Mercurial > mplayer.hg
changeset 28783:1cfc467bb77c
Round shadow displacement to nearest int.
Use double for shadow displacement parameter.
author | greg |
---|---|
date | Thu, 05 Mar 2009 20:36:41 +0000 |
parents | 37c47d68d586 |
children | 907d3d80b50f |
files | libass/ass_render.c |
diffstat | 1 files changed, 5 insertions(+), 4 deletions(-) [+] |
line wrap: on
line diff
--- a/libass/ass_render.c Thu Mar 05 20:36:39 2009 +0000 +++ b/libass/ass_render.c Thu Mar 05 20:36:41 2009 +0000 @@ -45,6 +45,7 @@ #define MAX_LINES 300 #define BE_RADIUS 1.5 #define BLUR_MAX_RADIUS 50.0 +#define ROUND(x) ((int) ((x) + .5)) static int last_render_id = 0; @@ -116,7 +117,7 @@ // int height; int be; // blur edges double blur; // gaussian blur - int shadow; + double shadow; double frx, fry, frz; // rotation bitmap_hash_key_t hash_key; @@ -165,7 +166,7 @@ uint32_t fade; // alpha from \fad char be; // blur edges double blur; // gaussian blur - int shadow; + double shadow; int drawing_mode; // not implemented; when != 0 text is discarded, except for style override tags effect_t effect_type; @@ -421,8 +422,8 @@ if ((info->symbol == 0) || (info->symbol == '\n') || !info->bm_s || (info->shadow == 0)) continue; - pen_x = dst_x + info->pos.x + info->shadow; - pen_y = dst_y + info->pos.y + info->shadow; + pen_x = dst_x + info->pos.x + ROUND(info->shadow); + pen_y = dst_y + info->pos.y + ROUND(info->shadow); bm = info->bm_s; tail = render_glyph(bm, pen_x, pen_y, info->c[3], 0, 1000000, tail);