Mercurial > mplayer.hg
changeset 35890:3be8afb83629
Switch back to glClearDepth.
glClearDepthf seems to be missing a least on Windows.
author | reimar |
---|---|
date | Sat, 16 Mar 2013 19:19:40 +0000 |
parents | a51578d7e264 |
children | dd02819472cc |
files | libvo/gl_common.c libvo/gl_common.h libvo/matrixview.c |
diffstat | 3 files changed, 4 insertions(+), 4 deletions(-) [+] |
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--- a/libvo/gl_common.c Sat Mar 16 19:15:42 2013 +0000 +++ b/libvo/gl_common.c Sat Mar 16 19:19:40 2013 +0000 @@ -67,7 +67,7 @@ void (GLAPIENTRY *mpglColor4ub)(GLubyte, GLubyte, GLubyte, GLubyte); void (GLAPIENTRY *mpglColor4f)(GLfloat, GLfloat, GLfloat, GLfloat); void (GLAPIENTRY *mpglClearColor)(GLclampf, GLclampf, GLclampf, GLclampf); -void (GLAPIENTRY *mpglClearDepthf)(GLclampf); +void (GLAPIENTRY *mpglClearDepth)(double); void (GLAPIENTRY *mpglDepthFunc)(GLenum); void (GLAPIENTRY *mpglEnable)(GLenum); void (GLAPIENTRY *mpglDisable)(GLenum); @@ -431,7 +431,7 @@ DEF_FUNC_DESC(Color4ub), DEF_FUNC_DESC(Color4f), DEF_FUNC_DESC(ClearColor), - DEF_FUNC_DESC(ClearDepthf), + DEF_FUNC_DESC(ClearDepth), DEF_FUNC_DESC(DepthFunc), DEF_FUNC_DESC(Enable), DEF_FUNC_DESC(Disable),
--- a/libvo/gl_common.h Sat Mar 16 19:15:42 2013 +0000 +++ b/libvo/gl_common.h Sat Mar 16 19:19:40 2013 +0000 @@ -254,7 +254,7 @@ extern void (GLAPIENTRY *mpglColor4ub)(GLubyte, GLubyte, GLubyte, GLubyte); extern void (GLAPIENTRY *mpglColor4f)(GLfloat, GLfloat, GLfloat, GLfloat); extern void (GLAPIENTRY *mpglClearColor)(GLclampf, GLclampf, GLclampf, GLclampf); -extern void (GLAPIENTRY *mpglClearDepthf)(GLclampf); +extern void (GLAPIENTRY *mpglClearDepth)(double); extern void (GLAPIENTRY *mpglDepthFunc)(GLenum); extern void (GLAPIENTRY *mpglEnable)(GLenum); extern void (GLAPIENTRY *mpglDisable)(GLenum);
--- a/libvo/matrixview.c Sat Mar 16 19:15:42 2013 +0000 +++ b/libvo/matrixview.c Sat Mar 16 19:19:40 2013 +0000 @@ -278,7 +278,7 @@ mpglClearColor(0.0f, 0.0f, 0.0f, 0.0f); // Depth to clear depth buffer to; type of test. - mpglClearDepthf(1.0); + mpglClearDepth(1.0); mpglDepthFunc(GL_LESS); // Enables Smooth Color Shading; try GL_FLAT for (lack of) fun.