Mercurial > mplayer.hg
changeset 35886:4921bccc0968
Split out defines for compatibility between different GL headers.
This file will probably have to grow quite a bit to allow
compiling only against e.g. GLES headers.
author | reimar |
---|---|
date | Sat, 16 Mar 2013 14:32:59 +0000 |
parents | 3389262720da |
children | dfc7a72eb50f |
files | libvo/gl_common.h libvo/gl_compat.h |
diffstat | 2 files changed, 295 insertions(+), 266 deletions(-) [+] |
line wrap: on
line diff
--- a/libvo/gl_common.h Sat Mar 16 13:38:34 2013 +0000 +++ b/libvo/gl_common.h Sat Mar 16 14:32:59 2013 +0000 @@ -51,272 +51,7 @@ #include <GL/gl.h> #endif -// workaround for some gl.h headers -#ifndef GLAPIENTRY -#ifdef APIENTRY -#define GLAPIENTRY APIENTRY -#elif defined(CONFIG_GL_WIN32) -#define GLAPIENTRY __stdcall -#else -#define GLAPIENTRY -#endif -#endif - -/** - * \defgroup glextdefines OpenGL extension defines - * - * conditionally define all extension defines used. - * vendor specific extensions should be marked as such - * (e.g. _NV), _ARB is not used to ease readability. - * \{ - */ -#ifndef GL_TEXTURE_3D -#define GL_TEXTURE_3D 0x806F -#endif -#ifndef GL_TEXTURE_WRAP_R -#define GL_TEXTURE_WRAP_R 0x8072 -#endif -#ifndef GL_CLAMP_TO_EDGE -#define GL_CLAMP_TO_EDGE 0x812F -#endif -#ifndef GL_GENERATE_MIPMAP -#define GL_GENERATE_MIPMAP 0x8191 -#endif -#ifndef GL_TEXT_FRAGMENT_SHADER_ATI -#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 -#endif -#ifndef GL_REGISTER_COMBINERS_NV -#define GL_REGISTER_COMBINERS_NV 0x8522 -#endif -#ifndef GL_MAX_GENERAL_COMBINERS_NV -#define GL_MAX_GENERAL_COMBINERS_NV 0x854D -#endif -#ifndef GL_NUM_GENERAL_COMBINERS_NV -#define GL_NUM_GENERAL_COMBINERS_NV 0x854E -#endif -#ifndef GL_CONSTANT_COLOR0_NV -#define GL_CONSTANT_COLOR0_NV 0x852A -#endif -#ifndef GL_CONSTANT_COLOR1_NV -#define GL_CONSTANT_COLOR1_NV 0x852B -#endif -#ifndef GL_COMBINER0_NV -#define GL_COMBINER0_NV 0x8550 -#endif -#ifndef GL_COMBINER1_NV -#define GL_COMBINER1_NV 0x8551 -#endif -#ifndef GL_VARIABLE_A_NV -#define GL_VARIABLE_A_NV 0x8523 -#endif -#ifndef GL_VARIABLE_B_NV -#define GL_VARIABLE_B_NV 0x8524 -#endif -#ifndef GL_VARIABLE_C_NV -#define GL_VARIABLE_C_NV 0x8525 -#endif -#ifndef GL_VARIABLE_D_NV -#define GL_VARIABLE_D_NV 0x8526 -#endif -#ifndef GL_UNSIGNED_INVERT_NV -#define GL_UNSIGNED_INVERT_NV 0x8537 -#endif -#ifndef GL_HALF_BIAS_NORMAL_NV -#define GL_HALF_BIAS_NORMAL_NV 0x853A -#endif -#ifndef GL_SIGNED_IDENTITY_NV -#define GL_SIGNED_IDENTITY_NV 0x853C -#endif -#ifndef GL_SCALE_BY_FOUR_NV -#define GL_SCALE_BY_FOUR_NV 0x853F -#endif -#ifndef GL_DISCARD_NV -#define GL_DISCARD_NV 0x8530 -#endif -#ifndef GL_SPARE0_NV -#define GL_SPARE0_NV 0x852E -#endif -#ifndef GL_FRAGMENT_SHADER_ATI -#define GL_FRAGMENT_SHADER_ATI 0x8920 -#endif -#ifndef GL_NUM_FRAGMENT_REGISTERS_ATI -#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E -#endif -#ifndef GL_REG_0_ATI -#define GL_REG_0_ATI 0x8921 -#endif -#ifndef GL_REG_1_ATI -#define GL_REG_1_ATI 0x8922 -#endif -#ifndef GL_REG_2_ATI -#define GL_REG_2_ATI 0x8923 -#endif -#ifndef GL_CON_0_ATI -#define GL_CON_0_ATI 0x8941 -#endif -#ifndef GL_CON_1_ATI -#define GL_CON_1_ATI 0x8942 -#endif -#ifndef GL_CON_2_ATI -#define GL_CON_2_ATI 0x8943 -#endif -#ifndef GL_CON_3_ATI -#define GL_CON_3_ATI 0x8944 -#endif -#ifndef GL_ADD_ATI -#define GL_ADD_ATI 0x8963 -#endif -#ifndef GL_MUL_ATI -#define GL_MUL_ATI 0x8964 -#endif -#ifndef GL_MAD_ATI -#define GL_MAD_ATI 0x8968 -#endif -#ifndef GL_SWIZZLE_STR_ATI -#define GL_SWIZZLE_STR_ATI 0x8976 -#endif -#ifndef GL_4X_BIT_ATI -#define GL_4X_BIT_ATI 2 -#endif -#ifndef GL_8X_BIT_ATI -#define GL_8X_BIT_ATI 4 -#endif -#ifndef GL_BIAS_BIT_ATI -#define GL_BIAS_BIT_ATI 8 -#endif -#ifndef GL_MAX_TEXTURE_UNITS -#define GL_MAX_TEXTURE_UNITS 0x84E2 -#endif -#ifndef GL_TEXTURE0 -#define GL_TEXTURE0 0x84C0 -#endif -#ifndef GL_TEXTURE1 -#define GL_TEXTURE1 0x84C1 -#endif -#ifndef GL_TEXTURE2 -#define GL_TEXTURE2 0x84C2 -#endif -#ifndef GL_TEXTURE3 -#define GL_TEXTURE3 0x84C3 -#endif -#ifndef GL_TEXTURE_RECTANGLE -#define GL_TEXTURE_RECTANGLE 0x84F5 -#endif -#ifndef GL_PIXEL_UNPACK_BUFFER -#define GL_PIXEL_UNPACK_BUFFER 0x88EC -#endif -#ifndef GL_STREAM_DRAW -#define GL_STREAM_DRAW 0x88E0 -#endif -#ifndef GL_DYNAMIC_DRAW -#define GL_DYNAMIC_DRAW 0x88E8 -#endif -#ifndef GL_WRITE_ONLY -#define GL_WRITE_ONLY 0x88B9 -#endif -#ifndef GL_BGR -#define GL_BGR 0x80E0 -#endif -#ifndef GL_BGRA -#define GL_BGRA 0x80E1 -#endif -#ifndef GL_UNSIGNED_BYTE_3_3_2 -#define GL_UNSIGNED_BYTE_3_3_2 0x8032 -#endif -#ifndef GL_UNSIGNED_BYTE_2_3_3_REV -#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 -#endif -#ifndef GL_UNSIGNED_SHORT_4_4_4_4 -#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 -#endif -#ifndef GL_UNSIGNED_SHORT_4_4_4_4_REV -#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 -#endif -#ifndef GL_UNSIGNED_SHORT_5_6_5 -#define GL_UNSIGNED_SHORT_5_6_5 0x8363 -#endif -#ifndef GL_UNSIGNED_INT_8_8_8_8 -#define GL_UNSIGNED_INT_8_8_8_8 0x8035 -#endif -#ifndef GL_UNSIGNED_INT_8_8_8_8_REV -#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 -#endif -#ifndef GL_UNSIGNED_SHORT_5_6_5_REV -#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 -#endif -#ifndef GL_UNSIGNED_INT_10_10_10_2 -#define GL_UNSIGNED_INT_10_10_10_2 0x8036 -#endif -#ifndef GL_UNSIGNED_INT_2_10_10_10_REV -#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 -#endif -#ifndef GL_UNSIGNED_SHORT_5_5_5_1 -#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 -#endif -#ifndef GL_UNSIGNED_SHORT_1_5_5_5_REV -#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 -#endif -#ifndef GL_UNSIGNED_SHORT_8_8 -#define GL_UNSIGNED_SHORT_8_8 0x85BA -#endif -#ifndef GL_UNSIGNED_SHORT_8_8_REV -#define GL_UNSIGNED_SHORT_8_8_REV 0x85BB -#endif -#ifndef GL_YCBCR_422_APPLE -#define GL_YCBCR_422_APPLE 0x85B9 -#endif -#ifndef GL_YCBCR_MESA -#define GL_YCBCR_MESA 0x8757 -#endif -#ifndef GL_RGB32F -#define GL_RGB32F 0x8815 -#endif -#ifndef GL_FLOAT_RGB32_NV -#define GL_FLOAT_RGB32_NV 0x8889 -#endif -#ifndef GL_LUMINANCE16 -#define GL_LUMINANCE16 0x8042 -#endif -#ifndef GL_DEPTH_COMPONENT -#define GL_DEPTH_COMPONENT 0x1902 -#endif -#ifndef GL_DEPTH_COMPONENT16 -#define GL_DEPTH_COMPONENT16 0x81A5 -#endif -#ifndef GL_TEXTURE_LUMINANCE_SIZE -#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 -#endif -#ifndef GL_DEPTH_TEXTURE_MODE -#define GL_DEPTH_TEXTURE_MODE 0x884B -#endif -#ifndef GL_TEXTURE_COMPARE_MODE -#define GL_TEXTURE_COMPARE_MODE 0x884C -#endif -#ifndef GL_UNPACK_CLIENT_STORAGE_APPLE -#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 -#endif -#ifndef GL_TEXTURE_STORAGE_HINT_APPLE -#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC -#endif -#ifndef GL_STORAGE_CACHED_APPLE -#define GL_STORAGE_CACHED_APPLE 0x85BE -#endif -#ifndef GL_FRAGMENT_PROGRAM -#define GL_FRAGMENT_PROGRAM 0x8804 -#endif -#ifndef GL_PROGRAM_FORMAT_ASCII -#define GL_PROGRAM_FORMAT_ASCII 0x8875 -#endif -#ifndef GL_PROGRAM_ERROR_POSITION -#define GL_PROGRAM_ERROR_POSITION 0x864B -#endif -#ifndef GL_MAX_TEXTURE_IMAGE_UNITS -#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 -#endif -#ifndef GL_PROGRAM_ERROR_STRING -#define GL_PROGRAM_ERROR_STRING 0x8874 -#endif -/** \} */ // end of glextdefines group +#include "gl_compat.h" void glAdjustAlignment(int stride);
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/libvo/gl_compat.h Sat Mar 16 14:32:59 2013 +0000 @@ -0,0 +1,294 @@ +/* + * This file is part of MPlayer. + * + * MPlayer is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * MPlayer is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along + * with MPlayer; if not, write to the Free Software Foundation, Inc., + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + * + * You can alternatively redistribute this file and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + */ + +#ifndef MPLAYER_GL_COMPAT_H +#define MPLAYER_GL_COMPAT_H + +// workaround for some gl.h headers +#ifndef GLAPIENTRY +#ifdef APIENTRY +#define GLAPIENTRY APIENTRY +#elif defined(CONFIG_GL_WIN32) +#define GLAPIENTRY __stdcall +#else +#define GLAPIENTRY +#endif +#endif + +/** + * \defgroup glextdefines OpenGL extension defines + * + * conditionally define all extension defines used. + * vendor specific extensions should be marked as such + * (e.g. _NV), _ARB is not used to ease readability. + * \{ + */ +#ifndef GL_TEXTURE_3D +#define GL_TEXTURE_3D 0x806F +#endif +#ifndef GL_TEXTURE_WRAP_R +#define GL_TEXTURE_WRAP_R 0x8072 +#endif +#ifndef GL_CLAMP_TO_EDGE +#define GL_CLAMP_TO_EDGE 0x812F +#endif +#ifndef GL_GENERATE_MIPMAP +#define GL_GENERATE_MIPMAP 0x8191 +#endif +#ifndef GL_TEXT_FRAGMENT_SHADER_ATI +#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 +#endif +#ifndef GL_REGISTER_COMBINERS_NV +#define GL_REGISTER_COMBINERS_NV 0x8522 +#endif +#ifndef GL_MAX_GENERAL_COMBINERS_NV +#define GL_MAX_GENERAL_COMBINERS_NV 0x854D +#endif +#ifndef GL_NUM_GENERAL_COMBINERS_NV +#define GL_NUM_GENERAL_COMBINERS_NV 0x854E +#endif +#ifndef GL_CONSTANT_COLOR0_NV +#define GL_CONSTANT_COLOR0_NV 0x852A +#endif +#ifndef GL_CONSTANT_COLOR1_NV +#define GL_CONSTANT_COLOR1_NV 0x852B +#endif +#ifndef GL_COMBINER0_NV +#define GL_COMBINER0_NV 0x8550 +#endif +#ifndef GL_COMBINER1_NV +#define GL_COMBINER1_NV 0x8551 +#endif +#ifndef GL_VARIABLE_A_NV +#define GL_VARIABLE_A_NV 0x8523 +#endif +#ifndef GL_VARIABLE_B_NV +#define GL_VARIABLE_B_NV 0x8524 +#endif +#ifndef GL_VARIABLE_C_NV +#define GL_VARIABLE_C_NV 0x8525 +#endif +#ifndef GL_VARIABLE_D_NV +#define GL_VARIABLE_D_NV 0x8526 +#endif +#ifndef GL_UNSIGNED_INVERT_NV +#define GL_UNSIGNED_INVERT_NV 0x8537 +#endif +#ifndef GL_HALF_BIAS_NORMAL_NV +#define GL_HALF_BIAS_NORMAL_NV 0x853A +#endif +#ifndef GL_SIGNED_IDENTITY_NV +#define GL_SIGNED_IDENTITY_NV 0x853C +#endif +#ifndef GL_SCALE_BY_FOUR_NV +#define GL_SCALE_BY_FOUR_NV 0x853F +#endif +#ifndef GL_DISCARD_NV +#define GL_DISCARD_NV 0x8530 +#endif +#ifndef GL_SPARE0_NV +#define GL_SPARE0_NV 0x852E +#endif +#ifndef GL_FRAGMENT_SHADER_ATI +#define GL_FRAGMENT_SHADER_ATI 0x8920 +#endif +#ifndef GL_NUM_FRAGMENT_REGISTERS_ATI +#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E +#endif +#ifndef GL_REG_0_ATI +#define GL_REG_0_ATI 0x8921 +#endif +#ifndef GL_REG_1_ATI +#define GL_REG_1_ATI 0x8922 +#endif +#ifndef GL_REG_2_ATI +#define GL_REG_2_ATI 0x8923 +#endif +#ifndef GL_CON_0_ATI +#define GL_CON_0_ATI 0x8941 +#endif +#ifndef GL_CON_1_ATI +#define GL_CON_1_ATI 0x8942 +#endif +#ifndef GL_CON_2_ATI +#define GL_CON_2_ATI 0x8943 +#endif +#ifndef GL_CON_3_ATI +#define GL_CON_3_ATI 0x8944 +#endif +#ifndef GL_ADD_ATI +#define GL_ADD_ATI 0x8963 +#endif +#ifndef GL_MUL_ATI +#define GL_MUL_ATI 0x8964 +#endif +#ifndef GL_MAD_ATI +#define GL_MAD_ATI 0x8968 +#endif +#ifndef GL_SWIZZLE_STR_ATI +#define GL_SWIZZLE_STR_ATI 0x8976 +#endif +#ifndef GL_4X_BIT_ATI +#define GL_4X_BIT_ATI 2 +#endif +#ifndef GL_8X_BIT_ATI +#define GL_8X_BIT_ATI 4 +#endif +#ifndef GL_BIAS_BIT_ATI +#define GL_BIAS_BIT_ATI 8 +#endif +#ifndef GL_MAX_TEXTURE_UNITS +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#endif +#ifndef GL_TEXTURE0 +#define GL_TEXTURE0 0x84C0 +#endif +#ifndef GL_TEXTURE1 +#define GL_TEXTURE1 0x84C1 +#endif +#ifndef GL_TEXTURE2 +#define GL_TEXTURE2 0x84C2 +#endif +#ifndef GL_TEXTURE3 +#define GL_TEXTURE3 0x84C3 +#endif +#ifndef GL_TEXTURE_RECTANGLE +#define GL_TEXTURE_RECTANGLE 0x84F5 +#endif +#ifndef GL_PIXEL_UNPACK_BUFFER +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#endif +#ifndef GL_STREAM_DRAW +#define GL_STREAM_DRAW 0x88E0 +#endif +#ifndef GL_DYNAMIC_DRAW +#define GL_DYNAMIC_DRAW 0x88E8 +#endif +#ifndef GL_WRITE_ONLY +#define GL_WRITE_ONLY 0x88B9 +#endif +#ifndef GL_BGR +#define GL_BGR 0x80E0 +#endif +#ifndef GL_BGRA +#define GL_BGRA 0x80E1 +#endif +#ifndef GL_UNSIGNED_BYTE_3_3_2 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#endif +#ifndef GL_UNSIGNED_BYTE_2_3_3_REV +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#endif +#ifndef GL_UNSIGNED_SHORT_4_4_4_4 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#endif +#ifndef GL_UNSIGNED_SHORT_4_4_4_4_REV +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#endif +#ifndef GL_UNSIGNED_SHORT_5_6_5 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#endif +#ifndef GL_UNSIGNED_INT_8_8_8_8 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#endif +#ifndef GL_UNSIGNED_INT_8_8_8_8_REV +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#endif +#ifndef GL_UNSIGNED_SHORT_5_6_5_REV +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#endif +#ifndef GL_UNSIGNED_INT_10_10_10_2 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#endif +#ifndef GL_UNSIGNED_INT_2_10_10_10_REV +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#endif +#ifndef GL_UNSIGNED_SHORT_5_5_5_1 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#endif +#ifndef GL_UNSIGNED_SHORT_1_5_5_5_REV +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#endif +#ifndef GL_UNSIGNED_SHORT_8_8 +#define GL_UNSIGNED_SHORT_8_8 0x85BA +#endif +#ifndef GL_UNSIGNED_SHORT_8_8_REV +#define GL_UNSIGNED_SHORT_8_8_REV 0x85BB +#endif +#ifndef GL_YCBCR_422_APPLE +#define GL_YCBCR_422_APPLE 0x85B9 +#endif +#ifndef GL_YCBCR_MESA +#define GL_YCBCR_MESA 0x8757 +#endif +#ifndef GL_RGB32F +#define GL_RGB32F 0x8815 +#endif +#ifndef GL_FLOAT_RGB32_NV +#define GL_FLOAT_RGB32_NV 0x8889 +#endif +#ifndef GL_LUMINANCE16 +#define GL_LUMINANCE16 0x8042 +#endif +#ifndef GL_DEPTH_COMPONENT +#define GL_DEPTH_COMPONENT 0x1902 +#endif +#ifndef GL_DEPTH_COMPONENT16 +#define GL_DEPTH_COMPONENT16 0x81A5 +#endif +#ifndef GL_TEXTURE_LUMINANCE_SIZE +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 +#endif +#ifndef GL_DEPTH_TEXTURE_MODE +#define GL_DEPTH_TEXTURE_MODE 0x884B +#endif +#ifndef GL_TEXTURE_COMPARE_MODE +#define GL_TEXTURE_COMPARE_MODE 0x884C +#endif +#ifndef GL_UNPACK_CLIENT_STORAGE_APPLE +#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 +#endif +#ifndef GL_TEXTURE_STORAGE_HINT_APPLE +#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC +#endif +#ifndef GL_STORAGE_CACHED_APPLE +#define GL_STORAGE_CACHED_APPLE 0x85BE +#endif +#ifndef GL_FRAGMENT_PROGRAM +#define GL_FRAGMENT_PROGRAM 0x8804 +#endif +#ifndef GL_PROGRAM_FORMAT_ASCII +#define GL_PROGRAM_FORMAT_ASCII 0x8875 +#endif +#ifndef GL_PROGRAM_ERROR_POSITION +#define GL_PROGRAM_ERROR_POSITION 0x864B +#endif +#ifndef GL_MAX_TEXTURE_IMAGE_UNITS +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#endif +#ifndef GL_PROGRAM_ERROR_STRING +#define GL_PROGRAM_ERROR_STRING 0x8874 +#endif +/** \} */ // end of glextdefines group + +#endif /* MPLAYER_GL_COMPAT_H */