changeset 31029:47a6b4716ef3

Clarify that the GL_TEXT_FRAGMENT_SHADER_ATI bug workaround is for OSX, and which versions are known good/known bad.
author reimar
date Sun, 25 Apr 2010 06:14:25 +0000
parents 747ac0043bd5
children 9a02edff6c50
files libvo/gl_common.c
diffstat 1 files changed, 3 insertions(+), 3 deletions(-) [+]
line wrap: on
line diff
--- a/libvo/gl_common.c	Sat Apr 24 22:35:39 2010 +0000
+++ b/libvo/gl_common.c	Sun Apr 25 06:14:25 2010 +0000
@@ -1511,9 +1511,9 @@
       break;
     case YUV_CONVERSION_TEXT_FRAGMENT:
       mpglDisable(GL_TEXT_FRAGMENT_SHADER_ATI);
-      // HACK: at least the 10.5 Radeon drivers are broken
-      // and without this disable the texture units while
-      // the program is still running
+      // HACK: at least the Mac OS X 10.5 PPC Radeon drivers are broken and
+      // without this disable the texture units while the program is still
+      // running (10.4 PPC seems to work without this though).
       mpglFlush();
       mpglActiveTexture(GL_TEXTURE1);
       mpglDisable(target);