Mercurial > mplayer.hg
changeset 35805:5d163370a554
Restructure code for video window in uiChangeSkin().
Compact the conditions. It's much clearer now what's happening.
Additionally, change comment to indicate that the video window
will not be reloaded (like all other windows).
author | ib |
---|---|
date | Sat, 26 Jan 2013 15:32:37 +0000 |
parents | 25852c740093 |
children | ea15d7aebf13 |
files | gui/ui/actions.c |
diffstat | 1 files changed, 7 insertions(+), 7 deletions(-) [+] |
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--- a/gui/ui/actions.c Sat Jan 26 01:07:36 2013 +0000 +++ b/gui/ui/actions.c Sat Jan 26 15:32:37 2013 +0000 @@ -610,21 +610,21 @@ wsWindowVisibility(&guiApp.mainWindow, wsShowWindow); mainVisible = True; - /* reload video window (must be second!) */ + /* adjust video window */ - if (guiApp.video.Bitmap.Image) + if (guiApp.video.Bitmap.Image) { wsImageResize(&guiApp.videoWindow, guiApp.video.Bitmap.Width, guiApp.video.Bitmap.Height); + wsImageRender(&guiApp.videoWindow, guiApp.video.Bitmap.Image); + } - if (!guiApp.videoWindow.isFullScreen && !guiInfo.Playing) { + if (!guiInfo.Playing) { + if (!guiApp.videoWindow.isFullScreen) { wsWindowResize(&guiApp.videoWindow, guiApp.video.width, guiApp.video.height); wsWindowMove(&guiApp.videoWindow, False, guiApp.video.x, guiApp.video.y); } - if (guiApp.video.Bitmap.Image) - wsImageRender(&guiApp.videoWindow, guiApp.video.Bitmap.Image); - - if (!guiInfo.Playing) wsWindowRedraw(&guiApp.videoWindow); + } /* reload playbar */