changeset 29525:41ac62d6f913

Make gl2 code capable of windowed aspect and panscan (no user option to enable it yet though).
author reimar
date Thu, 27 Aug 2009 18:42:08 +0000
parents b1a437cdc60d
children 53a2b67e6290
files libvo/vo_gl2.c
diffstat 1 files changed, 4 insertions(+), 4 deletions(-) [+]
line wrap: on
line diff
--- a/libvo/vo_gl2.c	Thu Aug 27 18:36:51 2009 +0000
+++ b/libvo/vo_gl2.c	Thu Aug 27 18:42:08 2009 +0000
@@ -421,10 +421,10 @@
 
 static void resize(int x,int y){
   mp_msg(MSGT_VO,MSGL_V,"[gl2] Resize: %dx%d\n",x,y);
-  if( vo_fs ) {
+  if(aspect_scaling()) {
     glClear(GL_COLOR_BUFFER_BIT);
-    aspect(&x, &y, A_ZOOM);
-    panscan_calc();
+    aspect(&x, &y, A_WINZOOM);
+    panscan_calc_windowed();
     x += vo_panscan_x;
     y += vo_panscan_y;
     glViewport( (vo_dwidth-x)/2, (vo_dheight-y)/2, x, y);
@@ -738,7 +738,7 @@
   glFinish();
   swapGlBuffers();
 
-  if (vo_fs) // Avoid flickering borders in fullscreen mode
+  if (aspect_scaling()) // Avoid flickering borders in fullscreen mode
     glClear (GL_COLOR_BUFFER_BIT);
 }