,
+    127, 113,  11,   2,   3,   3,   2,   3,   2,   3,   3,   3,   3,   3,   3,   3,
+      3,  68, 127, 127,  51,   3,   3,   3,   2,   3,  20, 111,  62,   3,  62, 127,
+     74,   2,   2,   3,   3,  50, 126, 127, 118,  66,  47,  47,  47,  43,   9,   2,
+      2,   3,  98, 127, 125,  23,   3,  11, 110, 127,  87,   5,   3,   2,   2,   2,
+      3,   3,   3,  26, 118, 127,  73,   4,   3,   2,   2,   2,  12, 100, 127, 122,
+    109, 127, 115,  31,   2,   2,   2,   2,   2,  94, 127, 109,  55, 125, 127, 127,
+     99,   7,   2,   3,   3,   3,  42, 127, 124,  32,  92, 127, 100,   7,   3,   5
+    }, {
+      2,   2,   2,   2,   2,  30, 124, 122,  20,   2,   2,   2,   2,   2,   2,  14,
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+      5,   5,   5,   5,   5,   5,   7,  32, 218,  47,   5,   5,   5,  42, 232, 250,
+    250, 249,  67,   5, 101, 255, 183,  12,  64, 255, 228,   7,   7,   5,   5,   5,
+      5,  16, 219, 255, 245, 249, 255, 238, 185,  17,  37,  35,   7,   5,   9, 128,
+    255, 253, 146,  17,   5,   5,   5,   5,   5,   6,   6,  71, 249, 124,   8,   6,
+      7,  14, 190, 255, 159,   6,   6,   6,   5, 123, 255, 111,  25,  19,  21,  25,
+      8,   5,   6,   6,   6, 141, 242,  53,   6,  73, 255, 195,   8,   6,   7,   5
+    }, {
+      2,   2,  25, 124, 120,  23,   3,  73,  93,   6,   3,   2,   2,   2,   3,   3,
+     55,  63,  65, 107,  44,  81,  11,   2,   2,   2,   2,   2,   3,   4,   2,   2,
+      2,   2,   3,   3,   2,   2,   3,   5,  85,  99,  20,   2,   3,   7,  32,  35,
+     35,  34,  10,   3,  28, 122, 121,  29,  32, 127, 117,  14,   3,   2,   2,   2,
+      2,   3,  75, 127, 126,  93,  52,  22,   3,   2,   2,   2,   2,   3,  29,  99,
+    127, 127, 126,  90,  28,   6,   3,   3,   3,   3,   3,   5,  77, 112,  29,   4,
+      3,   7,  96, 127,  80,   2,   2,   3,   3,  35, 125,  76,   3,   2,   3,   3,
+      2,   2,   2,   2,   2,  70, 121,  26,   3,  22, 120, 107,  11,   3,   2,   5
+    }, {
+      3,   3,  29, 127, 113,  16,   2,  30, 116,  25,   3,   2,   2,   2,   3,   3,
+      2,   3,  36,  71,   3,   3,   2,   2,   2,   2,   2,   3,  40,  65,  65,  65,
+     65,  65,  65,  47,   4,   3,   3,   2,  32, 121, 110,  56,  22,  11,  10,  10,
+     10,  10,   4,   3,   5,  74, 125, 112,  82, 127, 125,  44,   3,   2,   2,   2,
+      2,   3,  25, 119, 125,  39,   4,   3,   2,   2,   2,   2,   2,   7,  92, 127,
+    122,  77, 106, 127, 120,  92,  62,  38,   9,   3,   3,   3,   8,  57,  83,  37,
+      3,  12, 109, 127,  79,   3,   3,   3,   3,  10, 106, 111,  15,   4,   3,   3,
+      2,   2,   2,   2,   3,  71, 121,  27,   3,   6,  91, 124,  32,   3,   3,   6
+    }, {
+      3,   3,  42, 127, 107,  10,   3,   3,  63,  83,  10,   2,   2,   2,   2,   3,
+      3,   4,   3,   3,   3,   3,   2,   2,   2,   2,   2,   3,  46,  76,  76,  76,
+     76,  76,  75,  54,   4,   2,   3,   3,   4,  58, 123, 127, 119, 106, 104, 104,
+    104, 104,  28,   3,   3,   7,  39,  58,  60,  99, 127, 101,  14,   2,   2,   2,
+      2,   2,   2,  60, 125, 112,  28,   3,   3,   2,   2,   2,   2,   7,  93, 103,
+     36,   3,  94, 127,  93,  36,  55,  58,  14,   3,   3,   3,   3,   3,   3,   3,
+      4,  56, 127, 127,  76,   3,   2,   3,   2,   3,  48, 124,  81,  10,   3,   2,
+      2,   2,   2,   2,   3,  70, 126,  78,  48,  14,  28, 115,  93,  10,   3,   5
+    }, {
+      2,   2,  56, 127,  99,   4,   3,   2,   6,  34,  11,   2,   2,   3,   3,   3,
+      2,   3,   2,   3,   3,   3,   2,   2,   2,   2,   3,   3,   2,   3,   2,   2,
+      2,   2,   3,   3,   3,   3,   3,   3,   2,   4,  45, 103, 125, 127, 127, 127,
+    127, 127,  34,   3,   3,   3,   3,   3,   2,  22, 104, 127, 101,  39,  12,   2,
+      2,   2,   3,   5,  55, 117, 115,  58,  22,  11,   6,   2,   2,   6,  46,  28,
+     18,  19,  99, 127,  90,  19,  18,  18,  15,   4,   3,  33,  69,  69,  69,  69,
+     87, 123, 127, 122,  37,   3,   3,   3,   3,   2,   5,  64, 121,  92,  34,  10,
+     10,   4,   2,   3,   3,  47, 120, 124, 120,  31,   3,  35, 108,  89,  21,   7
+    }, {
+      3,   3,  58, 108,  75,   2,   3,   3,   3,   3,   2,   3,   2,   3,   3,   3,
+      3,   3,   3,   3,   3,   3,   2,   3,   3,   3,   3,   3,   3,   3,   2,   2,
+      2,   2,   3,   3,   3,   3,   2,   2,   2,   2,   2,   9,  36,  63,  81,  88,
+     89,  88,  24,   3,   3,   3,   2,   2,   2,   3,  15,  57,  91,  98,  56,   3,
+      2,   2,   2,   2,   2,  22,  66,  97,  91,  74,  26,   3,   2,   5,  70,  97,
+     96,  97, 106, 108, 105,  97,  97,  97,  70,   6,   3,  48, 100, 100, 100, 100,
+    100, 100,  95,  46,   3,   2,   2,   2,   2,   2,   2,   4,  30,  72,  91,  79,
+     68,  11,   3,   3,   3,   5,  24,  30,  28,  10,   3,   3,  16,  61,  57,  10
+    }, {
+      2,   3,   7,  11,   8,  21,  38,  19,   3,   2,   3,   2,   3,   4,  18,  29,
+     28,  29,  29,  29,  29,  29,  29,  27,   8,   3,  14,  38,  38,  38,  37,  37,
+     37,  37,  38,  38,  37,  11,   2,   2,   2,   2,   3,   3,   3,   2,   3,   2,
+      3,   2,   2,   3,   3,   3,   2,   2,   2,   3,   3,   3,   3,   3,   3,   3,
+      3,   3,   2,   2,   2,   3,   3,   2,   2,   2,   3,   3,   3,   3,   9,  11,
+     11,  11,  12,  12,  11,  11,  11,  11,   8,   3,   2,   3,   3,   2,   2,   2,
+      2,   3,   3,   2,   2,   2,   2,   2,   2,   2,   2,   2,   3,   3,   3,   2,
+      2,   3,   3,   3,   3,   3,   3,   3,   2,   3,   3,   3,   3,   3,   3,   5
+    }, {
+      3,   3,   3,   3,   3,  84, 127,  59,   3,   3,   3,   3,   3,   3,  29,  46,
+     45,  47, 102, 120,  62,  46,  45,  43,  11,   3,  41, 123, 123, 123, 123, 123,
+    123, 123, 123, 123, 119,  31,   2,   2,   2,   2,   3,   3,   3,   3,   3,   3,
+      3,   3,   3,   3,   3,   2,   2,   2,   2,   3,   3,   3,   3,   3,   3,   3,
+      3,   2,   2,   2,   2,   3,   3,   2,   3,   2,   3,   3,   3,   3,   3,   3,
+      3,   3,   3,   3,   2,   2,   2,   2,   2,   2,   3,   3,   3,   2,   2,   2,
+      3,   3,   3,   3,   2,   2,   2,   2,   2,   2,   2,   2,   2,   3,   2,   2,
+      3,   3,   3,   3,   3,   3,   3,   3,   3,   3,   3,   3,   3,   3,   3,   5
+    }, {
+      2,  12,  89, 103, 102, 121, 127, 112, 103, 102,  64,   3,   3,   4,  74, 118,
+    118, 119, 125, 127, 120, 118, 118, 113,  26,   2,  16,  45,  45,  45,  45,  46,
+     45,  46,  46,  46,  43,  13,   2,   2,   2,  13,  58,  59,  59,  59,  58,  54,
+     10,   2,   2,   3,   3,   2,   2,   2,   2,  35,  38,   3,   2,   3,   2,   2,
+      3,   2,   2,   2,   2,   2,   2,   2,   3,   3,   3,   3,   2,   3,   3,   3,
+      3,   3,   3,   3,   3,   2,   2,   2,   2,   3,   3,   2,   2,   2,   2,   2,
+      2,   3,   3,   3,   3,   2,   2,   2,   2,   2,   2,   2,   2,   2,   3,   3,
+      3,   3,   3,   2,   3,   2,   2,   3,   3,   3,   3,   3,   2,   3,   3,   5
+    }, {
+      5,  20, 140, 164, 175, 246, 253, 183, 165, 165, 103,   5,   5,   9, 166, 255,
+    156,  65,  65,  65,  64,  74, 217, 249,  60,   5,  80, 238, 238, 239, 237, 240,
+    238, 238, 238, 238, 230,  60,   5,   5,   5,  29, 132, 132, 132, 132, 133, 122,
+     20,   5,   5,   5,   5,   5,   6,   6,   5, 159, 173,   6,   7,   6,   5,   5,
+      5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,
+      5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,
+      5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,
+      5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5
+    }, {
+      5,   6,   5,   7,  39, 234, 236,  41,   6,   7,   7,   5,   6,   9, 163, 255,
+    124,   6,   6,   6,   7,  17, 177, 217,  52,   6,  23,  62, 116, 252, 255, 120,
+     62,  61,  63,  62,  60,  18,   5,   5,   5,   5,   5,   5,   5,   5,   6,   6,
+      5,   6,   5,   5,   5,   5,   6,  68, 123, 204, 213, 123,  76,   5,   5,   5,
+      5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,
+      5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,
+      5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,
+      5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5
+    }, {
+      5,   6,   6,   6,  59, 250, 213,  25,   6,   6,   6,   5,   5,   9, 164, 255,
+    130,   6,   6,   7,   7,   8,  27,  30,  11,   6,   6,   6,  25, 229, 255, 137,
+      7,   6,   6,   6,   6,   5,   5,   5,   5,   5,   5,   5,   5,   5,   6,   5,
+      6,   6,   5,   5,   5,   5,   5, 126, 225, 244, 248, 225, 140,   5,   5,   5,
+      5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,
+      5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,
+      5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,
+      5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5
+    }, {
+      6,  14,  81,  96, 141, 255, 216,  99,  97,  97,  61,   5,   5,   8, 148, 255,
+    181,  10,   6,   6,   6,   5,   6,   6,   7,   6,   6,   6,   6, 143, 254, 216,
+     25,   6,   6,   6,   7,   6,   5,   6,   5,   5,   5,   5,   5,   6,   6,   6,
+      6,   5,   5,   5,   5,   5,   5,  19,  30, 168, 183,  31,  21,   5,   5,   5,
+      5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,
+      5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,
+      5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,
+      5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5
+    }, {
+      6,  25, 191, 220, 242, 255, 243, 222, 220, 221, 139,   5,   5,   5,  64, 246,
+    244,  63,   7,   7,   6,   7,   6,   6,   8,   6,   6,   7,   6,  26, 211, 255,
+    145,  13,   6,   6,   5,   6,   5,   6,   6, 154, 221, 221, 221, 221, 221, 221,
+    124,   7,   5,   5,   5,   5,   5,   5,   5, 122, 129,   6,   6,   6,   5,   5,
+      5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,
+      5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,
+      5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,
+      5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5
+    }, {
+      5,   9,  23,  27, 165, 255, 140,  26,  26,  26,  18,   5,   5,   5,   8, 111,
+    245, 219,  57,   6,   6,   6,   5,   7,   7,   6,   6,   6,   6,   6,  52, 211,
+    250, 140,  18,   6,   6,   6,   6,   6,   5,  35,  48,  49,  49,  49,  51,  50,
+     28,   6,   5,   5,   5,   5,   5,   5,   5,  12,  11,   6,   6,   6,   5,   5,
+      5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,
+      5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,
+      5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,
+      5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5
+    }, {
+      6,   6,   6,   6, 186, 255,  95,   5,   5,   5,   5,   5,   5,   5,   5,   8,
+     73, 197, 236, 155,  88,  82,  44,   7,   6,   6,   7,   7,   6,   7,   6,  31,
+    136, 225, 207, 141, 104,   8,   6,   6,   5,   5,   5,   5,   5,   5,   6,   5,
+      5,   6,   5,   5,   5,   5,   5,   5,   5,   5,   6,   6,   7,   6,   5,   5,
+      5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,
+      5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,
+      5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,
+      5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5
+    }, {
+      5,   6,   5,   8,  84, 107,  28,   5,   5,   5,   5,   5,   5,   5,   5,   6,
+      5,  17,  52,  99, 103,  90,  35,   6,   5,   5,   6,   5,   6,   6,   6,   5,
+      6,  28,  62, 101,  58,   7,   5,   5,   5,   5,   5,   5,   5,   5,   6,   6,
+      5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   6,   6,   5,   5,   5,
+      5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,
+      5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,
+      5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,
+      5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5,   5
+    }
+};
+
+#endif /* MPLAYER_MATRIXVIEW_FONT_H */
--- a/libvo/video_out.c	Sun Jan 03 14:44:45 2010 +0000
+++ b/libvo/video_out.c	Sun Jan 03 14:54:51 2010 +0000
@@ -96,6 +96,7 @@
 extern vo_functions_t video_out_xv;
 extern vo_functions_t video_out_gl;
 extern vo_functions_t video_out_gl2;
+extern vo_functions_t video_out_matrixview;
 extern vo_functions_t video_out_dga;
 extern vo_functions_t video_out_sdl;
 extern vo_functions_t video_out_3dfx;
@@ -193,6 +194,9 @@
         &video_out_gl,
         &video_out_gl2,
 #endif
+#ifdef CONFIG_MATRIXVIEW
+        &video_out_matrixview,
+#endif
 #ifdef CONFIG_DGA
         &video_out_dga,
 #endif
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/libvo/vo_matrixview.c	Sun Jan 03 14:54:51 2010 +0000
@@ -0,0 +1,333 @@
+/*
+ * MatrixView video output driver for MPlayer
+ *
+ * by Pigeon <pigeon at pigeond.net>
+ *
+ * Based on MatrixView the screensaver from http://rss-glx.sf.net/
+ *
+ * This file is part of MPlayer.
+ *
+ * MPlayer is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * MPlayer is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with MPlayer; if not, write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ */
+
+#include "config.h"
+
+#include <stdint.h>
+
+#include "mp_msg.h"
+#include "subopt-helper.h"
+#include "video_out.h"
+#include "video_out_internal.h"
+#include "gl_common.h"
+#include "libswscale/swscale.h"
+#include "libmpcodecs/vf_scale.h"
+#include "osdep/timer.h"
+
+#include "matrixview.h"
+
+static const vo_info_t info =
+{
+    "MatrixView (OpenGL)",
+    "matrixview",
+    "Pigeon <pigeon@pigeond.net>",
+    "Based on MatrixView from rss-glx.sf.net"
+};
+
+LIBVO_EXTERN(matrixview)
+
+static MPGLContext glctx;
+
+#ifdef CONFIG_GL_X11
+static int wsGLXAttrib[] = {
+    GLX_RGBA,
+    GLX_RED_SIZE,1,
+    GLX_GREEN_SIZE,1,
+    GLX_BLUE_SIZE,1,
+    GLX_DEPTH_SIZE,1,
+    GLX_DOUBLEBUFFER,
+    None
+};
+#endif
+
+static int int_pause;
+static int eq_contrast;
+static int eq_brightness;
+static uint32_t image_width;
+static uint32_t image_height;
+static uint32_t image_format;
+static struct SwsContext *sws;
+
+static uint8_t *map_image[MP_MAX_PLANES];
+static int map_stride[MP_MAX_PLANES];
+
+#define DEFAULT_MATRIX_ROWS 96
+#define DEFAULT_MATRIX_COLS 128
+static int matrix_rows;
+static int matrix_cols;
+
+#define DEFAULT_CONTRAST        0.90f
+#define CONTRAST_MULTIPLIER     0.02f
+
+#define DEFAULT_BRIGHTNESS      1.0f
+#define BRIGHTNESS_MULTIPLIER   0.02f
+
+
+static void contrast_set(int value)
+{
+    float contrast = value * CONTRAST_MULTIPLIER + DEFAULT_CONTRAST;
+    eq_contrast = value;
+    if (contrast < 0) contrast = 0;
+    matrixview_contrast_set(contrast);
+}
+
+
+static void brightness_set(int value)
+{
+    float brightness = value * BRIGHTNESS_MULTIPLIER + DEFAULT_BRIGHTNESS;
+    eq_brightness = value;
+    if (brightness < 0) brightness = 0;
+    matrixview_brightness_set(brightness);
+}
+
+
+static int
+config(uint32_t width, uint32_t height,
+        uint32_t d_width, uint32_t d_height,
+        uint32_t flags, char *title, uint32_t format)
+{
+    image_height = height;
+    image_width = width;
+    image_format = format;
+
+    int_pause = 0;
+
+#ifdef CONFIG_GL_WIN32
+  if (glctx.type == GLTYPE_W32 && !vo_w32_config(d_width, d_height, flags))
+    return -1;
+#endif
+#ifdef CONFIG_GL_X11
+  if (glctx.type == GLTYPE_X11) {
+    XVisualInfo *vinfo=glXChooseVisual( mDisplay,mScreen,wsGLXAttrib );
+    if (vinfo == NULL)
+    {
+      mp_msg(MSGT_VO, MSGL_ERR, "[matrixview] no GLX support present\n");
+      return -1;
+    }
+    mp_msg(MSGT_VO, MSGL_V, "[matrixview] GLX chose visual with ID 0x%x\n", (int)vinfo->visualid);
+
+    vo_x11_create_vo_window(vinfo, vo_dx, vo_dy, d_width, d_height, flags,
+            XCreateColormap(mDisplay, mRootWin, vinfo->visual, AllocNone),
+            "matrixview", title);
+  }
+#endif /* CONFIG_GL_WIN32 */
+    if (glctx.setGlWindow(&glctx) == SET_WINDOW_FAILED)
+        return -1;
+
+    if(sws)
+        sws_freeContext(sws);
+
+    sws = sws_getContextFromCmdLine(image_width, image_height, image_format, matrix_cols, matrix_rows, IMGFMT_Y8);
+    if (!sws) {
+        mp_msg(MSGT_VO, MSGL_ERR, "[matrixview] Cannot create SwsContext context\n");
+        return -1;
+    }
+
+    if(!map_image[0])
+        map_image[0] = calloc(matrix_cols, matrix_rows);
+
+    map_stride[0] = matrix_cols;
+
+    matrixview_init(vo_dwidth, vo_dheight);
+    matrixview_matrix_resize(matrix_cols, matrix_rows);
+
+    contrast_set(eq_contrast);
+    brightness_set(eq_brightness);
+    matrixview_reshape(vo_dwidth, vo_dheight);
+    return 0;
+}
+
+
+static void check_events(void)
+{
+    int e=glctx.check_events();
+    if(e & VO_EVENT_RESIZE) {
+        matrixview_reshape(vo_dwidth, vo_dheight);
+    }
+    if(e & VO_EVENT_EXPOSE && int_pause) flip_page();
+}
+
+
+static void draw_osd(void)
+{
+    return;
+}
+
+
+static void flip_page(void)
+{
+    matrixview_draw(vo_dwidth, vo_dheight, GetTimer(), 0.0, map_image[0]);
+    glctx.swapGlBuffers(&glctx);
+}
+
+
+
+static int draw_slice(uint8_t *src[], int stride[], int w, int h, int x, int y)
+{
+    sws_scale(sws, src, stride, y, h, map_image, map_stride);
+    return 0;
+}
+
+
+static int draw_frame(uint8_t *src[])
+{
+    return 0;
+}
+
+
+static int query_format(uint32_t format)
+{
+    int caps = VFCAP_CSP_SUPPORTED | VFCAP_HWSCALE_UP | VFCAP_HWSCALE_DOWN | VFCAP_ACCEPT_STRIDE;
+
+    switch(format) {
+        case IMGFMT_YV12:
+        case IMGFMT_BGR32:
+        case IMGFMT_BGR24:
+        case IMGFMT_BGR16:
+        case IMGFMT_BGR15:
+        case IMGFMT_RGB32:
+        case IMGFMT_RGB24:
+        case IMGFMT_ARGB:
+            return caps;
+        default:
+            break;
+    }
+
+    return 0;
+}
+
+
+static void uninit(void)
+{
+    if (!vo_config_count) return;
+    uninit_mpglcontext(&glctx);
+    free(map_image[0]);
+    map_image[0] = NULL;
+    sws_freeContext(sws);
+    sws = NULL;
+}
+
+
+static const opt_t subopts[] =
+{
+    { "rows",       OPT_ARG_INT, &matrix_rows, int_pos },
+    { "cols",       OPT_ARG_INT, &matrix_cols, int_pos },
+    { NULL }
+};
+
+
+static int preinit(const char *arg)
+{
+    enum MPGLType gltype = GLTYPE_X11;
+#ifdef CONFIG_GL_WIN32
+    gltype = GLTYPE_W32;
+#endif
+    if(!init_mpglcontext(&glctx, gltype)) return -1;
+
+    matrix_rows = DEFAULT_MATRIX_ROWS;
+    matrix_cols = DEFAULT_MATRIX_COLS;
+
+    if(subopt_parse(arg, subopts) != 0) {
+        mp_msg(MSGT_VO, MSGL_FATAL,
+                "\n-vo matrixview command line help:\n"
+                "Example: mplayer -vo matrixview:cols=320:rows=240\n"
+                "\n"
+                "Options:\n"
+                "\n"
+                "  cols=<12-320>\n"
+                "    Specify the number of columns of the matrix view, default %d\n"
+                "\n"
+                "  rows=<12-240>\n"
+                "    Specify the number of rows of the matrix view, default %d\n"
+                "\n"
+                ,
+                DEFAULT_MATRIX_COLS, DEFAULT_MATRIX_ROWS
+              );
+        return -1;
+    }
+
+    return 0;
+}
+
+
+static int control(uint32_t request, void *data, ...)
+{
+    switch (request) {
+    case VOCTRL_PAUSE:
+    case VOCTRL_RESUME:
+        int_pause = (request == VOCTRL_PAUSE);
+        return VO_TRUE;
+    case VOCTRL_QUERY_FORMAT:
+        return query_format(*(uint32_t*)data);
+    case VOCTRL_ONTOP:
+        glctx.ontop();
+        return VO_TRUE;
+    case VOCTRL_FULLSCREEN:
+        glctx.fullscreen();
+        matrixview_reshape(vo_dwidth, vo_dheight);
+        return VO_TRUE;
+    case VOCTRL_BORDER:
+        glctx.border();
+        return VO_TRUE;
+    case VOCTRL_GET_EQUALIZER:
+        {
+            va_list va;
+            int *value;
+            va_start(va, data);
+            value = va_arg(va, int *);
+            va_end(va);
+            if (strcasecmp(data, "contrast") == 0)
+            {
+                *value = eq_contrast;
+            }
+            else if (strcasecmp(data, "brightness") == 0)
+            {
+                *value = eq_brightness;
+            }
+        }
+        return VO_TRUE;
+    case VOCTRL_SET_EQUALIZER:
+        {
+            va_list va;
+            int value;
+            va_start(va, data);
+            value = va_arg(va, int);
+            va_end(va);
+            if (strcasecmp(data, "contrast") == 0)
+            {
+                contrast_set(value);
+            }
+            else if (strcasecmp(data, "brightness") == 0)
+            {
+                brightness_set(value);
+            }
+        }
+        return VO_TRUE;
+    case VOCTRL_UPDATE_SCREENINFO:
+        glctx.update_xinerama_info();
+        return VO_TRUE;
+    }
+    return VO_NOTIMPL;
+}
+