Mercurial > mplayer.hg
changeset 33928:27b1c4df84bd
Remove pointless pointer indirection for shader program strings.
author | reimar |
---|---|
date | Fri, 26 Aug 2011 19:35:46 +0000 |
parents | 9bb97722d8c7 |
children | ef9b6445fc55 |
files | libvo/gl_common.c |
diffstat | 1 files changed, 14 insertions(+), 14 deletions(-) [+] |
line wrap: on
line diff
--- a/libvo/gl_common.c Fri Aug 26 19:24:12 2011 +0000 +++ b/libvo/gl_common.c Fri Aug 26 19:35:46 2011 +0000 @@ -927,7 +927,7 @@ free(tex); } -static const char *bilin_filt_template = +static const char bilin_filt_template[] = "TEX yuv.%c, fragment.texcoord[%c], texture[%c], %s;\n"; #define BICUB_FILT_MAIN(textype) \ @@ -944,7 +944,7 @@ /* x-interpolation */ \ "LRP yuv.%c, parmx.b, a.bbbb, a.aaaa;\n" -static const char *bicub_filt_template_2D = +static const char bicub_filt_template_2D[] = "MAD coord.xy, fragment.texcoord[%c], {%e, %e}, {0.5, 0.5};\n" "TEX parmx, coord.x, texture[%c], 1D;\n" "MUL cdelta.xz, parmx.rrgg, {-%e, 0, %e, 0};\n" @@ -952,7 +952,7 @@ "MUL cdelta.yw, parmy.rrgg, {0, -%e, 0, %e};\n" BICUB_FILT_MAIN("2D"); -static const char *bicub_filt_template_RECT = +static const char bicub_filt_template_RECT[] = "ADD coord, fragment.texcoord[%c], {0.5, 0.5};\n" "TEX parmx, coord.x, texture[%c], 1D;\n" "MUL cdelta.xz, parmx.rrgg, {-1, 0, 1, 0};\n" @@ -970,7 +970,7 @@ "ADD "t".x, "t".xxxx, "s";\n" \ "SUB "t".y, "t".yyyy, "s";\n" -static const char *bicub_notex_filt_template_2D = +static const char bicub_notex_filt_template_2D[] = "MAD coord.xy, fragment.texcoord[%c], {%e, %e}, {0.5, 0.5};\n" "FRC coord.xy, coord.xyxy;\n" CALCWEIGHTS("parmx", "coord.xxxx") @@ -979,7 +979,7 @@ "MUL cdelta.yw, parmy.rrgg, {0, -%e, 0, %e};\n" BICUB_FILT_MAIN("2D"); -static const char *bicub_notex_filt_template_RECT = +static const char bicub_notex_filt_template_RECT[] = "ADD coord, fragment.texcoord[%c], {0.5, 0.5};\n" "FRC coord.xy, coord.xyxy;\n" CALCWEIGHTS("parmx", "coord.xxxx") @@ -996,19 +996,19 @@ /* x-interpolation */ \ "LRP yuv.%c, parmx.b, a.rrrr, b.rrrr;\n" -static const char *bicub_x_filt_template_2D = +static const char bicub_x_filt_template_2D[] = "MAD coord.x, fragment.texcoord[%c], {%e}, {0.5};\n" "TEX parmx, coord, texture[%c], 1D;\n" "MUL cdelta.xyz, parmx.rrgg, {-%e, 0, %e};\n" BICUB_X_FILT_MAIN("2D"); -static const char *bicub_x_filt_template_RECT = +static const char bicub_x_filt_template_RECT[] = "ADD coord.x, fragment.texcoord[%c], {0.5};\n" "TEX parmx, coord, texture[%c], 1D;\n" "MUL cdelta.xyz, parmx.rrgg, {-1, 0, 1};\n" BICUB_X_FILT_MAIN("RECT"); -static const char *unsharp_filt_template = +static const char unsharp_filt_template[] = "PARAM dcoord%c = {%e, %e, %e, %e};\n" "ADD coord, fragment.texcoord[%c].xyxy, dcoord%c;\n" "SUB coord2, fragment.texcoord[%c].xyxy, dcoord%c;\n" @@ -1022,7 +1022,7 @@ "SUB b.r, a.r, b.r;\n" "MAD yuv.%c, b.r, {%e}, a.r;\n"; -static const char *unsharp_filt_template2 = +static const char unsharp_filt_template2[] = "PARAM dcoord%c = {%e, %e, %e, %e};\n" "PARAM dcoord2%c = {%e, 0, 0, %e};\n" "ADD coord, fragment.texcoord[%c].xyxy, dcoord%c;\n" @@ -1046,7 +1046,7 @@ "MAD b.r, a.r, {0.859375}, b.r;\n" "MAD yuv.%c, b.r, {%e}, a.r;\n"; -static const char *yuv_prog_template = +static const char yuv_prog_template[] = "PARAM ycoef = {%e, %e, %e};\n" "PARAM ucoef = {%e, %e, %e};\n" "PARAM vcoef = {%e, %e, %e};\n" @@ -1056,7 +1056,7 @@ "MAD res.rgb, yuv.gggg, ucoef, res;\n" "MAD res.rgb, yuv.bbbb, vcoef, res;\n"; -static const char *yuv_pow_prog_template = +static const char yuv_pow_prog_template[] = "PARAM ycoef = {%e, %e, %e};\n" "PARAM ucoef = {%e, %e, %e};\n" "PARAM vcoef = {%e, %e, %e};\n" @@ -1070,7 +1070,7 @@ "POW res.g, res.g, gamma.g;\n" "POW res.b, res.b, gamma.b;\n"; -static const char *yuv_lookup_prog_template = +static const char yuv_lookup_prog_template[] = "PARAM ycoef = {%e, %e, %e, 0};\n" "PARAM ucoef = {%e, %e, %e, 0};\n" "PARAM vcoef = {%e, %e, %e, 0};\n" @@ -1085,11 +1085,11 @@ "ADD res.a, res.a, 0.25;\n" "TEX res.b, res.baaa, texture[%c], 2D;\n"; -static const char *yuv_lookup3d_prog_template = +static const char yuv_lookup3d_prog_template[] = "TEMP res;\n" "TEX res, yuv, texture[%c], 3D;\n"; -static const char *noise_filt_template = +static const char noise_filt_template[] = "MUL coord.xy, fragment.texcoord[0], {%e, %e};\n" "TEMP rand;\n" "TEX rand.r, coord.x, texture[%c], 1D;\n"