changeset 27921:327a98d2b55d

Direct3D based video_out module. Patch by Georgi Petrov (gogothebee gmail com) Panscan handling is still disabled and needs to be fixed for negative -panscan.
author reimar
date Tue, 18 Nov 2008 12:23:42 +0000
parents 81571689eba3
children ea21f6e033ec
files AUTHORS DOCS/tech/MAINTAINERS configure libvo/video_out.c libvo/vo_direct3d.c
diffstat 5 files changed, 785 insertions(+), 0 deletions(-) [+]
line wrap: on
line diff
--- a/AUTHORS	Tue Nov 18 12:23:23 2008 +0000
+++ b/AUTHORS	Tue Nov 18 12:23:42 2008 +0000
@@ -627,6 +627,9 @@
     * Windows support improvements
     * Cygwin installer package
 
+Petrov, Georgi (gogothebee) <gogothebee@gmail.com>
+    * Direct3D VO driver
+
 Pietrzak, Dariusz (Eyck) <eyck@ghost.anime.pl>
     * Debian packaging support (see debian/* and the documentation)
     * support for vplayer subtitle format
--- a/DOCS/tech/MAINTAINERS	Tue Nov 18 12:23:23 2008 +0000
+++ b/DOCS/tech/MAINTAINERS	Tue Nov 18 12:23:42 2008 +0000
@@ -162,6 +162,7 @@
     * vo_cvidix.c - Sascha Sommer
     * vo_dga.c - None
     * vo_dfbmga.c - Ville Syrjälä
+    * vo_direct3d.c - Georgi Petrov
     * vo_directfb[2].c - Jiri Svoboda
     * vo_directx.c - Sascha Sommer
     * vo_dxr2.c - Alban Bedel
--- a/configure	Tue Nov 18 12:23:23 2008 +0000
+++ b/configure	Tue Nov 18 12:23:42 2008 +0000
@@ -369,6 +369,7 @@
   --enable-caca            enable CACA  video output [autodetect]
   --enable-ggi             enable GGI video output [autodetect]
   --enable-ggiwmh          enable GGI libggiwmh extension [autodetect]
+  --enable-direct3d        enable Direct3D video output [autodetect]
   --enable-directx         enable DirectX video output [autodetect]
   --enable-dxr2            enable DXR2 video output [autodetect]
   --enable-dxr3            enable DXR3/H+ video output [autodetect]
@@ -547,6 +548,7 @@
 _xv=auto
 _xvmc=no  #auto when complete
 _sdl=auto
+_direct3d=auto
 _directx=auto
 _win32waveout=auto
 _nas=auto
@@ -867,6 +869,8 @@
   --disable-xvmc)       _xvmc=no        ;;
   --enable-sdl)		_sdl=yes	;;
   --disable-sdl)	_sdl=no		;;
+  --enable-direct3d)    _direct3d=yes   ;;
+  --disable-direct3d)   _direct3d=no    ;;
   --enable-directx)     _directx=yes    ;;
   --disable-directx)    _directx=no     ;;
   --enable-win32waveout)  _win32waveout=yes ;;
@@ -4900,6 +4904,27 @@
 fi
 echores "$_win32waveout"
 
+echocheck "Direct3D"
+if test "$_direct3d" = auto ; then
+  cat > $TMPC << EOF
+#include <windows.h>
+#include <d3d9.h>
+int main(void) { return 0; }
+EOF
+  _direct3d=no
+  cc_check -ld3d9 && _direct3d=yes
+fi
+if test "$_direct3d" = yes ; then
+  _def_direct3d='#define CONFIG_DIRECT3D 1'
+  _libs_mplayer="$_libs_mplayer -ld3d9"
+  _vosrc="$_vosrc vo_direct3d.c"
+  _vomodules="direct3d $_vomodules"
+else
+  _def_direct3d='#undef CONFIG_DIRECT3D'
+  _novomodules="direct3d $_novomodules"
+fi
+echores "$_direct3d"
+
 echocheck "Directx"
 if test "$_directx" = auto ; then
   cat > $TMPC << EOF
@@ -8377,6 +8402,7 @@
 $_def_dga
 $_def_dga1
 $_def_dga2
+$_def_direct3d
 $_def_directfb
 $_def_directfb_version
 $_def_directx
--- a/libvo/video_out.c	Tue Nov 18 12:23:23 2008 +0000
+++ b/libvo/video_out.c	Tue Nov 18 12:23:42 2008 +0000
@@ -93,6 +93,7 @@
 extern vo_functions_t video_out_caca;
 extern vo_functions_t video_out_mpegpes;
 extern vo_functions_t video_out_yuv4mpeg;
+extern vo_functions_t video_out_direct3d;
 extern vo_functions_t video_out_directx;
 extern vo_functions_t video_out_dxr2;
 extern vo_functions_t video_out_dxr3;
@@ -122,6 +123,9 @@
 #ifdef CONFIG_TDFX_VID
         &video_out_tdfx_vid,
 #endif
+#ifdef CONFIG_DIRECT3D
+        &video_out_direct3d,
+#endif
 #ifdef CONFIG_DIRECTX
         &video_out_directx,
 #endif
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/libvo/vo_direct3d.c	Tue Nov 18 12:23:42 2008 +0000
@@ -0,0 +1,751 @@
+/*
+ * Copyright (c) 2008 Georgi Petrov (gogothebee) <gogothebee@gmail.com>
+ *
+ * This file is part of MPlayer.
+ *
+ * MPlayer is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * MPlayer is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with MPlayer; if not, write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ */
+
+#include <windows.h>
+#include <errno.h>
+#include <stdio.h>
+#include <d3d9.h>
+#include "config.h"
+#include "video_out.h"
+#include "video_out_internal.h"
+#include "fastmemcpy.h"
+#include "mp_msg.h"
+#include "aspect.h"
+#include "w32_common.h"
+
+static const vo_info_t info =
+{
+    "Direct3D 9 Renderer",
+    "direct3d",
+    "Georgi Petrov (gogothebee) <gogothebee@gmail.com>",
+    ""
+};
+
+/*
+ * Link essential libvo functions: preinit, config, control, draw_frame,
+ * draw_slice, draw_osd, flip_page, check_events, uninit and
+ * the structure info.
+ */
+const LIBVO_EXTERN(direct3d)
+
+
+/* Global variables. Each one starts with "g". Pointers include "p".
+ * I try to keep their count low.
+ */
+
+int gIsPaused;               /**< 1 = Movie is paused,
+                                  0 = Movie is not paused */
+int gIsD3DConfigFinished;    /**< Synchronization "semaphore". 1 when
+                                  instance of D3DConfigure is finished */
+int gIsPanscan;              /**< 1= Panscan enabled, 0 = Panscan disabled */
+RECT gFullScrMovieRect;      /**< Rect (upscaled) of the movie when displayed
+                                  in fullscreen */
+RECT gPanScanSrcRect;        /**< PanScan source surface cropping in
+                                  fullscreen */
+int gSrcWidth;               /**< Source (movie) width */
+int gSrcHeight;              /**< Source (movie) heigth */
+LPDIRECT3D9 gpD3DHandle;         /**< Direct3D Handle */
+LPDIRECT3DDEVICE9  gpD3DDevice;  /**< The Direct3D Adapter */
+IDirect3DSurface9 *gpD3DSurface; /**< Offscreen Direct3D Surface. MPlayer
+                                      renders inside it. Uses colorspace
+                                      MovieSrcFmt */
+IDirect3DSurface9 *gpD3DBackBuf; /**< Video card's back buffer (used to
+                                      display next frame) */
+D3DFORMAT gMovieSrcFmt;          /**< Movie colorspace format (depends on
+                                      the movie's codec) */
+D3DFORMAT gDesktopFmt;           /**< Desktop (screen) colorspace format.
+                                      Usually XRGB */
+typedef struct
+{
+    const unsigned int  MPlayerFormat; /**< Given by MPlayer */
+    const D3DFORMAT     FourCC;        /**< Required by D3D's test function */
+} DisplayFormatTable;
+
+/* Map table from reported MPlayer format to the required
+   FourCC. This is needed to perform the format query. */
+
+static const DisplayFormatTable gDisplayFormatTable[] =
+{
+    {IMGFMT_YV12, MAKEFOURCC('Y','V','1','2')},
+    {IMGFMT_I420, MAKEFOURCC('I','4','2','0')},
+    {IMGFMT_IYUV, MAKEFOURCC('I','Y','U','V')},
+    {IMGFMT_YVU9, MAKEFOURCC('Y','V','U','9')},
+    {IMGFMT_YUY2, MAKEFOURCC('Y','U','Y','2')},
+    {IMGFMT_UYVY, MAKEFOURCC('U','Y','V','Y')}
+};
+
+#define DISPLAY_FORMAT_TABLE_ENTRIES \
+        (sizeof(gDisplayFormatTable) / sizeof(gDisplayFormatTable[0]))
+
+/****************************************************************************
+ *                                                                          *
+ *                                                                          *
+ *                                                                          *
+ * Direct3D specific implementation functions                               *
+ *                                                                          *
+ *                                                                          *
+ *                                                                          *
+ ****************************************************************************/
+
+/** @brief Calculate panscan source RECT in fullscreen.
+ */
+void CalculatePanscanRect (void)
+{
+    int scaledHeight = 0;
+    int scaledWidth = 0;
+    int srcPanx;
+    int srcPany;
+
+    mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>CalculatePanscanRect called\r\n");
+
+    aspect(&scaledWidth, &scaledHeight, A_ZOOM);
+    panscan_calc();
+
+    if (vo_panscan_x != 0 || vo_panscan_y != 0)
+    {
+        gIsPanscan = 1;
+        mp_msg(MSGT_VO,MSGL_V,
+              "<vo_direct3d>Panscan destination correction: x: %d, y: %d\r\n",
+              vo_panscan_x, vo_panscan_y);
+
+        mp_msg(MSGT_VO,MSGL_V,
+              "<vo_direct3d>vo_panscan_x %d, scaledWidth %d, vo_screenwidth %d\r\n",
+              vo_panscan_x, scaledWidth, vo_screenwidth);
+
+        mp_msg(MSGT_VO,MSGL_V,
+              "<vo_direct3d>vo_panscan_y %d, scaledHeight %d, vo_screenheight %d\r\n",
+              vo_panscan_y, scaledHeight, vo_screenheight);
+
+        srcPanx = vo_panscan_x / (vo_screenwidth / scaledWidth);
+        srcPany = vo_panscan_y / (vo_screenheight / scaledHeight);
+
+        mp_msg(MSGT_VO,MSGL_V,
+              "<vo_direct3d>Panscan source (needed) correction: x: %d, y: %d\r\n",
+              srcPanx, srcPany);
+
+        gPanScanSrcRect.left   = srcPanx / 2;
+        if (gPanScanSrcRect.left % 2 != 0) gPanScanSrcRect.left++;
+        gPanScanSrcRect.right  = gSrcWidth - (srcPanx / 2);
+        if (gPanScanSrcRect.right % 2 != 0) gPanScanSrcRect.right--;
+        gPanScanSrcRect.top    = srcPany / 2;
+        if (gPanScanSrcRect.top % 2 != 0) gPanScanSrcRect.top++;
+        gPanScanSrcRect.bottom = gSrcHeight - (srcPany / 2);
+        if (gPanScanSrcRect.bottom % 2 != 0) gPanScanSrcRect.bottom--;
+
+        mp_msg(MSGT_VO,MSGL_V,
+        "<vo_direct3d>Panscan Source Rect: t: %ld, l: %ld, r: %ld, b:%ld\r\n",
+        gPanScanSrcRect.top, gPanScanSrcRect.left,
+        gPanScanSrcRect.right, gPanScanSrcRect.bottom);
+    }
+    else
+        gIsPanscan = 0;
+}
+
+/** @brief Calculate scaled fullscreen movie rectangle with
+ *  preserved aspect ratio.
+ */
+void CalculateFullscreenRect (void)
+{
+    int scaledHeight = 0;
+    int scaledWidth = 0;
+    /* If we've created fullscreen context, we should calculate stretched
+    * movie RECT, otherwise it will fill the whole fullscreen with
+    * wrong aspect ratio */
+
+    aspect(&scaledWidth, &scaledHeight, A_ZOOM);
+
+    gFullScrMovieRect.left   = (vo_screenwidth - scaledWidth) / 2;
+    gFullScrMovieRect.right  = gFullScrMovieRect.left + scaledWidth;
+    gFullScrMovieRect.top    = (vo_screenheight - scaledHeight) / 2;
+    gFullScrMovieRect.bottom = gFullScrMovieRect.top + scaledHeight;
+
+    mp_msg(MSGT_VO,MSGL_V,
+    "<vo_direct3d>Fullscreen Movie Rect: t: %ld, l: %ld, r: %ld, b:%ld\r\n",
+        gFullScrMovieRect.top, gFullScrMovieRect.left,
+        gFullScrMovieRect.right, gFullScrMovieRect.bottom);
+
+    /*CalculatePanscanRect();*/
+}
+
+/** @brief Destroy D3D Context related to the current window.
+ */
+void D3DDestroyContext (void)
+{
+    mp_msg(MSGT_VO,MSGL_V,"<vo_direct3d>D3DDestroyContext called\r\n");
+    /* Let's destroy the old (if any) D3D Content */
+
+    if (gpD3DSurface != NULL)
+    {
+        IDirect3DSurface9_Release (gpD3DSurface);
+        gpD3DSurface = NULL;
+    }
+
+    if (gpD3DDevice != NULL)
+    {
+        IDirect3DDevice9_Release (gpD3DDevice);
+        gpD3DDevice = NULL;
+    }
+
+    /* The following is not a memory leak. pD3DBackBuf is not malloc'ed
+     * but just holds a pointer to the back buffer. Nobody gets hurt from
+     * setting it to NULL.
+     */
+    gpD3DBackBuf = NULL;
+}
+
+
+/** @brief (Re)Initialize Direct3D. Kill and recreate context.
+ *  The first function called to initialize D3D context.
+ *  @return 1 on success, 0 on failure
+ */
+int D3DConfigure (void)
+{
+    D3DPRESENT_PARAMETERS PresentParams;
+    D3DDISPLAYMODE DisplayMode;
+
+    mp_msg(MSGT_VO,MSGL_V,"<vo_direct3d><INFO>D3DConfigure CALLED\n");
+
+    D3DDestroyContext();
+
+    /* Get the current desktop display mode, so we can set up a back buffer
+     * of the same format. */
+    if (FAILED (IDirect3D9_GetAdapterDisplayMode (gpD3DHandle,
+                                                  D3DADAPTER_DEFAULT,
+                                                  &DisplayMode)))
+    {
+        mp_msg(MSGT_VO,MSGL_ERR,
+               "<vo_direct3d><INFO>Could not read adapter display mode.\n");
+        return 0;
+    }
+
+    /* Write current Desktop's colorspace format in the global storage. */
+    gDesktopFmt = DisplayMode.Format;
+
+    /* Prepare Direct3D initialization parameters. */
+    memset(&PresentParams, 0, sizeof(D3DPRESENT_PARAMETERS));
+    PresentParams.Windowed               = TRUE;
+    PresentParams.SwapEffect             = D3DSWAPEFFECT_COPY;
+    PresentParams.Flags                  = D3DPRESENTFLAG_VIDEO;
+    PresentParams.hDeviceWindow          = vo_w32_window; /* w32_common var */
+    PresentParams.BackBufferWidth        = 0; /* Fill up window Width */
+    PresentParams.BackBufferHeight       = 0; /* Fill up window Height */
+    PresentParams.MultiSampleType        = D3DMULTISAMPLE_NONE;
+    /* D3DPRESENT_INTERVAL_ONE = vsync */
+    PresentParams.PresentationInterval   = D3DPRESENT_INTERVAL_ONE;
+    PresentParams.BackBufferFormat       = gDesktopFmt;
+    PresentParams.BackBufferCount        = 1;
+    PresentParams.EnableAutoDepthStencil = FALSE;
+
+    /* vo_w32_window is w32_common variable. It's a handle to the window. */
+    if (FAILED (IDirect3D9_CreateDevice(gpD3DHandle,
+                                     D3DADAPTER_DEFAULT,
+                                     D3DDEVTYPE_HAL, vo_w32_window,
+                                     D3DCREATE_SOFTWARE_VERTEXPROCESSING,
+                                     &PresentParams, &gpD3DDevice)))
+    {
+        mp_msg(MSGT_VO,MSGL_ERR,
+               "<vo_direct3d><INFO>Could not create the D3D device\n");
+        return 0;
+    }
+
+    mp_msg(MSGT_VO,MSGL_V,
+      "New BackBuffer: Width: %d, Height:%d. VO Dest Width:%d, Height: %d\n",
+          PresentParams.BackBufferWidth, PresentParams.BackBufferHeight,
+          vo_dwidth, vo_dheight);
+
+    if (FAILED (IDirect3DDevice9_CreateOffscreenPlainSurface(
+         gpD3DDevice, gSrcWidth, gSrcHeight,
+         gMovieSrcFmt, D3DPOOL_DEFAULT, &gpD3DSurface, NULL)))
+    {
+        mp_msg(MSGT_VO,MSGL_ERR,
+        "<vo_direct3d><INFO>IDirect3D9_CreateOffscreenPlainSurface Failed.\n");
+        return 0;
+    }
+
+    if (FAILED (IDirect3DDevice9_GetBackBuffer (gpD3DDevice, 0, 0,
+                                                D3DBACKBUFFER_TYPE_MONO,
+                                                &(gpD3DBackBuf))))
+    {
+        mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>Back Buffer address get failed\n");
+        return 0;
+    }
+
+    /* Fill the Surface with black color. */
+    IDirect3DDevice9_ColorFill(gpD3DDevice, gpD3DSurface, NULL,
+                               D3DCOLOR_ARGB(0xFF, 0, 0, 0) );
+
+    if (vo_fs == 1)
+        CalculateFullscreenRect ();
+
+    return 1;
+}
+
+/** @brief Uninitialize Direct3D and close the window.
+ */
+void D3DUninit(void)
+{
+    mp_msg(MSGT_VO,MSGL_V,"<vo_direct3d>D3DUninit called\r\n");
+
+    /* Block further calls to D3DConfigure(). */
+    gIsD3DConfigFinished = 0;
+
+    /* Destroy D3D Context inside the window. */
+    D3DDestroyContext();
+
+    /* Stop the whole D3D. */
+    if (NULL != gpD3DHandle)
+    {
+        mp_msg(MSGT_VO,MSGL_V,"<vo_direct3d>Calling IDirect3D9_Release\r\n");
+        IDirect3D9_Release (gpD3DHandle);
+    }
+}
+
+/** @brief Render a frame on the screen.
+ *  @param mpi mpi structure with the decoded frame inside
+ *  @return VO_TRUE on success, VO_ERROR on failure
+ */
+static uint32_t D3DRenderFrame (mp_image_t *mpi)
+{
+    D3DLOCKED_RECT  stLockedRect;   /**< Offscreen surface we lock in order
+                                         to copy MPlayer's frame inside it.*/
+
+    /* Uncomment when direct rendering is implemented.
+     * if (mpi->flags & MP_IMGFLAG_DIRECT) ...
+     */
+
+    if (mpi->flags & MP_IMGFLAG_DRAW_CALLBACK)
+        return VO_TRUE;
+
+    if (mpi->flags & MP_IMGFLAG_PLANAR)
+    { /* Copy a planar frame. */
+        draw_slice(mpi->planes,mpi->stride,mpi->w,mpi->h,0,0);
+        return VO_TRUE;
+    }
+
+    /* If the previous if failed, we should draw a packed frame */
+    if (FAILED (IDirect3DDevice9_BeginScene(gpD3DDevice)))
+    {
+       mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>BeginScene failed\n");
+       return VO_ERROR;
+    }
+
+    if (FAILED (IDirect3DSurface9_LockRect(gpD3DSurface,
+                                           &stLockedRect, NULL, 0)))
+    {
+       mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>Surface lock failure\n");
+       return VO_ERROR;
+    }
+
+    memcpy_pic(stLockedRect.pBits, mpi->planes[0], mpi->stride[0],
+               mpi->height, stLockedRect.Pitch, mpi->stride[0]);
+
+    if (FAILED (IDirect3DSurface9_UnlockRect(gpD3DSurface)))
+    {
+        mp_msg(MSGT_VO,MSGL_V,"<vo_direct3d>Surface unlock failure\n");
+        return VO_ERROR;
+    }
+
+    if (FAILED (IDirect3DDevice9_StretchRect (gpD3DDevice,
+                                              gpD3DSurface,
+                                              gIsPanscan == 1 ?
+                                              &gPanScanSrcRect : NULL,
+                                              gpD3DBackBuf,
+                                              vo_fs == 1 ?
+                                              &gFullScrMovieRect : NULL,
+                                              D3DTEXF_LINEAR)))
+    {
+        mp_msg(MSGT_VO,MSGL_ERR,
+               "<vo_direct3d>Unable to copy the frame to the back buffer\n");
+        return VO_ERROR;
+    }
+
+    if (FAILED (IDirect3DDevice9_EndScene(gpD3DDevice)))
+    {
+       mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>EndScene failed\n");
+       return VO_ERROR;
+    }
+
+    return VO_TRUE;
+}
+
+
+/** @brief Query if movie colorspace is supported by the HW.
+ *  @return 0 on failure, device capabilities (not probed
+ *          currently) on success.
+ */
+static int query_format (uint32_t MovieFormat)
+{
+    int i;
+    for (i=0; i < DISPLAY_FORMAT_TABLE_ENTRIES; i++)
+    {
+        if (gDisplayFormatTable[i].MPlayerFormat == MovieFormat)
+        {
+            /* Test conversion from Movie colorspace to
+             * display's target colorspace. */
+            if (FAILED (IDirect3D9_CheckDeviceFormatConversion(
+                                           gpD3DHandle,
+                                           D3DADAPTER_DEFAULT,
+                                           D3DDEVTYPE_HAL,
+                                           gDisplayFormatTable[i].FourCC,
+                                           gDesktopFmt)))
+            return 0;
+
+            gMovieSrcFmt = gDisplayFormatTable[i].FourCC;
+            mp_msg(MSGT_VO,MSGL_V,"<vo_direct3d>Accepted Colorspace %s\n",
+                   vo_format_name(gDisplayFormatTable[i].MPlayerFormat));
+            return (VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW
+                    /*| VFCAP_OSD*/ | VFCAP_HWSCALE_UP | VFCAP_HWSCALE_DOWN);
+
+        }
+    }
+
+    return 0;
+}
+
+/****************************************************************************
+ *                                                                          *
+ *                                                                          *
+ *                                                                          *
+ * libvo Control / Callback functions                                       *
+ *                                                                          *
+ *                                                                          *
+ *                                                                          *
+ ****************************************************************************/
+
+
+
+
+/** @brief libvo Callback: Preinitialize the video card.
+ *  Preinit the hardware just enough to be queried about
+ *  supported formats.
+ *
+ *  @return 0 on success, -1 on failure
+ */
+static int preinit(const char *arg)
+{
+    D3DDISPLAYMODE DisplayMode;
+    /* Set to zero all global variables. */
+    gIsPaused = 0;
+    gIsD3DConfigFinished = 0;
+    gIsPanscan = 0;
+    gpD3DHandle = NULL;
+    gpD3DDevice = NULL;
+    gpD3DSurface = NULL;
+    gpD3DBackBuf = NULL;
+
+    /* FIXME
+       > Please use subopt-helper.h for this, see vo_gl.c:preinit for
+       > an example of how to use it.
+    */
+
+    if ((gpD3DHandle = Direct3DCreate9 (D3D_SDK_VERSION)) == NULL)
+    {
+        mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>Unable to initialize Direct3D\n");
+        return -1;
+    }
+
+    if (FAILED (IDirect3D9_GetAdapterDisplayMode (gpD3DHandle,
+                                                  D3DADAPTER_DEFAULT,
+                                                  &DisplayMode)))
+    {
+        mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>Could not read display mode\n");
+        return -1;
+    }
+
+    /* Store in gDesktopFmt the user desktop's colorspace. Usually XRGB. */
+    gDesktopFmt = DisplayMode.Format;
+
+    mp_msg(MSGT_VO,MSGL_V,"DisplayMode.Width %d, DisplayMode.Height %d\n",
+           DisplayMode.Width, DisplayMode.Height);
+
+    /* w32_common framework call. Configures window on the screen, gets
+     * fullscreen dimensions and does other useful stuff.
+     */
+    if (vo_w32_init() == 0)
+    {
+        mp_msg(MSGT_VO,MSGL_V,"Unable to configure onscreen window\r\n");
+        return -1;
+    }
+
+    /* Allow the first call to D3DConfigure. */
+    gIsD3DConfigFinished = 1;
+
+    return 0;
+}
+
+
+
+/** @brief libvo Callback: Handle control requests.
+ *  @return VO_TRUE on success, VO_NOTIMPL when not implemented
+ */
+static int control(uint32_t request, void *data, ...)
+{
+    switch (request)
+    {
+    case VOCTRL_QUERY_FORMAT:
+        return query_format (*(uint32_t*) data);
+    case VOCTRL_GET_IMAGE: /* Direct Rendering. Not implemented yet. */
+        mp_msg(MSGT_VO,MSGL_V,
+               "<vo_direct3d>Direct Rendering request. Not implemented yet\n");
+        return VO_NOTIMPL;
+    case VOCTRL_DRAW_IMAGE:
+        return D3DRenderFrame (data);
+    case VOCTRL_FULLSCREEN:
+        vo_w32_fullscreen();
+        D3DConfigure();
+        return VO_TRUE;
+    case VOCTRL_RESET:
+        return VO_NOTIMPL;
+    case VOCTRL_PAUSE:
+        gIsPaused = 1;
+        return VO_TRUE;
+    case VOCTRL_RESUME:
+        gIsPaused = 0;
+        return VO_TRUE;
+    case VOCTRL_GUISUPPORT:
+        return VO_NOTIMPL;
+    case VOCTRL_SET_EQUALIZER:
+        return VO_NOTIMPL;
+    case VOCTRL_GET_EQUALIZER:
+        return VO_NOTIMPL;
+    case VOCTRL_ONTOP:
+        vo_w32_ontop();
+        return VO_TRUE;
+    case VOCTRL_BORDER:
+        vo_w32_border();
+        D3DConfigure();
+        return VO_TRUE;
+    case VOCTRL_UPDATE_SCREENINFO:
+        w32_update_xinerama_info();
+        return VO_TRUE;
+/*
+    case VOCTRL_SET_PANSCAN:
+        CalculatePanscanRect ();
+        return VO_TRUE;
+    case VOCTRL_GET_PANSCAN:
+        return VO_TRUE;
+*/
+    }
+    return VO_FALSE;
+}
+
+/** @brief libvo Callback: Configre the Direct3D adapter.
+ *  @param width    Movie source width
+ *  @param height   Movie source height
+ *  @param d_width  Screen (destination) width
+ *  @param d_height Screen (destination) height
+ *  @param options  Options bitmap
+ *  @param title    Window title
+ *  @param format   Movie colorspace format (using MPlayer's
+ *                  defines, e.g. IMGFMT_YUY2)
+ *  @return 0 on success, VO_ERROR on failure
+ */
+static int config(uint32_t width, uint32_t height, uint32_t d_width,
+                  uint32_t d_height, uint32_t options, char *title,
+                  uint32_t format)
+{
+    gSrcWidth = width;
+    gSrcHeight = height;
+
+    /* w32_common framework call. Creates window on the screen with
+     * the given coordinates.
+     */
+    if (vo_w32_config(d_width, d_height, options) == 0)
+    {
+        mp_msg(MSGT_VO,MSGL_V,"Unable to create onscreen window\r\n");
+        return VO_ERROR;
+    }
+
+    if (gIsD3DConfigFinished == 1)
+    {
+        gIsD3DConfigFinished = 0;
+        if (D3DConfigure () == 0)
+        {
+            gIsD3DConfigFinished = 1;
+            return VO_ERROR;
+        }
+        gIsD3DConfigFinished = 1;
+    }
+    return 0; /* Success */
+}
+
+/** @brief libvo Callback: Flip next already drawn frame on the
+ *         screen.
+ *  @return N/A
+ */
+static void flip_page(void)
+{
+    if (FAILED (IDirect3DDevice9_Present (gpD3DDevice, 0, 0, 0, 0)))
+    {
+        mp_msg(MSGT_VO,MSGL_V,
+               "<vo_direct3d>Video adapter became uncooperative.\n");
+        mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>Trying to reinitialize it...\n");
+        if (D3DConfigure() == 0)
+        {
+            mp_msg(MSGT_VO,MSGL_V,"<vo_direct3d>Reinitialization Failed.\n");
+            return;
+        }
+        if (FAILED (IDirect3DDevice9_Present (gpD3DDevice, 0, 0, 0, 0)))
+        {
+            mp_msg(MSGT_VO,MSGL_V,"<vo_direct3d>Reinitialization Failed.\n");
+            return;
+        }
+        else
+            mp_msg(MSGT_VO,MSGL_V,"<vo_direct3d>Video adapter reinitialized.\n");
+
+    }
+    /*IDirect3DDevice9_Clear (gpD3DDevice, 0, NULL, D3DCLEAR_TARGET, 0, 0, 0);*/
+}
+
+/** @brief libvo Callback: Draw OSD/Subtitles,
+ *  @return N/A
+ */
+static void draw_osd(void)
+{
+}
+
+/** @brief libvo Callback: Uninitializes all pointers and closes
+ *         all D3D related stuff,
+ *  @return N/A
+ */
+static void uninit(void)
+{
+    mp_msg(MSGT_VO,MSGL_V,"<vo_direct3d>Uninitialization\r\n");
+
+    D3DUninit();
+    vo_w32_uninit(); /* w32_common framework call */
+}
+
+/** @brief libvo Callback: Handles video window events.
+ *  @return N/A
+ */
+static void check_events(void)
+{
+    int flags;
+    /* w32_common framework call. Handles video window events.
+     * Updates global libvo's vo_dwidth/vo_dheight upon resize
+     * with the new window width/height.
+     */
+    flags = vo_w32_check_events();
+    if (flags & VO_EVENT_RESIZE)
+        D3DConfigure();
+
+    if ((flags & VO_EVENT_EXPOSE) && gIsPaused == TRUE)
+        flip_page();
+}
+
+/** @brief libvo Callback: Draw slice
+ *  @return 0 on success
+ */
+static int draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y )
+{
+    D3DLOCKED_RECT  stLockedRect;   /**< Offscreen surface we lock in order
+                                         to copy MPlayer's frame inside it.*/
+    char *Src;      /**< Pointer to the source image */
+    char *Dst;      /**< Pointer to the destination image */
+    int  UVstride;  /**< Stride of the U/V planes */
+
+    if (FAILED (IDirect3DDevice9_BeginScene(gpD3DDevice)))
+    {
+       mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>BeginScene failed\n");
+       return VO_ERROR;
+    }
+
+    if (FAILED (IDirect3DSurface9_LockRect(gpD3DSurface,
+                                           &stLockedRect, NULL, 0)))
+    {
+        mp_msg(MSGT_VO,MSGL_V,"<vo_direct3d>Surface lock failure\n");
+        return VO_FALSE;
+    }
+
+    UVstride = stLockedRect.Pitch / 2;
+
+    /* Copy Y */
+    Dst = stLockedRect.pBits;
+    Dst = Dst + stLockedRect.Pitch * y + x;
+    Src=src[0];
+    memcpy_pic(Dst, Src, w, h, stLockedRect.Pitch, stride[0]);
+
+    w/=2;h/=2;x/=2;y/=2;
+
+    /* Copy U */
+    Dst = stLockedRect.pBits;
+    Dst = Dst + stLockedRect.Pitch * gSrcHeight
+          + UVstride * y + x;
+    if (gMovieSrcFmt == MAKEFOURCC('Y','V','1','2'))
+        Src=src[2];
+    else
+        Src=src[1];
+
+    memcpy_pic(Dst, Src, w, h, UVstride, stride[1]);
+
+    /* Copy V */
+    Dst = stLockedRect.pBits;
+    Dst = Dst + stLockedRect.Pitch * gSrcHeight
+          + UVstride * (gSrcHeight / 2) + UVstride * y + x;
+    if (gMovieSrcFmt == MAKEFOURCC('Y','V','1','2'))
+        Src=src[1];
+    else
+        Src=src[2];
+
+    memcpy_pic(Dst, Src, w, h, UVstride, stride[2]);
+
+    if (FAILED (IDirect3DSurface9_UnlockRect(gpD3DSurface)))
+    {
+        mp_msg(MSGT_VO,MSGL_V,"<vo_direct3d>Surface unlock failure\n");
+        return VO_ERROR;
+    }
+
+    if (FAILED (IDirect3DDevice9_StretchRect (gpD3DDevice,
+                                              gpD3DSurface,
+                                              gIsPanscan == 1 ?
+                                              &gPanScanSrcRect : NULL,
+                                              gpD3DBackBuf,
+                                              vo_fs == 1 ?
+                                              &gFullScrMovieRect : NULL,
+                                              D3DTEXF_LINEAR)))
+    {
+        mp_msg(MSGT_VO,MSGL_V,
+               "<vo_direct3d>Unable to copy the frame to the back buffer\n");
+        return VO_ERROR;
+    }
+
+    if (FAILED (IDirect3DDevice9_EndScene(gpD3DDevice)))
+    {
+       mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>EndScene failed\n");
+       return VO_ERROR;
+    }
+
+    return 0; /* Success */
+}
+
+/** @brief libvo Callback: Unused function
+ *  @return N/A
+ */
+static int draw_frame(uint8_t *src[])
+{
+    mp_msg(MSGT_VO,MSGL_V,"<vo_direct3d>draw_frame called\n");
+    return VO_FALSE;
+}
+
+
+
+
+